Merge pull request #20 from Ewpratten/ouchies
Add jellyfish as an enemy
This commit is contained in:
commit
561bb5abf5
50
assets/img/character/stunned.json
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50
assets/img/character/stunned.json
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{ "frames": {
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"walk1 0.png": {
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"duration": 200
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},
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"walk1 1.png": {
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"duration": 200
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},
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"walk1 2.png": {
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"duration": 200
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},
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"walk1 3.png": {
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"frame": { "x": 36, "y": 0, "w": 12, "h": 22 },
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"sourceSize": { "w": 12, "h": 22 },
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"duration": 200
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}
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},
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"meta": {
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"app": "http://www.aseprite.org/",
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"version": "1.2.27-x64",
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"image": "stunned.png",
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"format": "RGBA8888",
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"size": { "w": 48, "h": 22 },
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"scale": "1",
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"frameTags": [
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],
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"layers": [
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{ "name": "Layer", "opacity": 255, "blendMode": "normal" }
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],
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"slices": [
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]
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}
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}
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BIN
assets/img/character/stunned.png
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BIN
assets/img/character/stunned.png
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Binary file not shown.
After Width: | Height: | Size: 841 B |
BIN
assets/img/enemies/jelly.aseprite
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BIN
assets/img/enemies/jelly.aseprite
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Binary file not shown.
66
assets/img/enemies/jelly.json
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66
assets/img/enemies/jelly.json
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{ "frames": {
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"Sprite-0001 0.": {
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"frame": { "x": 0, "y": 0, "w": 10, "h": 10 },
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"rotated": false,
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"duration": 300
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},
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"Sprite-0001 1.": {
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"frame": { "x": 10, "y": 0, "w": 10, "h": 10 },
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"rotated": false,
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"trimmed": false,
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"sourceSize": { "w": 10, "h": 10 },
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"duration": 300
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},
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"Sprite-0001 2.": {
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"frame": { "x": 20, "y": 0, "w": 10, "h": 10 },
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"rotated": false,
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"trimmed": false,
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"spriteSourceSize": { "x": 0, "y": 0, "w": 10, "h": 10 },
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"sourceSize": { "w": 10, "h": 10 },
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"duration": 300
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},
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"Sprite-0001 3.": {
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"frame": { "x": 30, "y": 0, "w": 10, "h": 10 },
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"rotated": false,
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"trimmed": false,
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"sourceSize": { "w": 10, "h": 10 },
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"duration": 300
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},
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"Sprite-0001 4.": {
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"frame": { "x": 40, "y": 0, "w": 10, "h": 10 },
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"rotated": false,
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"trimmed": false,
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"spriteSourceSize": { "x": 0, "y": 0, "w": 10, "h": 10 },
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"sourceSize": { "w": 10, "h": 10 },
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"duration": 300
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},
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"Sprite-0001 5.": {
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"frame": { "x": 50, "y": 0, "w": 10, "h": 10 },
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"rotated": false,
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"trimmed": false,
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"spriteSourceSize": { "x": 0, "y": 0, "w": 10, "h": 10 },
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"sourceSize": { "w": 10, "h": 10 },
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"duration": 300
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}
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},
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"meta": {
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"app": "http://www.aseprite.org/",
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"version": "1.2.27-x64",
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"image": "jelly.png",
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"format": "RGBA8888",
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"size": { "w": 60, "h": 10 },
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"scale": "1",
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"frameTags": [
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],
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"layers": [
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{ "name": "Layer 1", "opacity": 255, "blendMode": "normal" }
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],
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"slices": [
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]
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}
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}
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BIN
assets/img/enemies/jelly.png
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BIN
assets/img/enemies/jelly.png
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Binary file not shown.
