--- layout: page title: "Ludum Dare 48: [something here]" description: "Building a game in Rust in a weekend with friends" date: 2021-05-01 15:00:00 written: 2021-04-26 tags: project gamedev gamejam team ldjam rust raylib excerpt: >- [words go here] redirect_from: - /post/eb0dJtd9/ - /eb0dJtd9/ --- Its that time of year again. If you have read (a fair number of) my previous posts, you may know that there is a [biannual](https://www.google.com/search?q=biannual) game jam called [Ludum Dare](), which I have [participated in before](). Well, this year I rounded up a handful of by developer friends (@rsninja722, @wm-c, and @catarinaburghi), and we gave it a shot again. Unlike last year's game, which was written in JavaScript with @rsninja722's [game.js]() library, we wrote this game in [Rust]() using @raysan5's [raylib](). This was a whole bunch of new experiences bundled together for the team. For me, this was my first time working with GPU-based graphics, and for the others, this was their first time working with Rust. ## Pre-jam ## Day 0 ## Day 1 ## Day 2 ## Day 3 ## Final thoughts ## Try the game!