// a Class for legs class Arm { constructor(x, y, len, angle) { this.x = x; this.y = y; this.len = len; this.len2 = this.len * this.len; this.angle = angle; this.x2 = this.x + len * Math.cos(angle); this.y2 = this.y + len * Math.sin(angle); } }; Arm.prototype.draw = function () { img(sprites.playerArm,(this.x+this.x2)/2,(this.y+this.y2)/2,this.angle-pi/2,4,4); };