Heartrate monitor

This commit is contained in:
Silas Bartha 2020-04-18 04:36:23 -04:00
parent 0b4a1cdb92
commit 44a42ba4c8
7 changed files with 63 additions and 27 deletions

5
.gitignore vendored
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@ -2,4 +2,7 @@
docs/_site/* docs/_site/*
docs/.sass-cache/* docs/.sass-cache/*
docs/.jekyll-cache/* docs/.jekyll-cache/*
docs/node_modules docs/node_modules
# idea
.idea

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@ -1,23 +1,33 @@
//Colors
// UI for title screen // UI for title screen
function drawTitleScreenUI() {}; function drawTitleScreenUI() {
}
// UI for level transition // UI for level transition
function drawLevelTransitionUI() {}; function drawLevelTransitionUI() {
}
// UI for playing // UI for playing
function drawPlayingUI() {}; function drawPlayingUI() {
heartBeatUI(cw/4*3-8,ch/8*7-8,cw/4,ch/8);
}
//UI for pause screen //UI for pause screen
function drawPausedUI() {}; function drawPausedUI() {
}
//UI for game end //UI for game end
function drawEndUI() {}; function drawEndUI() {
}
// Construct a rectangular UI // Construct a rectangular UI
function rectUI() {}; function rectUI() {};
//Heart rate monitor history //Heart rate monitor history
var heartBeatHistory = [].fill(0,0, constants.ui.heartRate.history_length); var heartBeatHistory = []
heartBeatHistory.length = constants.ui.heartRate.history_length;
heartBeatHistory.fill(0);
//Shift accumulation //Shift accumulation
var shiftAccum = 0; var shiftAccum = 0;
@ -31,6 +41,7 @@ function heartBeatUI(x, y, width, height){
shiftAccum += constants.ui.heartRate.scroll_speed; shiftAccum += constants.ui.heartRate.scroll_speed;
if(shiftAccum>=1){ if(shiftAccum>=1){
shiftAccum%=1; shiftAccum%=1;
beatTimeElapsed += 0.04;
heartBeatHistory.shift(); heartBeatHistory.shift();
pushNextBeatValue(); pushNextBeatValue();
} }
@ -39,19 +50,38 @@ function heartBeatUI(x, y, width, height){
beatTimeElapsed = 0; beatTimeElapsed = 0;
} }
rect(x+width/2,y+height/2,width,height,"black");
for (let index = 0; index < heartBeatHistory.length; index++) { for (let index = 0; index < heartBeatHistory.length; index++) {
const qrsValueAtPosition = heartBeatHistory[index]; const qrsValueAtPosition = heartBeatHistory[index];
line(x+index, y+(2*height/3), x+index, y+(2*height/3)+qrsValueAtPosition); const qrsValueAtNextPosition = heartBeatHistory[index+1];
line(x+(index*width/heartBeatHistory.length), y+(2*height/3)+(qrsValueAtPosition*width/heartBeatHistory.length), x+((index+1)*width/heartBeatHistory.length), y+(2*height/3)+(qrsValueAtNextPosition*width/heartBeatHistory.length), "red");
} }
} }
function pushNextBeatValue(){ function pushNextBeatValue(){
var nextBeatValue; var nextBeatValue = 0;
beatTimeElapsed %= constants.ui.heartRate.complex_width; const squareSize = constants.ui.heartRate.square_size;
if(beatTimeElapsed<=constants.ui.heartRate.pr_width){ const complexTime = constants.ui.heartRate.complex_width*squareSize;
nextBeatValue = -0.25((x - 1.5)**2) + 0.5625; const prTime = constants.ui.heartRate.pr_width*squareSize;
} else if (beatTimeElapsed >= constants.ui.heartRate.pr_width + 1 && beatTimeElapsed <= constants.ui.heartRate.pr_width + 1 + constants.ui.heartRate.qrs_width/4) { const qrsTime = constants.ui.heartRate.qrs_width*squareSize;
const qtTime = constants.ui.heartRate.qt_width*squareSize;
if(beatTimeElapsed<=complexTime) {
if (beatTimeElapsed <= prTime) {
nextBeatValue = 0.5*(Math.pow((beatTimeElapsed/squareSize - (prTime/2/squareSize)), 2)) - 2;
} else if (beatTimeElapsed > prTime + squareSize && beatTimeElapsed <= prTime + squareSize + (qrsTime / 4)) {
nextBeatValue = -4 + beatTimeElapsed/squareSize;
} else if (beatTimeElapsed > prTime + squareSize + qrsTime / 4 && beatTimeElapsed <= prTime + squareSize + qrsTime / 2) {
nextBeatValue = -14 * (beatTimeElapsed/squareSize - 4.5) - 0.5;
} else if (beatTimeElapsed > prTime + squareSize + qrsTime / 2 && beatTimeElapsed <= prTime + squareSize + (3*qrsTime / 4)) {
nextBeatValue = 7 * (beatTimeElapsed/squareSize - 5) - 6.5;
} else if (beatTimeElapsed > prTime + squareSize + (3*qrsTime / 4) && beatTimeElapsed <= prTime + squareSize + qrsTime) {
nextBeatValue = 2 * (beatTimeElapsed/squareSize - 6);
} else if (beatTimeElapsed > prTime + squareSize*2 + qrsTime && beatTimeElapsed <= prTime + squareSize*2 + qrsTime + qtTime) {
nextBeatValue = 0.5 * Math.pow((beatTimeElapsed/squareSize - (prTime + squareSize*2 + qrsTime + qtTime/2)/squareSize),2) - 3;
}
} }
heartBeatHistory.push(nextBeatValue); heartBeatHistory.push(nextBeatValue);

