Pretty hacky but still a wip
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2844e5ac0b
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2628c0d740
@ -63,7 +63,7 @@ impl Screen for InGameScreen {
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}
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// Only render shop in shop period, otherwise allow player movement
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if draw_handle.get_time() - game_core.last_state_change_time >= 0.05
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&& self.current_state == InGameState::BUYING{
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@ -36,10 +36,13 @@ impl Shop {
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}
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}
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// Creates all the items
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pub fn create_items(&mut self, screen_dimension: Vector2){
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// gets every item.. hacky
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let items = ShopItems::get_inital_items();
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// sets sizes any random number is just a number I think looks good
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let screen_width = screen_dimension.x as f32;
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let screen_height = screen_dimension.y as f32;
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@ -54,11 +57,13 @@ impl Shop {
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for box_num in 0..4 {
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let x_pose = start_width + box_width * box_num as f32;
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// adds an item struct to the item list
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item_vec.push(Item{
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x_pose: (x_pose as i32),
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y_pose: (draw_height as i32),
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width: (box_width as i32),
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height: (box_height as i32),
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// Crazy hacky but this gets the data from the enum
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cost: (ShopItems::get_cost(&items.get(box_num).unwrap())),
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level: (ShopItems::get_level(&items.get(box_num).unwrap())),
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name: (ShopItems::get_name(&items.get(box_num).unwrap())),
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@ -74,7 +79,8 @@ impl Shop {
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pub fn render_shop(
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draw_handle: &mut RaylibDrawHandle,
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game_core: &mut GameCore,
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inGameScreen: &mut InGameScreen) {
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inGameScreen: &mut InGameScreen,
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) {
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@ -83,22 +89,11 @@ pub fn render_shop(
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inGameScreen.current_state = InGameState::SWIMMING;
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}
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// Get Screen dimemensions
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let screen_width = draw_handle.get_screen_width() as f32;
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let screen_height = draw_handle.get_screen_height() as f32;
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let box_height = screen_height * 0.15;
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let box_width = screen_width * 0.1;
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let start_width = screen_width - (box_width * 4.0) - 40.0;
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let draw_height = screen_height - 20.0 - box_height;
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//draw_handle.draw_rectangle(start_index as i32, (screen_height - 20.0 - box_height) as i32, box_width as i32, box_height as i32, Color::BLACK);
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// Draws shop boxes
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for box_num in 0..4 {
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let x_pose = start_width + box_width * box_num as f32;
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draw_handle.draw_rectangle_lines(x_pose as i32, draw_height as i32, box_width as i32, box_height as i32, Color::BLACK);
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for item in inGameScreen.shop.shop_items.iter() {
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// Draws in accordance to the struct
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draw_handle.draw_rectangle(item.x_pose, item.y_pose, item.width, item.height, Color::BLACK);
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}
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