Merge branch 'master' into transition1

This commit is contained in:
William 2020-04-19 12:40:35 -04:00
commit 66ec656ca8
29 changed files with 397 additions and 104 deletions

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@ -3,16 +3,25 @@ function drawTitleScreenUI() {
} }
var playingUIOffsets = {
heart: 100,
breath: 100,
blink: 100
};
// UI for playing // UI for playing
function drawPlayingUI() { function drawPlayingUI() {
// cartesianRect(0,ch/3*2, cw, ch/3, "#333333") // cartesianRect(0,ch/3*2, cw, ch/3, "#333333")
//Heart Rate Monitor //Heart Rate Monitor
heartBeatUI(cw/4*3-8,ch/8*7-8,cw/4,ch/8); heartBeatUI(cw / 4 * 3 - 8, ch / 8 * 7 - 8 + playingUIOffsets.heart, cw / 4, ch / 8);
//Respiration Monitor //Respiration Monitor
respiratoryUI(cw/8*5,ch/8*7-8, cw/16, ch/8); respiratoryUI(cw / 8 * 5, ch / 8 * 7 - 8 + playingUIOffsets.breath, cw / 16, ch / 8);
//Blink eye and overlay
blinkUI();
} }
//UI for pause screen //UI for pause screen
@ -30,9 +39,9 @@ function drawEndUI() {
* *
*/ */
function respiratoryUI(x, y, width, height){ function respiratoryUI(x, y, width, height) {
cartesianRect(x,y,width,height, "rgb("+noBreathTimer/180*255+","+0+","+0+")"); cartesianRect(x, y, width, height, "rgb(" + noBreathTimer / 180 * 255 + "," + 0 + "," + 0 + ")");
cartesianRect(x,y+(height-breath/constants.lifeFuncs.breath.fullBreath*height), width, breath/constants.lifeFuncs.breath.fullBreath*height, "rgb("+255+","+(255-fullBreathTimer/180*255)+","+(255-fullBreathTimer/180*255)+")"); cartesianRect(x, y + (height - breath / constants.lifeFuncs.breath.fullBreath * height), width, breath / constants.lifeFuncs.breath.fullBreath * height, "rgb(" + 255 + "," + (255 - fullBreathTimer / 180 * 255) + "," + (255 - fullBreathTimer / 180 * 255) + ")");
} }
/*** /***
@ -43,8 +52,8 @@ function respiratoryUI(x, y, width, height){
//Heart rate monitor history //Heart rate monitor history
let heartBeatHistory = []; let heartBeatHistory = [];
heartBeatHistory.length = constants.ui.heartRate.history_length; heartBeatHistory.length = constants.ui.heartRate.history_length;
heartBeatHistory.fill(0); heartBeatHistory.fill(0);
//Shift accumulation //Shift accumulation
let shiftAccum = 0; let shiftAccum = 0;
@ -53,12 +62,12 @@ let shiftAccum = 0;
let beatTimeElapsed = Infinity; let beatTimeElapsed = Infinity;
// Draw heartbeat UI // Draw heartbeat UI
function heartBeatUI(x, y, width, height){ function heartBeatUI(x, y, width, height) {
//Shift monitor over once a full scrolling unit is accumulated //Shift monitor over once a full scrolling unit is accumulated
shiftAccum += constants.ui.heartRate.scroll_speed; shiftAccum += constants.ui.heartRate.scroll_speed;
if(shiftAccum>=1){ if (shiftAccum >= 1) {
shiftAccum%=1; shiftAccum %= 1;
beatTimeElapsed += 0.04; beatTimeElapsed += 0.04;
//Remove oldest value //Remove oldest value
@ -69,60 +78,90 @@ function heartBeatUI(x, y, width, height){
} }
//If heart is beaten, reset beat timer. //If heart is beaten, reset beat timer.
if(heartBeat){ if (heartBeat) {
beatTimeElapsed = 0; beatTimeElapsed = 0;
heartBeat = false; heartBeat = false;
} }
//Backdrop //Backdrop
rect(x+width/2,y+height/2,width,height,"black"); var BackdropColor;