After Width: | Height: | Size: 354 B |
138
assets/img/enemies/jellyAttack.json
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138
assets/img/enemies/jellyAttack.json
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{ "frames": {
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"jelly 0.aseprite": {
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"frame": { "x": 0, "y": 0, "w": 20, "h": 20 },
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"rotated": false,
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"trimmed": false,
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"spriteSourceSize": { "x": 0, "y": 0, "w": 20, "h": 20 },
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"sourceSize": { "w": 20, "h": 20 },
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"duration": 200
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},
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"jelly 1.aseprite": {
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"frame": { "x": 20, "y": 0, "w": 20, "h": 20 },
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"rotated": false,
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"trimmed": false,
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"spriteSourceSize": { "x": 0, "y": 0, "w": 20, "h": 20 },
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"sourceSize": { "w": 20, "h": 20 },
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"duration": 200
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},
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"jelly 2.aseprite": {
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"frame": { "x": 40, "y": 0, "w": 20, "h": 20 },
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"rotated": false,
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"trimmed": false,
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"spriteSourceSize": { "x": 0, "y": 0, "w": 20, "h": 20 },
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"sourceSize": { "w": 20, "h": 20 },
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"duration": 200
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},
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"jelly 3.aseprite": {
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"frame": { "x": 60, "y": 0, "w": 20, "h": 20 },
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"rotated": false,
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"trimmed": false,
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"spriteSourceSize": { "x": 0, "y": 0, "w": 20, "h": 20 },
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"sourceSize": { "w": 20, "h": 20 },
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"duration": 200
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},
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"jelly 4.aseprite": {
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"frame": { "x": 80, "y": 0, "w": 20, "h": 20 },
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"rotated": false,
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"trimmed": false,
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"spriteSourceSize": { "x": 0, "y": 0, "w": 20, "h": 20 },
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"sourceSize": { "w": 20, "h": 20 },
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"duration": 200
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},
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"jelly 5.aseprite": {
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"frame": { "x": 100, "y": 0, "w": 20, "h": 20 },
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"rotated": false,
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"trimmed": false,
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"spriteSourceSize": { "x": 0, "y": 0, "w": 20, "h": 20 },
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"sourceSize": { "w": 20, "h": 20 },
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"duration": 200
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},
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"jelly 6.aseprite": {
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"frame": { "x": 120, "y": 0, "w": 20, "h": 20 },
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"rotated": false,
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"trimmed": false,
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"spriteSourceSize": { "x": 0, "y": 0, "w": 20, "h": 20 },
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"sourceSize": { "w": 20, "h": 20 },
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"duration": 200
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},
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"jelly 7.aseprite": {
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"frame": { "x": 140, "y": 0, "w": 20, "h": 20 },
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"rotated": false,
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"trimmed": false,
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"spriteSourceSize": { "x": 0, "y": 0, "w": 20, "h": 20 },
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"sourceSize": { "w": 20, "h": 20 },
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"duration": 200
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},
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"jelly 8.aseprite": {
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||||||
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"frame": { "x": 160, "y": 0, "w": 20, "h": 20 },
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"rotated": false,
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||||||
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"trimmed": false,
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||||||
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"spriteSourceSize": { "x": 0, "y": 0, "w": 20, "h": 20 },
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||||||
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"sourceSize": { "w": 20, "h": 20 },
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||||||
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"duration": 200
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},
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"jelly 9.aseprite": {
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||||||
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"frame": { "x": 180, "y": 0, "w": 20, "h": 20 },
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"rotated": false,
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||||||
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"trimmed": false,
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||||||
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"spriteSourceSize": { "x": 0, "y": 0, "w": 20, "h": 20 },
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"sourceSize": { "w": 20, "h": 20 },
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"duration": 200
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||||||
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},
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"jelly 10.aseprite": {
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||||||
