Merge branch 'tutorial'
Before Width: | Height: | Size: 685 B |
BIN
docs/assets/images/epic.png
Normal file
After Width: | Height: | Size: 77 KiB |
Before Width: | Height: | Size: 9.3 KiB |
BIN
docs/assets/images/tutArrow.png
Normal file
After Width: | Height: | Size: 191 B |
BIN
docs/assets/images/tutKeyC.png
Normal file
After Width: | Height: | Size: 200 B |
BIN
docs/assets/images/tutKeyX.png
Normal file
After Width: | Height: | Size: 212 B |
BIN
docs/assets/images/tutKeyZ.png
Normal file
After Width: | Height: | Size: 230 B |
BIN
docs/assets/images/tutSelect0.png
Normal file
After Width: | Height: | Size: 209 B |
BIN
docs/assets/images/tutSelect1.png
Normal file
After Width: | Height: | Size: 192 B |
@ -3,16 +3,22 @@ function drawTitleScreenUI() {
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}
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var playingUIOffsets = {
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heart: 100,
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breath: 100,
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blink: 100
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};
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// UI for playing
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function drawPlayingUI() {
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// cartesianRect(0,ch/3*2, cw, ch/3, "#333333")
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//Heart Rate Monitor
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heartBeatUI(cw/4*3-8,ch/8*7-8,cw/4,ch/8);
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heartBeatUI(cw / 4 * 3 - 8, ch / 8 * 7 - 8 + playingUIOffsets.heart, cw / 4, ch / 8);
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//Respiration Monitor
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respiratoryUI(cw/8*5,ch/8*7-8, cw/16, ch/8);
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respiratoryUI(cw / 8 * 5, ch / 8 * 7 - 8 + playingUIOffsets.breath, cw / 16, ch / 8);
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//Blink eye and overlay
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blinkUI();
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@ -87,7 +93,7 @@ function heartBeatUI(x, y, width, height){
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BackdropColor = "#260505";
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}
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rect(x + width / 2, y + height / 2, width, height, BackdropColor);
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img(sprites.heartBack,cw-107,ch-46);
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img(sprites.heartBack, cw - 107, ch - 46 + playingUIOffsets.heart);
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//Pressure Meter
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rect(x + width - 8, y + height / 2, 16, height, "red");
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@ -104,7 +110,7 @@ function heartBeatUI(x, y, width, height){
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}
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// cover
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img(sprites.heartCover,cw-107,ch-46);
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img(sprites.heartCover, cw - 107, ch - 46 + playingUIOffsets.heart);
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}
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//Determine next value to be added to the graph
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@ -145,10 +151,10 @@ function pushNextBeatValue(){
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function blinkUI() {
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// eye
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img(sprites.eye,cw-350,ch-40,0,2,2);
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img(sprites.eye, cw - 350, ch - 40 + playingUIOffsets.blink, 0, 2, 2);
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var alpha = clamp(eyeDryness / constants.lifeFuncs.blink.dryTime, 0, 1);
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curCtx.globalAlpha = alpha;
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img(sprites.eyeDry,cw-350,ch-40,0,2,2);
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img(sprites.eyeDry, cw - 350, ch - 40 + playingUIOffsets.blink, 0, 2, 2);
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// dry overlay
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if (eyeDryness > constants.lifeFuncs.blink.dryTime) {
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@ -51,15 +51,16 @@ var constants = {
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leg_speed: 0.1,
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movement_divider: 50,
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max_movement_speed: 3,
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width: 30,
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height: 50,
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width: 40,
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height: 75,
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select_range: 10,
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leg_length: 75,
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hip: {
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offset_x: 15,
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offset_y: 25
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offset_x: 20,
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offset_y: 35
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},
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defaultX: 500,
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defaultY: -70
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defaultX: 600,
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defaultY: -170
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}
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};
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@ -5,12 +5,18 @@ page_preloader.show(true);
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images = [
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"assets/images/",
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"level.png",
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"level_2.png",
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"epic.png",
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"heartCover.png",
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"heartBack.png",
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"blinkOverlay.png",
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"eye.png",
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"eyeDry.png"
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"eyeDry.png",
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"tutSelect0.png",
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"tutSelect1.png",
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"tutArrow.png",
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"tutKeyZ.png",
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"tutKeyX.png",
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"tutKeyC.png"
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];
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audio = [
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@ -77,17 +83,7 @@ function draw() {
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break;
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// playing
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case globalStates.playing:
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if(!justBlinked) {
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camera.zoom = 1;
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drawWorldBlocks();
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imgIgnoreCutoff(sprites.level_2,0,0,0,4,4);
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player.draw();
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} else {
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rect(-camera.x - difx + cw/2,-camera.y - dify + ch/2,cw,ch,"black");
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justBlinked = false;
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}
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drawPlaying();
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break;
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// paused
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case globalStates.paused:
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@ -99,7 +95,7 @@ function draw() {
