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2020-04-18 11:43:05 -04:00

117 lines
2.3 KiB
JavaScript

// Handle starting the pre-load animation
var page_preloader = new Preloader();
page_preloader.show(true);
images = [
""
];
audio = [
""
];
var globalStates = {
titleScreen: 0,
levelTransition: 1,
playing: 2,
paused: 3,
end: 4,
building: 5
};
var globalState = globalStates.playing;
function update() {
switch (globalState) {
// title screen
case globalStates.titleScreen:
break;
// level transition
case globalStates.levelTransition:
break;
// playing
case globalStates.playing:
handlePlaying();
player.update();
break;
// paused
case globalStates.paused:
break;
// end
case globalStates.end:
break;
//building - to be used only in development
case globalStates.building:
buildUpdate();
break;
}
}
function draw() {
switch (globalState) {
// title screen
case globalStates.titleScreen:
break;
// level transition
case globalStates.levelTransition:
break;
// playing
case globalStates.playing:
drawWorldBlocks();
break;
// paused
case globalStates.paused:
break;
// end
case globalStates.end:
break;
//building - to be used only in development
case globalStates.building:
buildDraw();
break;
}
}
function absoluteDraw() {
switch (globalState) {
// title screen
case globalStates.titleScreen:
drawTitleScreenUI();
break;
// level transition
case globalStates.levelTransition:
drawLevelTransitionUI();
break;
// playing
case globalStates.playing:
drawPlayingUI();
player.draw();
break;
// paused
case globalStates.paused:
drawPausedUI();
break;
// end
case globalStates.end:
drawEndUI();
break;
}
}
function onAssetsLoaded() {
}
setup(60);
// Hide the preloader
// This should actually run after all assets have been downloaded
page_preloader.hide(false);