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"frame": { "x": 200, "y": 0, "w": 20, "h": 20 },
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"rotated": false,
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"trimmed": false,
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||||||
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"spriteSourceSize": { "x": 0, "y": 0, "w": 20, "h": 20 },
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"sourceSize": { "w": 20, "h": 20 },
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"duration": 200
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},
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"jelly 11.aseprite": {
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"frame": { "x": 220, "y": 0, "w": 20, "h": 20 },
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"rotated": false,
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||||||
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"trimmed": false,
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||||||
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"spriteSourceSize": { "x": 0, "y": 0, "w": 20, "h": 20 },
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"sourceSize": { "w": 20, "h": 20 },
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"duration": 200
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},
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"jelly 12.aseprite": {
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"frame": { "x": 240, "y": 0, "w": 20, "h": 20 },
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"rotated": false,
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"trimmed": false,
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||||||
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"spriteSourceSize": { "x": 0, "y": 0, "w": 20, "h": 20 },
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"sourceSize": { "w": 20, "h": 20 },
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"duration": 200
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},
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"jelly 13.aseprite": {
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"frame": { "x": 260, "y": 0, "w": 20, "h": 20 },
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"rotated": false,
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"trimmed": false,
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||||||
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"spriteSourceSize": { "x": 0, "y": 0, "w": 20, "h": 20 },
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"sourceSize": { "w": 20, "h": 20 },
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"duration": 200
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},
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"jelly 14.aseprite": {
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"frame": { "x": 280, "y": 0, "w": 20, "h": 20 },
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"rotated": false,
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||||||
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"trimmed": false,
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||||||
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"spriteSourceSize": { "x": 0, "y": 0, "w": 20, "h": 20 },
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"sourceSize": { "w": 20, "h": 20 },
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"duration": 200
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}
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},
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"meta": {
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"app": "http://www.aseprite.org/",
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"version": "1.2.27-x64",
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"image": "jellyAttack.png",
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"format": "RGBA8888",
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"size": { "w": 300, "h": 20 },
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"scale": "1",
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"frameTags": [
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],
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"layers": [
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{ "name": "Layer 3", "opacity": 255, "blendMode": "normal" }
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],
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"slices": [
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]
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}
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}
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BIN
assets/img/enemies/jellyAttack.png
Normal file
BIN
assets/img/enemies/jellyAttack.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 358 B |
File diff suppressed because one or more lines are too long
14
src/entities/enemy/base.rs
Normal file
14
src/entities/enemy/base.rs
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use raylib::prelude::*;
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use crate::{player::Player, resources::GlobalResources};
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pub trait EnemyBase {
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fn render(
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&mut self,
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context_2d: &mut RaylibMode2D<RaylibDrawHandle>,
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resources: &mut GlobalResources,
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dt: f64,
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);
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fn handle_logic(&mut self, player: &mut Player, dt: f64);
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fn handle_getting_attacked(&mut self, stun_duration: f64);
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}
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92
src/entities/enemy/jellyfish.rs
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src/entities/enemy/jellyfish.rs
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use super::base::EnemyBase;
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use crate::{
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lib::utils::calculate_linear_slide, pallette::TRANSLUCENT_RED_64, player::Player,
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resources::GlobalResources,
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};
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use raylib::prelude::*;
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use serde::{Deserialize, Serialize};
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const JELLYFISH_STUN_DURATION: f64 = 0.75;
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const JELLYFISH_STUN_REACH: f32 = 20.0;
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#[derive(Debug, Serialize, Deserialize, Default, Clone)]
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pub struct JellyFish {
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pub position: Vector2,
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#[serde(skip)]
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pub stunned_timer: f64,