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break;
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//building - to be used only in development
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case globalStates.building:
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imgIgnoreCutoff(sprites.epic,0,0);
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buildDraw();
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break;
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}
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@ -1,8 +1,8 @@
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let breath = 180;
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let breath = 200;
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let fullBreathTimer = 0;
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let noBreathTimer = 0;
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let pressure = 50;
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let pressure = 55;
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let heartBeat = false;
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@ -11,39 +11,60 @@ var breathMode = {
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exhale: 1
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};
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let currentBreathMode = breathMode.exhale;
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let currentBreathMode = breathMode.inhale;
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let eyeDryness = 0;
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let justBlinked = false;
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function updateLife() {
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if (playingUIOffsets.breath === 0) {
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if (keyDown[k.x]) {
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if (breath === 0) {
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soundAssets.inhale.play();
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currentBreathMode = breathMode.inhale;
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soundAssets.inhale.play();
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}
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else if (breath === constants.lifeFuncs.breath.fullBreath) {
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soundAssets.exhale.play();
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currentBreathMode = breathMode.exhale;
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soundAssets.exhale.play();
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}
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if(Date.now() - keyPromptTime > 3000) {
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--keyPrompts.breath;
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if(keyPrompts.breath > 0) {
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keyPromptTime = Date.now();
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}
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}
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}
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breathe();
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}
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if (playingUIOffsets.heart === 0) {
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if (keyPress[k.c]) {
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heartbeat();
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if(Date.now() - keyPromptTime > 1250) {
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--keyPrompts.beat;
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if(keyPrompts.beat > 0) {
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keyPromptTime = Date.now();
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}
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}
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}
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pressure -= 0.1;
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if (pressure <= 0) {
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pressure = 0;
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}
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}
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if(playingUIOffsets.blink === 0) {
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eyeDryness++;
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if (keyPress[k.z]) {
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blink();
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if(Date.now() - keyPromptTime > 1250) {
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--keyPrompts.blink;
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}
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}
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}
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};
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@ -6,8 +6,8 @@ class Player {
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this.h = constants.player.height;
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this.hipLeft = { x: this.x + constants.player.hip.offset_x, y: this.y + constants.player.hip.offset_y };
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this.hipRight = { x: this.x - constants.player.hip.offset_x, y: this.y + constants.player.hip.offset_y };
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this.leftLeg = new Leg(this.hipLeft.x, this.hipLeft.y, 50, Math.PI*2.5);
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this.rightLeg = new Leg(this.hipRight.x, this.hipRight.y, 50, Math.PI*2.5);
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this.leftLeg = new Leg(this.hipLeft.x, this.hipLeft.y, constants.player.leg_length, Math.PI*2.5);
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this.rightLeg = new Leg(this.hipRight.x, this.hipRight.y, constants.player.leg_length, Math.PI*2.5);
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this.legSelected = "R";
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this.shouldMoveLeg = false;
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this.collided = false;
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@ -76,7 +76,34 @@ Player.prototype.update = function() {
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}
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}
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// god mode
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// if(keyDown[k.w]) {
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// this.y-=5;
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// }
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// if(keyDown[k.s]) {
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// this.y+=5;
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// }
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// if(keyDown[k.a]) {
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// this.x-=5;
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// }
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// if(keyDown[k.d]) {
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// this.x+=5;
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// }
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centerCameraOn(this.x,this.y);
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// camera limits
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if(camera.x > 898) {
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camera.x = 898;
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}
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if(camera.x < -98) {
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camera.x = -98;
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}
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if(camera.y < 245) {
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camera.y = 245;
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}
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if(camera.y > 350) {
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camera.y = 350;
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}
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}
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@ -1,8 +1,126 @@
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var tutorialStates = {
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selectLeg:0,
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placeOnGround:1,
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goDownStairs:2,