if (pressure > 42 && pressure < 60) {
BackdropColor = "#0c2605";
} else if (pressure > 28 && pressure < 75) {
BackdropColor = "#2b2b06";
} else {
BackdropColor = "#260505";
}
rect(x + width / 2, y + height / 2, width, height, BackdropColor);
img(sprites.heartBack, cw - 107, ch - 46 + playingUIOffsets.heart);
//Pressure Meter //Pressure Meter
rect(x+width-8,y+height/2,16,height,"red"); rect(x + width - 8, y + height / 2, 16, height, "red");
rect(x+width-8,y+height/2,16,height/2,"yellow"); rect(x + width - 8, y + height / 2, 16, height / 2, "yellow");
rect(x+width-8,y+height/2,16,height/6,"green"); rect(x + width - 8, y + height / 2, 16, height / 6, "green");
let pressureHeight = Math.max(Math.min(y+height-(pressure/constants.lifeFuncs.cardio.optimalPressure*height/2),y+height),y); let pressureHeight = Math.max(Math.min(y + height - (pressure / constants.lifeFuncs.cardio.optimalPressure * height / 2), y + height), y);
line(x+width-16, pressureHeight,x+width,pressureHeight, 2,"black") line(x + width - 16, pressureHeight, x + width, pressureHeight, 2, "black")
//Graph //Graph
for (let index = 0; index < heartBeatHistory.length; index++) { for (let index = 0; index < heartBeatHistory.length; index++) {
const qrsValueAtPosition = heartBeatHistory[index]; const qrsValueAtPosition = heartBeatHistory[index];
const qrsValueAtNextPosition = heartBeatHistory[index+1]; const qrsValueAtNextPosition = heartBeatHistory[index + 1];
line(x+(index*(width-16)/heartBeatHistory.length), y+(2*height/3)+(qrsValueAtPosition*(width-16)/heartBeatHistory.length), x+((index+1)*(width-16)/heartBeatHistory.length), y+(2*height/3)+(qrsValueAtNextPosition*(width-16)/heartBeatHistory.length),Math.min(3,Math.max(3/beatTimeElapsed,1)), "red"); line(x + (index * (width - 16) / heartBeatHistory.length), y + (2 * height / 3) + (qrsValueAtPosition * (width - 16) / heartBeatHistory.length), x + ((index + 1) * (width - 16) / heartBeatHistory.length), y + (2 * height / 3) + (qrsValueAtNextPosition * (width - 16) / heartBeatHistory.length), Math.min(3, Math.max(3 / beatTimeElapsed, 1)), "red");
} }
// cover
img(sprites.heartCover, cw - 107, ch - 46 + playingUIOffsets.heart);
} }
//Determine next value to be added to the graph //Determine next value to be added to the graph
function pushNextBeatValue(){ function pushNextBeatValue() {
let nextBeatValue = 0; let nextBeatValue = 0;
//Timespan of one "square" on the EKG //Timespan of one "square" on the EKG
const squareSize = constants.ui.heartRate.square_size; const squareSize = constants.ui.heartRate.square_size;
//Length of full complex //Length of full complex
const complexTime = constants.ui.heartRate.complex_width*squareSize; const complexTime = constants.ui.heartRate.complex_width * squareSize;
//Length of PR segment of complex //Length of PR segment of complex
const prTime = constants.ui.heartRate.pr_width*squareSize; const prTime = constants.ui.heartRate.pr_width * squareSize;
//Length of QRS component of complex //Length of QRS component of complex
const qrsTime = constants.ui.heartRate.qrs_width*squareSize; const qrsTime = constants.ui.heartRate.qrs_width * squareSize;
//Length of QT component of complex //Length of QT component of complex
