// UI for title screen function drawTitleScreenUI() { } var playingUIOffsets = { heart: 100, breath: 100, blink: 100 }; // UI for playing function drawPlayingUI() { // cartesianRect(0,ch/3*2, cw, ch/3, "#333333") //Heart Rate Monitor heartBeatUI(cw / 4 * 3 - 8, ch / 8 * 7 - 8 + playingUIOffsets.heart, cw / 4, ch / 8); //Respiration Monitor respiratoryUI(cw / 8 * 5, ch / 8 * 7 - 8 + playingUIOffsets.breath, cw / 16, ch / 8); //Blink eye and overlay blinkUI(); } //UI for pause screen function drawPausedUI() { } //UI for game end function drawEndUI() { } /*** * * RESPIRATORY UI * */ function respiratoryUI(x, y, width, height) { cartesianRect(x, y, width, height, "rgb(" + noBreathTimer / 180 * 255 + "," + 0 + "," + 0 + ")"); cartesianRect(x, y + (height - breath / constants.lifeFuncs.breath.fullBreath * height), width, breath / constants.lifeFuncs.breath.fullBreath * height, "rgb(" + 255 + "," + (255 - fullBreathTimer / 180 * 255) + "," + (255 - fullBreathTimer / 180 * 255) + ")"); } /*** * * HEART RATE MONITOR UI * */ //Heart rate monitor history let heartBeatHistory = []; heartBeatHistory.length = constants.ui.heartRate.history_length; heartBeatHistory.fill(0); //Shift accumulation let shiftAccum = 0; //Beat progression let beatTimeElapsed = Infinity; // Draw heartbeat UI function heartBeatUI(x, y, width, height) { //Shift monitor over once a full scrolling unit is accumulated shiftAccum += constants.ui.heartRate.scroll_speed; if (shiftAccum >= 1) { shiftAccum %= 1; beatTimeElapsed += 0.04; //Remove oldest value heartBeatHistory.shift(); //Append new value pushNextBeatValue(); } //If heart is beaten, reset beat timer. if (heartBeat) { beatTimeElapsed = 0; heartBeat = false; } //Backdrop var BackdropColor; if (pressure > 42 && pressure < 60) { BackdropColor = "#0c2605"; } else if (pressure > 28 && pressure < 75) { BackdropColor = "#2b2b06"; } else { BackdropColor = "#260505"; } rect(x + width / 2, y + height / 2, width, height, BackdropColor); img(sprites.heartBack, cw - 107, ch - 46 + playingUIOffsets.heart); //Pressure Meter rect(x + width - 8, y + height / 2, 16, height, "red"); rect(x + width - 8, y + height / 2, 16, height / 2, "yellow"); rect(x + width - 8, y + height / 2, 16, height / 6, "green"); let pressureHeight = Math.max(Math.min(y + height - (pressure / constants.lifeFuncs.cardio.optimalPressure * height / 2), y + height), y); line(x + width - 16, pressureHeight, x + width, pressureHeight, 2, "black") //Graph for (let index = 0; index < heartBeatHistory.length; index++) { const qrsValueAtPosition = heartBeatHistory[index]; const qrsValueAtNextPosition = heartBeatHistory[index + 1]; line(x + (index * (width - 16) / heartBeatHistory.length), y + (2 * height / 3) + (qrsValueAtPosition * (width - 16) / heartBeatHistory.length), x + ((index + 1) * (width - 16) / heartBeatHistory.length), y + (2 * height / 3) + (qrsValueAtNextPosition * (width - 16) / heartBeatHistory.length), Math.min(3, Math.max(3 / beatTimeElapsed, 1)), "red"); } // cover img(sprites.heartCover, cw - 107, ch - 46 + playingUIOffsets.heart); } //Determine next value to be added to the graph function pushNextBeatValue() { let nextBeatValue = 0; //Timespan of one "square" on the EKG const squareSize = constants.ui.heartRate.square_size; //Length of full complex const complexTime = constants.ui.heartRate.complex_width * squareSize; //Length of PR segment of complex const prTime = constants.ui.heartRate.pr_width * squareSize; //Length of QRS component of complex const qrsTime = constants.ui.heartRate.qrs_width * squareSize; //Length of QT component of complex const qtTime = constants.ui.heartRate.qt_width * squareSize; if (beatTimeElapsed <= complexTime) { //PR Segment if (beatTimeElapsed <= prTime) { nextBeatValue = 0.5 * (Math.pow((beatTimeElapsed / squareSize - (prTime / 2 / squareSize)), 2)) - 2; } else if (beatTimeElapsed > prTime + squareSize && beatTimeElapsed <= prTime + squareSize + (qrsTime / 4)) { //QRS Segment pt. 1 nextBeatValue = -4 + beatTimeElapsed / squareSize; } else if (beatTimeElapsed > prTime + squareSize + qrsTime / 4 && beatTimeElapsed <= prTime + squareSize + qrsTime / 2) { //QRS Segment pt. 2 nextBeatValue = -14 * (beatTimeElapsed / squareSize - 4.5) - 0.5; } else if (beatTimeElapsed > prTime + squareSize + qrsTime / 2 && beatTimeElapsed <= prTime + squareSize + (3 * qrsTime / 4)) { //QRS Segment pt. 3 nextBeatValue = 7 * (beatTimeElapsed / squareSize - 5) - 6.5; } else if (beatTimeElapsed > prTime + squareSize + (3 * qrsTime / 4) && beatTimeElapsed <= prTime + squareSize + qrsTime) { //QRS Segment pt. 4 nextBeatValue = 2 * (beatTimeElapsed / squareSize - 6); } else if (beatTimeElapsed > prTime + squareSize * 2 + qrsTime && beatTimeElapsed <= prTime + squareSize * 2 + qrsTime + qtTime) { //PT Segment nextBeatValue = 0.5 * Math.pow((beatTimeElapsed / squareSize - (prTime + squareSize * 2 + qrsTime + qtTime / 2) / squareSize), 2) - 3; } } heartBeatHistory.push(nextBeatValue); } function blinkUI() { // eye img(sprites.eye, cw - 350, ch - 40 + playingUIOffsets.blink, 0, 2, 2); var alpha = clamp(eyeDryness / constants.lifeFuncs.blink.dryTime, 0, 1); curCtx.globalAlpha = alpha; img(sprites.eyeDry, cw - 350, ch - 40 + playingUIOffsets.blink, 0, 2, 2); // dry overlay if (eyeDryness > constants.lifeFuncs.blink.dryTime) { alpha = (eyeDryness - constants.lifeFuncs.blink.dryTime) / 350; curCtx.globalAlpha = alpha; img(sprites.blinkOverlay, cw / 2, ch / 2); } curCtx.globalAlpha = 1; }