diff --git a/_drafts/2020-04-20-LudumDare46.md b/_posts/2020-04-20-LudumDare46.md similarity index 78% rename from _drafts/2020-04-20-LudumDare46.md rename to _posts/2020-04-20-LudumDare46.md index 18b2091..d7e5b10 100644 --- a/_drafts/2020-04-20-LudumDare46.md +++ b/_posts/2020-04-20-LudumDare46.md @@ -1,7 +1,7 @@ --- layout: post title: "LudumDare46 Recap" -description: "Recapping the development of [INSERT GAME NAME HERE]" +description: "Recapping the development of Micromanaged Mike" date: 2020-04-17 12:00:00 # Change this to: 2020-04-20 12:00:00 categories: gamedev gamejam team redirect_from: @@ -9,7 +9,7 @@ redirect_from: - /ebsdjtd9/ --- -Over the past weekend I teamed up with @rsninja722, @wm-c, @exvacuum, and our friend Sally to participate in the [LudumDare46](https://ldjam.com/events/ludum-dare/46) game jam. This post will outline the game development process. +Over the past weekend I teamed up with @rsninja722, @wm-c, @exvacuum, @marshmarlow, and our friends Sally and Matt to participate in the [LudumDare46](https://ldjam.com/events/ludum-dare/46) game jam. This post will outline the game development process. ## Day 0 @@ -59,7 +59,7 @@ globalSoundContext.playSound(globalSoundContext.channels.bgm, soundAssets.debug_ soundAssets.debug_ding.play(); ``` -This rewrite also added integration with the volume control sliders in the game settings menu (don't mind the spelling mistake): +This rewrite also added integration with the volume control sliders in the game settings menu: ![Settings menu](/assets/images/ld46-settings-screen.png) @@ -77,7 +77,11 @@ While developing the sound backend, and tweaking UI, I added sound assets for he *The game with basic world assets loaded* -## Day 2 +@wm-c and @rsninja722 also spent time developing the game's tutorial mode. + +*The game's progress at the end of Day 1 can be found at commit [84d8438](https://github.com/rsninja722/LudumDare46/tree/84d843880f052fd274d2d14036220e6b591e9ec3)* + +## Day 2 & 3 ---- @@ -94,9 +98,18 @@ Day 2 started with a new background asset, and a new HUD design: @rsninja722 also got to work on updating the game's collisions based on the new assets, while I added more sounds to the game (again, streaming this process [on Twitch](https://www.twitch.tv/videos/596589171)). -## Day 3 +From then on, development time was just spent tweaking things such as: + - A Chrome sound bug + - A transition bug when moving from the loading screen to tutorial + - Some collision bugs + - Adding a new credits screen ----- +*The game's progress at the end of Day 2 can be found at commit [b9d758f](https://github.com/rsninja722/LudumDare46/tree/b9d758f4172f2ca251da6f60af713888ef28b5fe)* +## The Game -## The Game \ No newline at end of file +Micromanaged Mike is free to play on [@rsninj722's website](https://rsninja.dev/LudumDare46/). + +![Game screenshot](/assets/images/ld46-final.png) + +*Final game screenshot* \ No newline at end of file diff --git a/assets/images/ld46-final.png b/assets/images/ld46-final.png new file mode 100644 index 0000000..3dd8fbe Binary files /dev/null and b/assets/images/ld46-final.png differ