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getCereal: 3,
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getMail: 4
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};
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var tutState = tutorialStates.selectLeg;
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// how many times
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var keyPrompts = {
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beat: 2,
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breath: 2,
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blink: 1
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};
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var keyPromptTime;
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var frameCount = 0;
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function handlePlaying() {
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// enter build mode
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if(keyPress[k.BACKSLASH]) {
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globalState = globalStates.building;
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}
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switch(tutState) {
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case tutorialStates.selectLeg:
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if(player.shouldMoveLeg) {
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tutState = tutorialStates.placeOnGround;
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}
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break;
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case tutorialStates.placeOnGround:
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if(!player.shouldMoveLeg) {
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tutState = tutorialStates.goDownStairs;
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}
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break;
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case tutorialStates.goDownStairs:
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if(player.y > -55) {
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tutState = tutorialStates.getCereal;
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keyPromptTime = Date.now();
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}
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break;
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case tutorialStates.getCereal:
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break;
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case tutorialStates.getMail:
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break;
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}
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// rise heart ui
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if(player.y > -55) {
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if(playingUIOffsets.heart > 0) {
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--playingUIOffsets.heart;
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}
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}
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// rise breath ui
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if(player.y > 135) {
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if(playingUIOffsets.breath > 0) {
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--playingUIOffsets.breath;
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}
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}
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// rise blink ui
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if(player.x < -290) {
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if(playingUIOffsets.blink > 0) {
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--playingUIOffsets.blink;
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}
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}
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|
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updateLife();
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}
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function drawPlaying() {
|
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frameCount++;
|
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if(!justBlinked) {
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|
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imgIgnoreCutoff(sprites.epic,0,0);
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// drawWorldBlocks();
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player.draw();
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// beat key
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if(keyPrompts.beat > 0 && playingUIOffsets.heart === 0) {
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if(Date.now() - keyPromptTime > 1250) {
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img(sprites.tutKeyC,player.x + 70, player.y + (~~(frameCount/10)%2) * 2,0,2,2);
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}
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}
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|
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// breath key
|
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if(keyPrompts.breath > 0 && playingUIOffsets.breath === 0) {
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if(Date.now() - keyPromptTime > 3000) {
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img(sprites.tutKeyX,player.x + 70, player.y + (~~(frameCount/10)%2) * 2,0,2,2);
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}
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}
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|
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// blink key
|
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if(keyPrompts.blink > 0 && playingUIOffsets.blink === 0) {
|
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if(Date.now() - keyPromptTime > 4000) {
|
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img(sprites.tutKeyZ,player.x + 70, player.y + (~~(frameCount/10)%2) * 2,0,2,2);
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}
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}
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switch(tutState) {
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case tutorialStates.selectLeg:
|
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img(sprites["tutSelect"+~~(frameCount/10)%2],(player.leftLeg.x+player.leftLeg.x2)/2,(player.leftLeg.y+player.leftLeg.y2)/2,0,2,2);
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break;
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case tutorialStates.placeOnGround:
|
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img(sprites["tutSelect"+~~(frameCount/10)%2],500,-40,2,2);
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break;
|
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case tutorialStates.goDownStairs:
|
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img(sprites.tutArrow,360+~~(frameCount/10)%2,-30-~~(frameCount/10)%2,0,2,2);
|
||||
break;
|
||||
case tutorialStates.getCereal:
|
||||
|
||||
break;
|
||||
case tutorialStates.getMail:
|
||||
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
rect(-camera.x - difx + cw/2,-camera.y - dify + ch/2,cw,ch,"black");
|
||||
justBlinked = false;
|
||||
}
|
||||
|
||||
}
|
@ -24,7 +24,7 @@ function drawLevelTransitionUI() {
|
||||
|
||||
// draws background sprites
|
||||
drawWorldBlocks();
|
||||
imgIgnoreCutoff(sprites.level_2,0,0,0,4,4);
|
||||
imgIgnoreCutoff(sprites.epic,0,0);
|
||||
player.draw();
|
||||
|
||||
// sets alpha to calculated alpha for black
|
||||
|
@ -12,7 +12,7 @@ class block {
|
||||
}
|
||||
|
||||
// create blocks
|
||||
var blockData = [942,-184,94,507,942,191,94,507,372,411,1054,67,-316,369,1214,152,-38,270,86,107,-166,243,125,127,238,320,45,127,273,284,45,127,309,248,45,127,341,215,45,127,377,179,45,127,412,143,45,127,450,107,45,127,603,105,285,196,777,27,285,196,-989,23,175,959,154,-441,2555,51];
|
||||
var blockData = [705,-8,491,64,460,27,74,64,425,64,74,64,389,99,74,64,352,135,74,64,321,167,74,64,285,203,74,64,249,239,74,64,-18,299,3314,111,-43,205,59,90,-44,207,80,63,-168,199,128,108,-168,144,158,25,-978,-101,158,984,14,-398,1958,85,928,-192,58,345,664,-101,25,133,867,-102,25,133,765,-97,185,67];
|
||||
for (let i = 0, l = blockData.length; i < l; i += 4) {
|
||||
collisionRects.push(new block(blockData[i], blockData[i + 1], blockData[i + 2], blockData[i + 3]));
|
||||
}
|
||||
|