Merge pull request #2 from rsninja722/preloader

I made a preloader
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rsninja722 2020-04-17 15:35:39 -04:00 committed by GitHub
commit a55e96a819
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12 changed files with 313 additions and 31 deletions

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sass:
sass_dir: _sass
style: compressed

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@keyframes fadein {
from { opacity: 0; }
to { opacity: 1; }
}
/* Firefox < 16 */
@-moz-keyframes fadein {
from { opacity: 0; }
to { opacity: 1; }
}
/* Safari, Chrome and Opera > 12.1 */
@-webkit-keyframes fadein {
from { opacity: 0; }
to { opacity: 1; }
}
/* Internet Explorer */
@-ms-keyframes fadein {
from { opacity: 0; }
to { opacity: 1; }
}
@keyframes fadeout {
from { opacity: 1; }
to { opacity: 0; }
}
/* Firefox < 16 */
@-moz-keyframes fadeout {
from { opacity: 1; }
to { opacity: 0; }
}
/* Safari, Chrome and Opera > 12.1 */
@-webkit-keyframes fadeout {
from { opacity: 1; }
to { opacity: 0; }
}
/* Internet Explorer */
@-ms-keyframes fadeout {
from { opacity: 1; }
to { opacity: 0; }
}

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@keyframes spinner-border {
to {
transform: rotate(360deg);
}
}
.preloader {
position: absolute;
height: 99.9vh;
width: 99.9vw;
overflow: hidden;
background-color: #242424;
color: white;
}
.disappear {
animation-name: fadeout;
animation-duration: 1s;
}
.appear {
animation-name: fadein;
animation-duration: 1s;
}
.preloader .spinner-border {
width: 80px;
height: 80px;
margin: auto;
position: absolute;
left: calc(50% - 40px);
top: calc(50% - 40px);
display: inline-block;
vertical-align: text-bottom;
border: 8px solid #ff4136;
border-right-color: transparent;
border-radius: 50%;
animation: spinner-border .75s linear infinite;
}

24
docs/assets/css/main.scss Normal file
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---
---
@import "ui/fade-animation.scss";
@import "ui/page-loader.scss";
html {
box-sizing: border-box;
}
body{
padding: 0;
margin:0;
}
*,
*:before,
*:after {
box-sizing: inherit;
}
.hidden {
display: none !important;
}

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var constants = {
testOrganizer: {
EXAMPLE_DELETE_ME_LATER : 1277336
}
};

68
docs/assets/js/index.js Normal file
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// Handle starting the pre-load animation
var page_preloader = new Preloader();
page_preloader.show(true);
images = [
""
];
audio = [
""
];
var globalStates = {
titleScreen:0,
starting:1,
playing:2,
paused:3,
end:4
};
var globalState = globalStates.titleScreen;
function update() {
switch(globalState) {
// title screen
case globalStates.titleScreen:
break;
// starting
case globalStates.starting:
break;
// playing
case globalStates.playing:
break;
// paused
case globalStates.paused:
break;
// end
case globalStates.end:
break;
}
}
function input() {
}
function draw() {
}
function absoluteDraw() {
}
function onAssetsLoaded() {
}
setup(60);
// Hide the preloader
// This should actually run after all assets have been downloaded
page_preloader.hide(false);

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let preloaderCount = 0;
/**
* A fullscreen loading animation utility
*/
class Preloader {
constructor() {
// Add a preloader element to the page
document.body.innerHTML += `<div id="preloader${preloaderCount}" class="preloader hidden"><div class="spinner-border text-danger" role="status"></div></div>`;
preloaderCount += 1;
// Get the element context for controlling
this.element = document.getElementById(`preloader${preloaderCount - 1}`);
console.log(`[Preloader] Created preloader ${preloaderCount - 1}`);
}
/**
* Show the preloader
*
* @param {Boolean} now Show without a fade-in
*/
show(now) {
// Wipe the modifier classes
this.element.classList.remove("hidden");
this.element.classList.remove("appear");
this.element.classList.remove("disappear");
// If we don't need the loader right now, give it a fadein property
if (!now) {
this.element.classList.add("appear");
}
console.log("[Preloader] Showing preloader");
}
/**
* Hide the preloader
*
* @param {Boolean} now Hide without a fade-out
*/
hide(now) {
// Wipe the modifier classes
this.element.classList.remove("appear");
// Make the animation fade out
this.element.classList.add("disappear");
// If we are hiding now, just hide, otherwise time the hide
if (now) {
this.element.classList.add("hidden");
} else {
setTimeout(() => {
this.element.classList.add("hidden");
}, 1000);
}
console.log("[Preloader] Hiding preloader");
}
}

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docs/assets/js/utils.js Normal file
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// clamps a value between min and max
function clamp(value, min, max) {
return Math.min(max, Math.max(min, value));
}
// linear interpolation towards somewhere
function lerp(start, end, amt) { return (1 - amt) * start + amt * end; }
// returns a new value with friction applied
function friction(value, amount) {
if (value > 0) { value -= amount; }
if (value < 0) { value += amount; }
if (Math.abs(value) < amount * 2) { value = 0; }
return value;
}
var tau = Math.PI * 2;
var pi = Math.PI;
// returns a new angle that gets closer to the target angle
function turn(cur, target, speed) {
if (target < 0) { target = tau + target; }
if ((cur % tau) > target) {
if ((cur % tau) - target > pi) {
cur += speed;
} else {
cur -= speed;
}
} else {
if (target - (cur % tau) > pi) {
cur -= speed;
} else {
cur += speed;
}
}
if (Math.abs(cur - target) < speed * 1.1) {
cur = target;
}
if (cur > tau) { cur = cur - tau; }
if (cur < 0) { cur = tau + cur; }
return cur;
}

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border-radius: 10px;
}
</style>
<link rel="stylesheet" href="assets/css/main.css">
</head>
<body>
<canvas width="1000" height="800" id="game"></canvas>
<script src="scripts/game.js"></script>
<script src="scripts/index.js"></script>
<script src="assets/js/game.js"></script>
<script src="assets/js/constants.js"></script>
<script src="assets/js/utils.js"></script>
<script src="assets/js/preloader/preloader.js"></script>
<script src="assets/js/index.js"></script>
</body>
</html>

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images = [
""
];
audio = [
""
];
function update() {
}
function input() {
}
function draw() {
}
function absoluteDraw() {
}
function onAssetsLoaded() {
}
setup(60);

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programmingGuide.md Normal file
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# guide for how we should program
## states
every separate of the game (title, transition, paused, etc.) should have a separate spot in a main switch statement, and have a separate folder where all code relating to that state should be
## magic numbers
no magic numbers, numbers that potentially might need to be changed should be a constant in constants.js
## comments
I don't care how you comment, just make sure we can all understand your code
## source control
Work on your own branch, which should be named what you are working on. Master should always be working