var collisionRects = []; class block { constructor(x, y, w, h) { this.x = x; this.y = y; this.w = w; this.h = h; } draw() { rect(this.x, this.y, this.w, this.h, "blue"); } } // create blocks var blockData = [631,407,590,461,316,427,40,420,277,447,40,380,238,466,40,340,199,486,40,300,161,507,40,260,121,527,40,220,82,545,40,180,-407,561,1300,150,-1000,350,120,570,-281,483,120,70,-191,481,35,35,878,145,95,776,734,172,195,76]; for (let i = 0, l = blockData.length; i < l; i += 4) { collisionRects.push(new block(blockData[i], blockData[i + 1], blockData[i + 2], blockData[i + 3])); } function drawWorldBlocks() { for (var i = 0; i < collisionRects.length; i++) { collisionRects[i].draw(); } } function collidingWithWorld(objectWithXYWH) { for (var i = 0; i < collisionRects.length; i++) { if (rectrect(collisionRects[i], objectWithXYWH)) { return true; } } return false; }