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@ -26,11 +26,12 @@ var constants = {
history_length: 100, history_length: 100,
//300 squares/min //300 squares/min
scroll_speed: 0.13333, scroll_speed: 0.8,
pr_width: 0.16, square_size: 0.08,
qrs_width: 0.1, pr_width: 4,
qt_width: 0.39, qrs_width: 2,
complex_width: 0.65 qt_width: 5,
complex_width: 18
} }
}, },
legs:{ legs:{

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@ -350,9 +350,10 @@ function circle(x,y,r,color) {
function line(x1, y1, x2, y2, color) { function line(x1, y1, x2, y2, color) {
curCtx.beginPath(); curCtx.beginPath();
curCtx.style = color; curCtx.strokeStyle = color;
curCtx.moveTo(x1 + camera.x + difx, y1 + camera.y + dify); curCtx.moveTo(x1 + camera.x + difx, y1 + camera.y + dify);
curCtx.lineTo(x2 + camera.x + difx, y2 + camera.y + dify); curCtx.lineTo(x2 + camera.x + difx , y2 + camera.y + dify);
curCtx.stroke();
} }
function shape(x,y,relitivePoints,color) { function shape(x,y,relitivePoints,color) {

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@ -8,13 +8,13 @@ var timeSinceLastBeat = 0;
function updateLife() { function updateLife() {
if(keyDown[k.Z]) { if(keyDown[k.z]) {
breathe(); breathe();
} else { } else {
breath--; breath--;
} }
if(keyPress[k.X]) { if(keyPress[k.x]) {
heartbeat(); heartbeat();
} else { } else {
timeSinceLastBeat++; timeSinceLastBeat++;
@ -38,7 +38,6 @@ function breathe() {
}; };
function heartbeat() { function heartbeat() {
timeSinceLastBeat = 0; timeSinceLastBeat = 0;
}; };

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@ -3,4 +3,6 @@ function handlePlaying() {
if(keyPress[k.BACKSLASH]) { if(keyPress[k.BACKSLASH]) {
globalState = globalStates.building; globalState = globalStates.building;
} }
updateLife();
} }

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@ -33,13 +33,13 @@
<script src="assets/js/world/level.js"></script> <script src="assets/js/world/level.js"></script>
<!-- <script src="assets/js/player/player.js"></script> <!-- <script src="assets/js/player/player.js"></script>
<script src="assets/js/player/leg.js"></script> <script src="assets/js/player/leg.js"></script> -->
<script src="assets/js/player/lifeFunctions.js"></script> --> <script src="assets/js/player/lifeFunctions.js"></script>
<script src="assets/js/playing/playing.js"></script> <script src="assets/js/playing/playing.js"></script>
<!-- <script src="assets/js/titleScreen/titleScreen.js"></script> <!-- <script src="assets/js/titleScreen/titleScreen.js"></script> -->
<script src="assets/js/UI/ui.js"></script> --> <script src="assets/js/UI/ui.js"></script>
<!-- Webpage --> <!-- Webpage -->
<script src="assets/js/injection/cssinjector.js"></script> <script src="assets/js/injection/cssinjector.js"></script>