Changed camera for transition
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@ -10,6 +10,20 @@ function handleTransition(){
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}
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centerCameraOn(constants.player.defaultX, constants.player.defaultY);
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if(camera.x > 898) {
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camera.x = 898;
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}
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if(camera.x < -98) {
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camera.x = -98;
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}
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if(camera.y < 245) {
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camera.y = 245;
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}
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if(camera.y > 350) {
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camera.y = 350;
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}
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}
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@ -17,7 +31,7 @@ function handleTransition(){
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function drawLevelTransitionUI() {
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// centers camera on player
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centerCameraOn(constants.player.defaultX, constants.player.defaultY);
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// sets alpha for background drawing
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canvases.ctx.globalAlpha = 1;
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