const qtTime = constants.ui.heartRate.qt_width*squareSize; const qtTime = constants.ui.heartRate.qt_width * squareSize;
if(beatTimeElapsed<=complexTime) { if (beatTimeElapsed <= complexTime) {
//PR Segment //PR Segment
if (beatTimeElapsed <= prTime) { if (beatTimeElapsed <= prTime) {
nextBeatValue = 0.5*(Math.pow((beatTimeElapsed/squareSize - (prTime/2/squareSize)), 2)) - 2; nextBeatValue = 0.5 * (Math.pow((beatTimeElapsed / squareSize - (prTime / 2 / squareSize)), 2)) - 2;
} else if (beatTimeElapsed > prTime + squareSize && beatTimeElapsed <= prTime + squareSize + (qrsTime / 4)) { //QRS Segment pt. 1 } else if (beatTimeElapsed > prTime + squareSize && beatTimeElapsed <= prTime + squareSize + (qrsTime / 4)) { //QRS Segment pt. 1
nextBeatValue = -4 + beatTimeElapsed/squareSize; nextBeatValue = -4 + beatTimeElapsed / squareSize;
} else if (beatTimeElapsed > prTime + squareSize + qrsTime / 4 && beatTimeElapsed <= prTime + squareSize + qrsTime / 2) { //QRS Segment pt. 2 } else if (beatTimeElapsed > prTime + squareSize + qrsTime / 4 && beatTimeElapsed <= prTime + squareSize + qrsTime / 2) { //QRS Segment pt. 2
nextBeatValue = -14 * (beatTimeElapsed/squareSize - 4.5) - 0.5; nextBeatValue = -14 * (beatTimeElapsed / squareSize - 4.5) - 0.5;
} else if (beatTimeElapsed > prTime + squareSize + qrsTime / 2 && beatTimeElapsed <= prTime + squareSize + (3*qrsTime / 4)) { //QRS Segment pt. 3 } else if (beatTimeElapsed > prTime + squareSize + qrsTime / 2 && beatTimeElapsed <= prTime + squareSize + (3 * qrsTime / 4)) { //QRS Segment pt. 3
nextBeatValue = 7 * (beatTimeElapsed/squareSize - 5) - 6.5; nextBeatValue = 7 * (beatTimeElapsed / squareSize - 5) - 6.5;
} else if (beatTimeElapsed > prTime + squareSize + (3*qrsTime / 4) && beatTimeElapsed <= prTime + squareSize + qrsTime) { //QRS Segment pt. 4 } else if (beatTimeElapsed > prTime + squareSize + (3 * qrsTime / 4) && beatTimeElapsed <= prTime + squareSize + qrsTime) { //QRS Segment pt. 4
nextBeatValue = 2 * (beatTimeElapsed/squareSize - 6); nextBeatValue = 2 * (beatTimeElapsed / squareSize - 6);
} else if (beatTimeElapsed > prTime + squareSize*2 + qrsTime && beatTimeElapsed <= prTime + squareSize*2 + qrsTime + qtTime) { //PT Segment } else if (beatTimeElapsed > prTime + squareSize * 2 + qrsTime && beatTimeElapsed <= prTime + squareSize * 2 + qrsTime + qtTime) { //PT Segment
nextBeatValue = 0.5 * Math.pow((beatTimeElapsed/squareSize - (prTime + squareSize*2 + qrsTime + qtTime/2)/squareSize),2) - 3; nextBeatValue = 0.5 * Math.pow((beatTimeElapsed / squareSize - (prTime + squareSize * 2 + qrsTime + qtTime / 2) / squareSize), 2) - 3;
} }
} }
heartBeatHistory.push(nextBeatValue); heartBeatHistory.push(nextBeatValue);
} }
function blinkUI() {
// eye
img(sprites.eye, cw - 350, ch - 40 + playingUIOffsets.blink, 0, 2, 2);
var alpha = clamp(eyeDryness / constants.lifeFuncs.blink.dryTime, 0, 1);
curCtx.globalAlpha = alpha;
img(sprites.eyeDry, cw - 350, ch - 40 + playingUIOffsets.blink, 0, 2, 2);
// dry overlay
if (eyeDryness > constants.lifeFuncs.blink.dryTime) {
alpha = (eyeDryness - constants.lifeFuncs.blink.dryTime) / 350;
curCtx.globalAlpha = alpha;
img(sprites.blinkOverlay, cw / 2, ch / 2);
}
curCtx.globalAlpha = 1;
}

