diff --git a/_drafts/2020-04-05-Learn-To-Drive.md b/_drafts/2020-04-05-Learn-To-Drive.md new file mode 100644 index 0000000..c4904d8 --- /dev/null +++ b/_drafts/2020-04-05-Learn-To-Drive.md @@ -0,0 +1,11 @@ +--- +layout: post +title: "Learn to drive an FRC robot" +description: "Commentary from someone who has never actually been on drive team" +date: 2020-04-05 12:25:00 +categories: frc +redirect_from: + - /post/eb3sltd9/ + - /eb3sltd9/ +--- + diff --git a/_drafts/2020-04-20-LudumDare46.md b/_drafts/2020-04-20-LudumDare46.md new file mode 100644 index 0000000..725c90c --- /dev/null +++ b/_drafts/2020-04-20-LudumDare46.md @@ -0,0 +1,42 @@ +--- +layout: post +title: "LudumDare46 Recap" +description: "Recapping the development of [INSERT GAME NAME HERE]" +date: 2020-04-17 12:00:00 # Change this to: 2020-04-20 12:00:00 +categories: gamedev gamejam team +redirect_from: + - /post/ebsdjtd9/ + - /ebsdjtd9/ +--- + +Over the past weekend I teamed up with @rsninja722, @wm-c, @exvacuum, (insert rest of names here), and our friend Sally to participate in the [LudumDare46](https://ldjam.com/events/ludum-dare/46) game jam. This post will outline the game development process. + +## Day 0 + +---- + +Starting at 20:30 Friday night, we all anxiously awaited this jam's theme to be released. + +
+ +..and so we started. + +Day 0 was spend on three tasks: + - Deciding the story for our game + - Allocating tasks + - Building a software framework for the game + +We decided to program our game in JavaScript (but not without an argument about types) because that is @rsninja722's primary language, and we can use his JS game engine, [game.js](https://github.com/rsninja722/game.js). On top of that, we also decided to use [SASS](https://sass-lang.com/) for styling, and I designed [a CSS injector](https://github.com/rsninja722/LudumDare46/blob/master/docs/assets/js/injection/cssinjector.js) that allows us to share variables between JS and SASS. + +After task allocation, I took on the job of handling sounds and sound loading for the game. I decided to start work on that during day 1, due to homework. + +*The game's progress at the end of Day 0 can be found at commit [0b4a1cd](https://github.com/rsninja722/LudumDare46/tree/0b4a1cdb92e62ff0f9453f6f169f641dd82e8f09)* + + +## Day 1 + +---- + +## Day 2 + +---- \ No newline at end of file diff --git a/_includes/advert.html b/_includes/advert.html index 83ebc7f..297f02a 100644 --- a/_includes/advert.html +++ b/_includes/advert.html @@ -13,7 +13,7 @@ adverts = [ 'Want to waste away your period 4 english class by playing games? Check out rsninja.dev', 'Is dark mode too cheery? Check out exvacuum.dev', - // '{Advertisement text here} hyperlisk.dev' + 'I have no idea what to write for this: hyperlisk.dev' ] // Display random advert diff --git a/projects.md b/projects.md index 5bfac01..6e3d28c 100644 --- a/projects.md +++ b/projects.md @@ -41,7 +41,7 @@ These projects range from unfinished ideas, to codebases that took months to dev - [frc5024.github.io](https://frc5024.github.io) - The 5024 programming team's website - [frc5024 Webdocs](https://frc5024.github.io/webdocs) - The 5024 programming team's internal documentation website - [hyperlisk.dev](https://hyperlisk.dev) - @hyperliskdev's personal website and blog - - [GiveMeADistro](https://github.com/Ewpratten/GiveMeADistro) - A website to help people decide which Linux distro to try + - [GiveMeADistro](https://ewpratten.github.io/GiveMeADistro/) - A website to help people decide which Linux distro to try ## Libraries - [shift2](https://github.com/Ewpratten/shift) - My own encoding libraryThe theme for Ludum Dare 46 is...
— Ludum Dare (@ludumdare) April 18, 2020
Keep it alivehttps://t.co/APmeEhwjEp #LDJAM pic.twitter.com/bzNYi2zlDG