From 8246e7dd98748c47542dee6c928a140aa238ba79 Mon Sep 17 00:00:00 2001 From: Evan Pratten Date: Mon, 15 Nov 2021 17:22:41 -0500 Subject: [PATCH] Animation --- content/hobbies/_index.md | 3 +-- content/hobbies/arts/animation.md | 9 +++++++++ 2 files changed, 10 insertions(+), 2 deletions(-) create mode 100644 content/hobbies/arts/animation.md diff --git a/content/hobbies/_index.md b/content/hobbies/_index.md index d762989..5a82357 100644 --- a/content/hobbies/_index.md +++ b/content/hobbies/_index.md @@ -11,11 +11,10 @@ As my friends know very well, I do *a lot* of things. This section exists to kee - Visual and Creative Arts - [Photography](/hobbies/arts/photography) - [Videography](/hobbies/arts/videography) - - Animation + - [Animation](/hobbies/arts/animation) - Audio Production - Software Development - [Games](/hobbies/software/games) - - CTFs - Graphics Pipeline - Web Development diff --git a/content/hobbies/arts/animation.md b/content/hobbies/arts/animation.md new file mode 100644 index 0000000..6da5f46 --- /dev/null +++ b/content/hobbies/arts/animation.md @@ -0,0 +1,9 @@ +--- +title: Animation +--- + +Working in and around the animation industry for since 2020, and working with a bunch of CAD designers beforehand, I have been fairly immersed in the world of 3D animation for a while. I am not a particularly good artist, but I use my minimal art skills to produce short animations as learning experiments. When I animate something, I am usually making heavy use of a piece of technology in the project that I either want to learn about on my own, or need to learn about for work-related reasons. + +An example of a project made out of necessity is embedded below. This robotic arm was built to learn about object constraints, rigs, and inverse kinematics: + +
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