View File

@ -37,25 +37,30 @@ var constants = {
}, },
lifeFuncs:{ lifeFuncs:{
breath:{ breath:{
fullBreath: 200 fullBreath: 200,
cough_interval_secs: 4.0
}, },
cardio:{ cardio:{
optimalPressure: 50 optimalPressure: 50
},
blink: {
dryTime: 600
} }
}, },
player:{ player:{
leg_speed: 0.1, leg_speed: 0.1,
movement_divider: 50, movement_divider: 50,
max_movement_speed: 3, max_movement_speed: 3,
width: 30, width: 40,
height: 50, height: 75,
select_range: 10, select_range: 10,
leg_length: 75,
hip: { hip: {
offset_x: 15, offset_x: 20,
offset_y: 25 offset_y: 35
}, },
defaultX: 500, defaultX: 600,
defaultY: -70 defaultY: -170
} }
}; };

View File

@ -5,7 +5,18 @@ page_preloader.show(true);
images = [ images = [
"assets/images/", "assets/images/",
"level.png", "level.png",
"level_2.png" "epic.png",
"heartCover.png",
"heartBack.png",
"blinkOverlay.png",
"eye.png",
"eyeDry.png",
"tutSelect0.png",
"tutSelect1.png",
"tutArrow.png",
"tutKeyZ.png",
"tutKeyX.png",
"tutKeyC.png"
]; ];
audio = [ audio = [
@ -73,10 +84,7 @@ function draw() {
break; break;
// playing // playing
case globalStates.playing: case globalStates.playing:
camera.zoom = 1; drawPlaying();
drawWorldBlocks();
imgIgnoreCutoff(sprites.level_2,0,0,0,4,4);
player.draw();
break; break;
// paused // paused
case globalStates.paused: case globalStates.paused:
@ -88,7 +96,7 @@ function draw() {
break; break;
//building - to be used only in development //building - to be used only in development
case globalStates.building: case globalStates.building:
imgIgnoreCutoff(sprites.epic,0,0);
buildDraw(); buildDraw();
break; break;
} }

View File

@ -1,8 +1,8 @@
let breath = 180; let breath = 200;
let fullBreathTimer = 0; let fullBreathTimer = 0;
let noBreathTimer = 0; let noBreathTimer = 0;
let pressure = 50; let pressure = 55;
let heartBeat = false; let heartBeat = false;
@ -11,26 +11,60 @@ var breathMode = {
exhale: 1 exhale: 1
}; };
let currentBreathMode = breathMode.exhale; let currentBreathMode = breathMode.inhale;
let eyeDryness = 0;
let justBlinked = false;
function updateLife() { function updateLife() {
if(keyDown[k.z]) { if (playingUIOffsets.breath === 0) {
if(breath === 0) currentBreathMode = breathMode.inhale; if (keyDown[k.x]) {
else if(breath === constants.lifeFuncs.breath.fullBreath) currentBreathMode = breathMode.exhale; if (breath === 0) {
currentBreathMode = breathMode.inhale;
soundAssets.inhale.play();
}
else if (breath === constants.lifeFuncs.breath.fullBreath) {
currentBreathMode = breathMode.exhale;
soundAssets.exhale.play();
}
if(Date.now() - keyPromptTime > 3000) {
--keyPrompts.breath;
if(keyPrompts.breath > 0) {
keyPromptTime = Date.now();
}
}
}
breathe();
} }
breathe(); if (playingUIOffsets.heart === 0) {
if (keyPress[k.c]) {
heartbeat();
if(Date.now() - keyPromptTime > 1250) {
--keyPrompts.beat;
if(keyPrompts.beat > 0) {
keyPromptTime = Date.now();
}
}
}
if(keyPress[k.x]) { pressure -= 0.1;
heartbeat(); if (pressure <= 0) {
pressure = 0;
}
} }
pressure-=0.1; if(playingUIOffsets.blink === 0) {
if(pressure<=0){ eyeDryness++;
pressure = 0;
if (keyPress[k.z]) {
blink();
if(Date.now() - keyPromptTime > 1250) {
--keyPrompts.blink;
}
}
} }
}; };
@ -38,11 +72,12 @@ function breathe() {
switch (currentBreathMode) { switch (currentBreathMode) {
case breathMode.inhale: case breathMode.inhale:
breath += 1; breath += 1;
if(breath >= constants.lifeFuncs.breath.fullBreath) { if (breath >= constants.lifeFuncs.breath.fullBreath) {
breath = constants.lifeFuncs.breath.fullBreath; breath = constants.lifeFuncs.breath.fullBreath;
fullBreathTimer++; fullBreathTimer++;
if(fullBreathTimer >= 600) { if (fullBreathTimer >= 600) {
//cough and lose breath or something //cough and lose breath or something
handleCough();
} }
} else { } else {
fullBreathTimer = 0; fullBreathTimer = 0;
@ -50,11 +85,12 @@ function breathe() {
break; break;
case breathMode.exhale: case breathMode.exhale:
breath -= 2; breath -= 2;
if(breath <= 0) { if (breath <= 0) {
breath = 0; breath = 0;
noBreathTimer++; noBreathTimer++;
if(noBreathTimer >= 300) { if (noBreathTimer >= 300) {
//cough and lose breath or something //cough and lose breath or something
handleCough();
} }
} else { } else {
noBreathTimer = 0; noBreathTimer = 0;
@ -63,9 +99,30 @@ function breathe() {
} }
}; };
// Tracker for if we are currently coughing
let _nextCoughAllowedTime = 0;
/**
* Handle player coughing without spamming the sound buffer
*/
function handleCough() {
// Only cough if we are past the cough time
if (getCurrentTimeSeconds() >= _nextCoughAllowedTime) {
console.log("[LifeFunctions] Coughing")
// Set the next allowed cough time
_nextCoughAllowedTime = getCurrentTimeSeconds() + constants.lifeFuncs.breath.cough_interval_secs;
// Play the cough audio
soundAssets.cough.play();
}
}
function heartbeat() { function heartbeat() {
pressure+=10; pressure += 10;
if(pressure>=100){ if (pressure >= 100) {
pressure = 100; pressure = 100;
} }
heartBeat = true; heartBeat = true;
@ -73,3 +130,8 @@ function heartbeat() {
// Play the heartbeat sound // Play the heartbeat sound
soundAssets.heartbeat.play(); soundAssets.heartbeat.play();
}; };
function blink() {
eyeDryness = 0;
justBlinked = true;
}

