let breath = 180; let fullBreathTimer = 0; let heartRate = 60; let heartBeat = false; function updateLife() { if(keyDown[k.z]) { breathe(); } else { breath--; } if(keyPress[k.x]) { heartbeat(); } }; function breathe() { breath += 5; if(breath >= constants.lifeFuncs.breath.fullBreath) { breath = constants.lifeFuncs.breath.fullBreath; fullBreathTimer++; if(fullBreathTimer >= 60) { //cough and lose breath or something } } else { fullBreathTimer = 0; } }; function heartbeat() { heartBeat = true; };