From cfe76cd41eb428a1105edd86e44ad50b41199b96 Mon Sep 17 00:00:00 2001
From: Evan Pratten <ewpratten@gmail.com>
Date: Sat, 18 Apr 2020 13:49:30 -0400
Subject: [PATCH] day1 update

---
 _drafts/2020-04-20-LudumDare46.md | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/_drafts/2020-04-20-LudumDare46.md b/_drafts/2020-04-20-LudumDare46.md
index 1263857..c16b75e 100644
--- a/_drafts/2020-04-20-LudumDare46.md
+++ b/_drafts/2020-04-20-LudumDare46.md
@@ -43,7 +43,11 @@ Day 1 started with @exvacuum developing a heartrate monitor system for the game:
 
 *Demo image showing off his algorithm*
 
+I also started out by writing a sound system that uses audio channels to separate sounds. This system pre-caches all sounds while the game loads. Unfortunately, after getting my branch merged into master, I noticed a few bugs:
+ - When queueing audio, the 2 most recent requests are always ignored
+ - Some browsers do not allow me to play multiple audio streams at the same time
 
+Due to these issues, I decided to rewrite the audio backend to use [Howler.js](https://howlerjs.com/). I streamed this rewrite [on Twitch]().