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2020-04-17 15:20:05 -04:00

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1.1 KiB
JavaScript

// clamps a value between min and max
function clamp(value, min, max) {
return Math.min(max, Math.max(min, value));
}
// linear interpolation towards somewhere
function lerp(start, end, amt) { return (1 - amt) * start + amt * end; }
// returns a new value with friction applied
function friction(value, amount) {
if (value > 0) { value -= amount; }
if (value < 0) { value += amount; }
if (Math.abs(value) < amount * 2) { value = 0; }
return value;
}
var tau = Math.PI * 2;
var pi = Math.PI;
// returns a new angle that gets closer to the target angle
function turn(cur, target, speed) {
if (target < 0) { target = tau + target; }
if ((cur % tau) > target) {
if ((cur % tau) - target > pi) {
cur += speed;
} else {
cur -= speed;
}
} else {
if (target - (cur % tau) > pi) {
cur -= speed;
} else {
cur += speed;
}
}
if (Math.abs(cur - target) < speed * 1.1) {
cur = target;
}
if (cur > tau) { cur = cur - tau; }
if (cur < 0) { cur = tau + cur; }
return cur;
}