From 00ae71fcdc9e16de4675769681209e567dc11f34 Mon Sep 17 00:00:00 2001 From: Evan Pratten Date: Tue, 27 Apr 2021 08:57:32 -0400 Subject: [PATCH] more work on ld post --- _drafts/2021-05-01-Ludum-Dare-48.md | 22 ++++++++++++++++++++-- 1 file changed, 20 insertions(+), 2 deletions(-) diff --git a/_drafts/2021-05-01-Ludum-Dare-48.md b/_drafts/2021-05-01-Ludum-Dare-48.md index fa57afb..62b9a56 100644 --- a/_drafts/2021-05-01-Ludum-Dare-48.md +++ b/_drafts/2021-05-01-Ludum-Dare-48.md @@ -12,7 +12,25 @@ redirect_from: - /eb0dJtd9/ --- -## Notes for later +Its that time of year again. If you have read (a fair number of) my previous posts, you may know that there is a [biannual](https://www.google.com/search?q=biannual) game jam called [Ludum Dare](), which I have [participated in before](). Well, this year I rounded up a handful of by developer friends (@rsninja722, @wm-c, and @catarinaburghi), and we gave it a shot again. + +Unlike last year's game, which was written in JavaScript with @rsninja722's [game.js]() library, we wrote this game in [Rust]() using @raysan5's [raylib](). This was a whole bunch of new experiences bundled together for the team. For me, this was my first time working with GPU-based graphics, and for the others, this was their first time working with Rust. + +## Pre-jam + +## Day 0 + +## Day 1 + +## Day 2 + +## Day 3 + +## Final thoughts + +## Try the game! + + \ No newline at end of file