diff --git a/_drafts/2020-04-20-LudumDare46.md b/_drafts/2020-04-20-LudumDare46.md index a1a06b0..88fa928 100644 --- a/_drafts/2020-04-20-LudumDare46.md +++ b/_drafts/2020-04-20-LudumDare46.md @@ -9,7 +9,7 @@ redirect_from: - /ebsdjtd9/ --- -Over the past weekend I teamed up with @rsninja722, @wm-c, @exvacuum, (insert rest of names here), and our friend Sally to participate in the [LudumDare46](https://ldjam.com/events/ludum-dare/46) game jam. This post will outline the game development process. +Over the past weekend I teamed up with @rsninja722, @wm-c, @exvacuum, and our friend Sally to participate in the [LudumDare46](https://ldjam.com/events/ludum-dare/46) game jam. This post will outline the game development process. ## Day 0 @@ -77,12 +77,23 @@ While developing the sound backend, and tweaking UI, I added sound assets for he *The game with basic world assets loaded* - - ## Day 2 ---- + +Day 2 started with a new background asset, and a new HUD design: + +![Background](/assets/images/ld46-new-game-bg.png) + +*The game's new background* + +![HUD](/assets/images/ld46-hud-v2.png) + +*The game's new HUD* + +@rsninja722 also got to work on updating the game's collisions based on the new assets. + ## Day 3 ---- diff --git a/assets/images/ld46-hud-v2.png b/assets/images/ld46-hud-v2.png new file mode 100644 index 0000000..370e6b8 Binary files /dev/null and b/assets/images/ld46-hud-v2.png differ diff --git a/assets/images/ld46-new-game-bg.png b/assets/images/ld46-new-game-bg.png new file mode 100644 index 0000000..f364753 Binary files /dev/null and b/assets/images/ld46-new-game-bg.png differ