View File

@ -4,10 +4,10 @@ class Player {
this.y = y; this.y = y;
this.w = constants.player.width; this.w = constants.player.width;
this.h = constants.player.height; this.h = constants.player.height;
this.hipLeft = { x: this.x - constants.player.hip.offset_x, y: this.y + constants.player.hip.offset_y }; this.hipLeft = { x: this.x + constants.player.hip.offset_x, y: this.y + constants.player.hip.offset_y };
this.hipRight = { x: this.x + constants.player.hip.offset_x, y: this.y + constants.player.hip.offset_y }; this.hipRight = { x: this.x - constants.player.hip.offset_x, y: this.y + constants.player.hip.offset_y };
this.leftLeg = new Leg(this.hipLeft.x, this.hipLeft.y, 50, -Math.PI / 4); this.leftLeg = new Leg(this.hipLeft.x, this.hipLeft.y, constants.player.leg_length, Math.PI*2.5);
this.rightLeg = new Leg(this.hipRight.x, this.hipRight.y, 50, Math.PI / 2); this.rightLeg = new Leg(this.hipRight.x, this.hipRight.y, constants.player.leg_length, Math.PI*2.5);
this.legSelected = "R"; this.legSelected = "R";
this.shouldMoveLeg = false; this.shouldMoveLeg = false;
this.collided = false; this.collided = false;
@ -55,17 +55,8 @@ Player.prototype.update = function() {
var targetPos = mousePosition(); var targetPos = mousePosition();
var curLeg = this.getActiveLeg(); var curLeg = this.getActiveLeg();
this.hover.active = false; this.hover.active = false;
//left
if (distanceToLineSegment(this.leftLeg.x, this.leftLeg.y, this.leftLeg.x2, this.leftLeg.y2, targetPos.x, targetPos.y) < constants.player.select_range) {
this.hover.active = true;
this.hover.leg = "L";
if(mousePress[0]) {
this.shouldMoveLeg = true;
this.legSelected = "L";
this.hover.active = false;
}
// right // right
} else if (distanceToLineSegment(this.rightLeg.x, this.rightLeg.y, this.rightLeg.x2, this.rightLeg.y2, targetPos.x, targetPos.y) < constants.player.select_range) { if (distanceToLineSegment(this.rightLeg.x, this.rightLeg.y, this.rightLeg.x2, this.rightLeg.y2, targetPos.x, targetPos.y) < constants.player.select_range) {
this.hover.active = true; this.hover.active = true;
this.hover.leg = "R"; this.hover.leg = "R";
if(mousePress[0]) { if(mousePress[0]) {
@ -73,10 +64,46 @@ Player.prototype.update = function() {
this.legSelected = "R"; this.legSelected = "R";
this.hover.active = false; this.hover.active = false;
} }
//left
} else if (distanceToLineSegment(this.leftLeg.x, this.leftLeg.y, this.leftLeg.x2, this.leftLeg.y2, targetPos.x, targetPos.y) < constants.player.select_range) {
this.hover.active = true;
this.hover.leg = "L";
if(mousePress[0]) {
this.shouldMoveLeg = true;
this.legSelected = "L";
this.hover.active = false;
}
} }
} }
// god mode
// if(keyDown[k.w]) {
// this.y-=5;
// }
