incase even is too sloow
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@ -29,6 +29,12 @@ function updateCutScene() {
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vel += 0.1;
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}
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}
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if(cutTime===52) {
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soundAssets.crack.play();
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}
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if(cutTime===140) {
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soundAssets.crash.play();
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}
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if (cutTime >= 500) {
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globalState = globalStates.titleScreen;
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titleScreenState = "credits";
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@ -53,6 +53,11 @@ function updateLife() {
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}
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pressure -= 0.1;
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if(~~(pressure*10)/10 === 28) {
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soundAssets.beep2.play();
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} else if(~~(pressure*10)/10 === 42){
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soundAssets.beep1.play();
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}
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if (pressure <= 0) {
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pressure = 0;
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player.die();
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@ -135,6 +140,11 @@ function heartbeat() {
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pressure = 100;
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player.die();
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}
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if(pressure>75) {
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soundAssets.beep2.play();
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} else if(pressure>60){
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soundAssets.beep1.play();
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}
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heartBeat = true;
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// Play the heartbeat sound
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@ -81,6 +81,7 @@ Player.prototype.update = function() {
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this.shouldMoveLeg = true;
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this.legSelected = "R";
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this.hover.active = false;
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soundAssets.selectLeg.play();
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}
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//left
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} else if (distanceToLineSegment(this.leftLeg.x, this.leftLeg.y, this.leftLeg.x2, this.leftLeg.y2, targetPos.x, targetPos.y) < constants.player.select_range) {
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@ -93,6 +94,7 @@ Player.prototype.update = function() {
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this.shouldMoveLeg = true;
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this.legSelected = "L";
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this.hover.active = false;
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soundAssets.selectLeg.play();
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}
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} else {
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this.hover.active = false;
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@ -103,6 +105,7 @@ Player.prototype.update = function() {
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if(this.holdingBox && this.x > -275 && this.y < 100) {
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this.holdingBox = false;
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boxOnTable = true;
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soundAssets.clonk.play();
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}
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// god mode
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@ -27,6 +27,12 @@ let soundAssetMap = {
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"click": "./assets/sounds/click.mp3",
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"hover": "./assets/sounds/hover.wav",
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"pickUp": "./assets/sounds/pickUp.wav",
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"selectLeg": "./assets/sounds/selectLeg.mp3",
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"crash": "./assets/sounds/crash.mp3",
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"crack": "./assets/sounds/crack.mp3",
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"clonk": "./assets/sounds/clonk.mp3",
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"beep1": "./assets/sounds/beep1.wav",
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"beep2": "./assets/sounds/beep2.wav",
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"backingtrack": "./assets/sounds/backingtrack.wav"
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}
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@ -47,6 +53,12 @@ let soundAssets = {
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click: new SoundSnippet("click", audioAssetType.sfx),
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hover: new SoundSnippet("hover", audioAssetType.sfx),
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pickUp: new SoundSnippet("pickUp", audioAssetType.sfx),
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selectLeg: new SoundSnippet("selectLeg", audioAssetType.sfx),
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crash: new SoundSnippet("crash", audioAssetType.sfx),
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crack: new SoundSnippet("crack", audioAssetType.sfx),
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clonk: new SoundSnippet("clonk", audioAssetType.sfx),
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beep1: new SoundSnippet("beep1", audioAssetType.sfx),
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beep2: new SoundSnippet("beep2", audioAssetType.sfx),
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backingtrack: new SoundSnippet("backingtrack", audioAssetType.bgm)
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}
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@ -68,7 +68,7 @@ function drawTitleScreen() {
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if (titleScreenState === "main") {
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img(sprites.backGround, cw / 2, ch / 2);
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text("GAME TITLE HERE", 50, 50, "white", 8, 1000);
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text("MicroManaged Mike", 100, 70, "white", 6);
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// rect(415, 200, 300, 50, "green");
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img(sprites["buttonBig" + (rectpoint({ x: 400, y: 200, w: 300, h: 50 }, mousePos) ? "Hover" : "")], 400, 200, 0, 2, 2);
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text("Play!", 340, 185, "#403826", 5, 150);
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BIN
docs/assets/sounds/beep1.wav
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docs/assets/sounds/beep1.wav
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docs/assets/sounds/beep2.wav
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docs/assets/sounds/beep2.wav
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docs/assets/sounds/clonk.mp3
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docs/assets/sounds/clonk.mp3
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docs/assets/sounds/crack.mp3
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docs/assets/sounds/crack.mp3
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docs/assets/sounds/crash.mp3
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docs/assets/sounds/crash.mp3
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docs/assets/sounds/selectLeg.mp3
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docs/assets/sounds/selectLeg.mp3
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