var collisionRects = []; class block { constructor(x, y, w, h) { this.x = x; this.y = y; this.w = w; this.h = h; } draw() { rect(this.x, this.y, this.w, this.h, "blue"); } } // create blocks var blockData = [942,-184,94,507,942,191,94,507,372,411,1054,67,-316,369,1214,152,-38,270,86,107,-166,243,125,127,238,320,45,127,273,284,45,127,309,248,45,127,341,215,45,127,377,179,45,127,412,143,45,127,450,107,45,127,603,105,285,196,777,27,285,196,-989,23,175,959,154,-441,2555,51]; for (let i = 0, l = blockData.length; i < l; i += 4) { collisionRects.push(new block(blockData[i], blockData[i + 1], blockData[i + 2], blockData[i + 3])); } function drawWorldBlocks() { for (var i = 0; i < collisionRects.length; i++) { collisionRects[i].draw(); } } function collidingWithWorld(objectWithXYWH) { for (var i = 0; i < collisionRects.length; i++) { if (rectrect(collisionRects[i], objectWithXYWH)) { return true; } } return false; }