// if(keyDown[k.s]) {
// this.y+=5;
// }
// if(keyDown[k.a]) {
// this.x-=5;
// }
// if(keyDown[k.d]) {
// this.x+=5;
// }
centerCameraOn(this.x,this.y); centerCameraOn(this.x,this.y);
// camera limits
if(camera.x > 898) {
camera.x = 898;
}
if(camera.x < -98) {
camera.x = -98;
}
if(camera.y < 245) {
camera.y = 245;
}
if(camera.y > 350) {
camera.y = 350;
}
} }
@ -98,7 +125,6 @@ Player.prototype.moveLeg = function(){
// console.log(curLeg.angle.toPrecision(5),pointTo(curLeg,target).toPrecision(5)); // console.log(curLeg.angle.toPrecision(5),pointTo(curLeg,target).toPrecision(5));
var angleDif = turn(curLeg.angle, pointTo(curLeg, target), constants.player.leg_speed) - curLeg.angle; var angleDif = turn(curLeg.angle, pointTo(curLeg, target), constants.player.leg_speed) - curLeg.angle;
curLeg.angle += angleDif; curLeg.angle += angleDif;
// var angle = pointTo(curLeg,target);
curLeg.x2 = curLeg.x + curLeg.len * Math.cos(curLeg.angle); curLeg.x2 = curLeg.x + curLeg.len * Math.cos(curLeg.angle);
curLeg.y2 = curLeg.y + curLeg.len * Math.sin(curLeg.angle); curLeg.y2 = curLeg.y + curLeg.len * Math.sin(curLeg.angle);
@ -109,15 +135,26 @@ Player.prototype.moveLeg = function(){
curLeg.x2 = lastX; curLeg.x2 = lastX;
curLeg.y2 = lastY; curLeg.y2 = lastY;
curLeg.angle -= angleDif; curLeg.angle -= angleDif;
// finer movement
angleDif = turn(curLeg.angle, pointTo(curLeg, target), constants.player.leg_speed/8) - curLeg.angle;
curLeg.angle += angleDif;
curLeg.x2 = curLeg.x + curLeg.len * Math.cos(curLeg.angle);
curLeg.y2 = curLeg.y + curLeg.len * Math.sin(curLeg.angle);
// Collision
if(collidingWithWorld({x:curLeg.x2,y:curLeg.y2,w:2,h:2})){
this.collided = true;
curLeg.x2 = lastX;
curLeg.y2 = lastY;
curLeg.angle -= angleDif;
}
return 0; return 0;
} }
if(collidingWithWorld({x:this.x, y:this.y, w:this.w, h:this.h})){
this.x = this.lastBodyX;
this.y = this.lastBodyY;
}
if (dist(curLeg, target) > curLeg.len) { if (dist(curLeg, target) > curLeg.len) {
@ -169,7 +206,10 @@ Player.prototype.moveLeg = function(){
} }
if(collidingWithWorld({x:this.x, y:this.y, w:this.w, h:this.h})){
this.x = this.lastBodyX;
this.y = this.lastBodyY;
}
this.lastBodyX = this.x; this.lastBodyX = this.x;
@ -248,3 +288,7 @@ function distanceToLineSegment(lx1, ly1, lx2, ly2, px, py) {
var player = new Player(constants.player.defaultX, constants.player.defaultY); var player = new Player(constants.player.defaultX, constants.player.defaultY);
// why does this stop the legs from glitching on the first step???
player.rightLeg.angle = -pointTo({ x: player.rightLeg.x2, y: player.rightLeg.y2 }, player.hipRight);
player.leftLeg.angle = pointTo({ x: player.leftLeg.x2, y: player.leftLeg.y2 }, player.hipLeft);
player.moveLeg();

