diff --git a/README.md b/README.md index 6e8e4c7..85786ba 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ -# \[Game Name\] +# Deep Breath [![Build](https://github.com/Ewpratten/ludum-dare-48/actions/workflows/build.yml/badge.svg)](https://github.com/Ewpratten/ludum-dare-48/actions/workflows/build.yml) @@ -9,7 +9,11 @@ [![Rust 1.51](https://img.shields.io/badge/Rust-1.51-orange)](https://www.rust-lang.org/) [![Made with Raylib](https://img.shields.io/badge/Made%20With-raylib-blue)](https://www.raylib.com/) -*\[Game Name\]* is a ... +**Deep Breath** is an exploration game where you explore an underwater cave in hopes of finding your lost transponder. Items and upgrades can be acquired along the way to assist your search. + +This game was written in [Rust](https://www.rust-lang.org/), on top of [Rust bindings](https://github.com/deltaphc/raylib-rs) to the [`raylib`](https://github.com/raysan5/raylib) graphics library. For most of the team, this has been our first big Rust project. + +This has been our second game produced for Ludum Dare. Check out the first [here](https://ldjam.com/events/ludum-dare/46/micromanaged-mike). ## Development Resources diff --git a/assets/img/logos/readme-54.png b/assets/img/logos/readme-54.png new file mode 100644 index 0000000..97f845b Binary files /dev/null and b/assets/img/logos/readme-54.png differ diff --git a/assets/img/logos/readme.png b/assets/img/logos/readme.png index c86b506..d6fda2f 100644 Binary files a/assets/img/logos/readme.png and b/assets/img/logos/readme.png differ diff --git a/src/logic/ingame/mod.rs b/src/logic/ingame/mod.rs index 7a9b9b0..9f9970a 100644 --- a/src/logic/ingame/mod.rs +++ b/src/logic/ingame/mod.rs @@ -334,7 +334,7 @@ impl Screen for InGameScreen { .world .end_position .distance_to(game_core.player.position) - <= 70.0 + <= 40.0 { return Some(GameState::WinGame); } diff --git a/src/logic/mainmenu.rs b/src/logic/mainmenu.rs index 421105c..475e9bc 100644 --- a/src/logic/mainmenu.rs +++ b/src/logic/mainmenu.rs @@ -34,8 +34,8 @@ impl Screen for MainMenuScreen { // Render title draw_handle.draw_text( - "ONE BREATH", - (win_height / 2) - 80, + "DEEP BREATH", + (win_height / 2) - 100, win_width / 8, 80, Color::BLACK, diff --git a/src/main.rs b/src/main.rs index cbf7e65..27cabe3 100644 --- a/src/main.rs +++ b/src/main.rs @@ -23,7 +23,7 @@ const DEFAULT_WINDOW_DIMENSIONS: Vector2 = Vector2 { x: 1080.0, y: 720.0, }; -const WINDOW_TITLE: &str = r"One Breath"; +const WINDOW_TITLE: &str = r"Deep Breath"; const MAX_FPS: u32 = 60; fn main() {