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ludum-dare-46/docs/assets/js/player/lifeFunctions.js

41 lines
603 B
JavaScript

let breath = 180;
let fullBreathTimer = 0;
let heartRate = 60;
let heartBeat = false;
function updateLife() {
if(keyDown[k.z]) {
breathe();
} else {
breath--;
}
if(keyPress[k.x]) {
heartbeat();
}
};
function breathe() {
breath += 5;
if(breath >= 200) {
breath = 200;
fullBreathTimer++;
if(fullBreathTimer >= 60) {
//cough and lose breath or something
}
} else {
fullBreathTimer = 0;
}
};
function heartbeat() {
heartBeat = true;
};