View File

@ -1,8 +1,126 @@
var tutorialStates = {
selectLeg:0,
placeOnGround:1,
goDownStairs:2,
getCereal: 3,
getMail: 4
};
var tutState = tutorialStates.selectLeg;
// how many times
var keyPrompts = {
beat: 2,
breath: 2,
blink: 1
};
var keyPromptTime;
var frameCount = 0;
function handlePlaying() { function handlePlaying() {
// enter build mode // enter build mode
if(keyPress[k.BACKSLASH]) { if(keyPress[k.BACKSLASH]) {
globalState = globalStates.building; globalState = globalStates.building;
} }
switch(tutState) {
case tutorialStates.selectLeg:
if(player.shouldMoveLeg) {
tutState = tutorialStates.placeOnGround;
}
break;
case tutorialStates.placeOnGround:
if(!player.shouldMoveLeg) {
tutState = tutorialStates.goDownStairs;
}
break;
case tutorialStates.goDownStairs:
if(player.y > -55) {
tutState = tutorialStates.getCereal;
keyPromptTime = Date.now();
}
break;
case tutorialStates.getCereal:
break;
case tutorialStates.getMail:
break;
}
// rise heart ui
if(player.y > -55) {
if(playingUIOffsets.heart > 0) {
--playingUIOffsets.heart;
}
}
// rise breath ui
if(player.y > 135) {
if(playingUIOffsets.breath > 0) {
--playingUIOffsets.breath;
}
}
// rise blink ui
if(player.x < -290) {
if(playingUIOffsets.blink > 0) {
--playingUIOffsets.blink;
}
}
updateLife(); updateLife();
} }
function drawPlaying() {
frameCount++;
if(!justBlinked) {
imgIgnoreCutoff(sprites.epic,0,0);
// drawWorldBlocks();
player.draw();
// beat key
if(keyPrompts.beat > 0 && playingUIOffsets.heart === 0) {
if(Date.now() - keyPromptTime > 1250) {
img(sprites.tutKeyC,player.x + 70, player.y + (~~(frameCount/10)%2) * 2,0,2,2);
}
}
// breath key
if(keyPrompts.breath > 0 && playingUIOffsets.breath === 0) {
if(Date.now() - keyPromptTime > 3000) {
img(sprites.tutKeyX,player.x + 70, player.y + (~~(frameCount/10)%2) * 2,0,2,2);
}
}
// blink key
if(keyPrompts.blink > 0 && playingUIOffsets.blink === 0) {
if(Date.now() - keyPromptTime > 4000) {
img(sprites.tutKeyZ,player.x + 70, player.y + (~~(frameCount/10)%2) * 2,0,2,2);
}
}
switch(tutState) {
case tutorialStates.selectLeg:
img(sprites["tutSelect"+~~(frameCount/10)%2],(player.leftLeg.x+player.leftLeg.x2)/2,(player.leftLeg.y+player.leftLeg.y2)/2,0,2,2);
break;
case tutorialStates.placeOnGround:
img(sprites["tutSelect"+~~(frameCount/10)%2],500,-40,2,2);
break;
case tutorialStates.goDownStairs:
img(sprites.tutArrow,360+~~(frameCount/10)%2,-30-~~(frameCount/10)%2,0,2,2);
break;
case tutorialStates.getCereal:
break;
case tutorialStates.getMail:
break;
}
} else {
rect(-camera.x - difx + cw/2,-camera.y - dify + ch/2,cw,ch,"black");
justBlinked = false;
}
}

View File

@ -13,13 +13,16 @@
// This exists to give nicer names to files // This exists to give nicer names to files
let soundAssetMap = { let soundAssetMap = {
"debug-ding": "./assets/sounds/debug-ding.mp3", "debug-ding": "./assets/sounds/debug-ding.mp3",
"footstep1":"./assets/sounds/footsteps/footstep1.mp3", "footstep1": "./assets/sounds/footsteps/footstep1.mp3",
"footstep2":"./assets/sounds/footsteps/footstep2.mp3", "footstep2": "./assets/sounds/footsteps/footstep2.mp3",
"footstep3":"./assets/sounds/footsteps/footstep3.mp3", "footstep3": "./assets/sounds/footsteps/footstep3.mp3",
"footstep4":"./assets/sounds/footsteps/footstep4.mp3", "footstep4": "./assets/sounds/footsteps/footstep4.mp3",
"footstep5":"./assets/sounds/footsteps/footstep5.mp3", "footstep5": "./assets/sounds/footsteps/footstep5.mp3",
"footstep6":"./assets/sounds/footsteps/footstep6.mp3", "footstep6": "./assets/sounds/footsteps/footstep6.mp3",
"heartbeat":"./assets/sounds/heartbeat.mp3" "heartbeat": "./assets/sounds/heartbeat.mp3",
"inhale": "./assets/sounds/breathing/inhale.mp3",
"exhale": "./assets/sounds/breathing/exhale.mp3",
"cough":"./assets/sounds/cough.mp3"
} }
// All available sounds // All available sounds
@ -31,7 +34,10 @@ let soundAssets = {
footstep4: new SoundSnippet("footstep4", audioAssetType.sfx), footstep4: new SoundSnippet("footstep4", audioAssetType.sfx),
footstep5: new SoundSnippet("footstep5", audioAssetType.sfx), footstep5: new SoundSnippet("footstep5", audioAssetType.sfx),
footstep6: new SoundSnippet("footstep6", audioAssetType.sfx), footstep6: new SoundSnippet("footstep6", audioAssetType.sfx),
heartbeat: new SoundSnippet("heartbeat", audioAssetType.sfx) heartbeat: new SoundSnippet("heartbeat", audioAssetType.sfx),
inhale: new SoundSnippet("inhale", audioAssetType.sfx),
exhale: new SoundSnippet("exhale", audioAssetType.sfx),
cough: new SoundSnippet("cough", audioAssetType.sfx)
} }
/** /**

View File

@ -41,7 +41,10 @@ class SoundSnippet {
this.audio = new Howl({src:[this.assetPath]}); this.audio = new Howl({src:[this.assetPath]});
// Create a callback for loading finished // Create a callback for loading finished
this.audio.once("load", callback); this.audio.once("load", () => {
console.log(`[SoundSnippet] Loaded asset: ${this.asset_name}`);
callback();
});
// Configure a thread for updating the clip volume // Configure a thread for updating the clip volume
setInterval(() => { setInterval(() => {

View File

@ -24,7 +24,7 @@ function drawLevelTransitionUI() {
// draws background sprites // draws background sprites
drawWorldBlocks(); drawWorldBlocks();
imgIgnoreCutoff(sprites.level_2,0,0,0,4,4); imgIgnoreCutoff(sprites.epic,0,0);
player.draw(); player.draw();
// sets alpha to calculated alpha for black // sets alpha to calculated alpha for black

View File

@ -3,6 +3,10 @@ function clamp(value, min, max) {
return Math.min(max, Math.max(min, value)); return Math.min(max, Math.max(min, value));
} }
function getCurrentTimeSeconds() {
return new Date().getTime() / 1000;
}
// linear interpolation towards somewhere // linear interpolation towards somewhere
function lerp(start, end, amt) { return (1 - amt) * start + amt * end; } function lerp(start, end, amt) { return (1 - amt) * start + amt * end; }

View File

@ -12,7 +12,7 @@ class block {
} }
// create blocks // create blocks
var blockData = [942,-184,94,507,942,191,94,507,372,411,1054,67,-316,369,1214,152,-38,270,86,107,-166,243,125,127,238,320,45,127,273,284,45,127,309,248,45,127,341,215,45,127,377,179,45,127,412,143,45,127,450,107,45,127,603,105,285,196,777,27,285,196,-989,23,175,959,154,-441,2555,51]; var blockData = [705,-8,491,64,460,27,74,64,425,64,74,64,389,99,74,64,352,135,74,64,321,167,74,64,285,203,74,64,249,239,74,64,-18,299,3314,111,-43,205,59,90,-44,207,80,63,-168,199,128,108,-168,144,158,25,-978,-101,158,984,14,-398,1958,85,928,-192,58,345,664,-101,25,133,867,-102,25,133,765,-97,185,67];
for (let i = 0, l = blockData.length; i < l; i += 4) { for (let i = 0, l = blockData.length; i < l; i += 4) {
collisionRects.push(new block(blockData[i], blockData[i + 1], blockData[i + 2], blockData[i + 3])); collisionRects.push(new block(blockData[i], blockData[i + 1], blockData[i + 2], blockData[i + 3]));
} }

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@ -1,8 +1,8 @@
<!DOCTYPE html> <!DOCTYPE html>
<html> <html>
<head> <head>
<!-- <link rel="icon" type="image/gif" href="icon.png"/> --> <link rel="icon" type="image/gif" href="assets/images/tempIcon.png"/>
<title>html.aspx</title> <title>error: title is undefined</title>
<style> <style>
html { html {
background-color: var(--theme-webpage-bg_color); background-color: var(--theme-webpage-bg_color);
@ -13,7 +13,6 @@
top:0;bottom:0;right:0;left:0; top:0;bottom:0;right:0;left:0;
margin:auto; margin:auto;
border: 5px solid var(--theme-webpage-canvas_border); border: 5px solid var(--theme-webpage-canvas_border);
border-radius: 10px;
background-color: var(--theme-webpage-canvas_bg); background-color: var(--theme-webpage-canvas_bg);
} }
</style> </style>
@ -21,6 +20,11 @@
</head> </head>
<body> <body>
<canvas width="800" height="600" id="game"></canvas> <canvas width="800" height="600" id="game"></canvas>
<pre style="position: absolute;left: 0;bottom: 0;"> TODO REMOVE ME
z: blink
x: breath
c: beat heart
</pre>
<!-- Graphics Library --> <!-- Graphics Library -->
<script src="assets/js/game.js"></script> <script src="assets/js/game.js"></script>