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#[serde(skip)]
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pub max_stunned_time: f64,
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#[serde(skip)]
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pub do_stun_player: bool,
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}
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impl JellyFish {}
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impl EnemyBase for JellyFish {
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fn render(
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&mut self,
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context_2d: &mut raylib::prelude::RaylibMode2D<raylib::prelude::RaylibDrawHandle>,
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resources: &mut GlobalResources,
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dt: f64,
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) {
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let is_jelly_stunned = self.stunned_timer > 0.0;
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// Simple sine position
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let v_trans = if is_jelly_stunned {
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0.0
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} else {
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context_2d.get_time().sin()
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};
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let trans_pose = Vector2 {
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x: self.position.x,
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y: self.position.y + (2.0 * v_trans as f32),
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};
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// Render the stun ring
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if self.max_stunned_time > 0.0 && self.stunned_timer > 0.0 {
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let stun_ring_alpha =
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calculate_linear_slide(self.stunned_timer / self.max_stunned_time);
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context_2d.draw_circle_v(
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trans_pose,
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JELLYFISH_STUN_REACH,
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TRANSLUCENT_RED_64.fade(0.55 * stun_ring_alpha as f32),
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);
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self.stunned_timer -= dt;
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}
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// Render the jellyfish
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resources
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.jellyfish_animation_regular
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.draw(context_2d, trans_pose, 0.0);
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// Only do stun loop if not stunned
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if !is_jelly_stunned {
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resources
|
||||||
|
.jellyfish_animation_attack
|
||||||
|
.draw(context_2d, trans_pose, 0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if the jelly is in stun mode
|
||||||
|
self.do_stun_player = (resources
|
||||||
|
.jellyfish_animation_attack
|
||||||
|
.get_current_frame_id(context_2d)
|
||||||
|
== 13)
|
||||||
|
&& !is_jelly_stunned;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handle_logic(&mut self, player: &mut Player, dt: f64) {
|
||||||
|
// Handle stunning the player
|
||||||
|
if self.do_stun_player {
|
||||||
|
if self.position.distance_to(player.position).abs() <= JELLYFISH_STUN_REACH {
|
||||||
|
player.set_stun_seconds(JELLYFISH_STUN_DURATION);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handle_getting_attacked(&mut self, stun_duration: f64) {
|
||||||
|
self.stunned_timer = stun_duration;
|
||||||
|
self.max_stunned_time = stun_duration;
|
||||||
|
}
|
||||||
|
}
|
2
src/entities/enemy/mod.rs
Normal file
2
src/entities/enemy/mod.rs
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
pub mod base;
|
||||||
|
pub mod jellyfish;
|
@ -1 +1,2 @@
|
|||||||
pub mod fish;
|
pub mod fish;
|
||||||
|
pub mod enemy;
|
@ -6,7 +6,11 @@ use raylib::{
|
|||||||
camera::Camera2D, math::Vector2, prelude::RaylibDrawHandle, RaylibHandle, RaylibThread,
|
camera::Camera2D, math::Vector2, prelude::RaylibDrawHandle, RaylibHandle, RaylibThread,
|
||||||
};
|
};
|
||||||
|
|
||||||
use crate::{items::ShopItems, player::Player, resources::GlobalResources, world::World};
|
use crate::{
|
||||||
|
player::{Player, PlayerInventory},
|
||||||
|
resources::GlobalResources,
|
||||||
|
world::World,
|
||||||
|
};
|
||||||
|
|
||||||
use failure::Error;
|
use failure::Error;
|
||||||
use log::debug;
|
use log::debug;
|
||||||
@ -31,10 +35,10 @@ impl fmt::Display for GameState {
|
|||||||
|
|
||||||
#[derive(Debug, Serialize, Deserialize, Default)]
|
#[derive(Debug, Serialize, Deserialize, Default)]
|
||||||
pub struct GameProgress {
|
pub struct GameProgress {
|
||||||
coins: u32,
|
pub coins: u32,
|
||||||
max_depth: f32,
|
pub max_depth: f32,
|
||||||
fastest_time: Option<f64>,
|
pub fastest_time: Option<f64>,
|
||||||
inventory: Vec<ShopItems>,
|
pub inventory: PlayerInventory,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl GameProgress {
|
impl GameProgress {
|
||||||
|
52
src/items.rs
52
src/items.rs
@ -1,10 +1,46 @@
|
|||||||
use serde::{Serialize, Deserialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
|
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
|
||||||
#[serde(tag = "t", content = "c")]
|
pub struct StunGun {
|
||||||
pub enum ShopItems {
|
pub range: f32,
|
||||||
StunGun(u8),
|
pub duration: f64,
|
||||||
AirBag,
|
}
|
||||||
Flashlight(u8),
|
|
||||||
Flippers(u8)
|
impl StunGun {
|
||||||
}
|
pub fn lvl1() -> Self {
|
||||||
|
Self {
|
||||||
|
range: 30.0,
|
||||||
|
duration: 0.75,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn lvl2() -> Self {
|
||||||
|
Self {
|
||||||
|
range: 60.0,
|
||||||
|
duration: 1.25,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
|
||||||
|
pub struct AirBag;
|
||||||
|
|
||||||
|
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
|
||||||
|
pub struct Flashlight;
|
||||||
|
|
||||||
|
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
|
||||||
|
pub struct Flippers {
|
||||||
|
pub speed_increase: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Flippers {
|
||||||
|
pub fn lvl1() -> Self {
|
||||||
|
Self {
|
||||||
|
speed_increase: 1.2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn lvl2() -> Self {
|
||||||
|
Self {
|
||||||
|
speed_increase: 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -1,2 +1,12 @@
|
|||||||
pub mod profiler;
|
pub mod profiler;
|
||||||
pub mod triangles;
|
pub mod triangles;
|
||||||
|
|
||||||
|
pub fn calculate_linear_slide(playthrough_percent: f64) -> f64 {
|
||||||
|
if playthrough_percent < 0.25 {
|
||||||
|
return playthrough_percent / 0.25;
|
||||||
|
} else if playthrough_percent > 0.75 {
|
||||||
|
return 1.0 - ((playthrough_percent - 0.75) / 0.25);
|
||||||
|
} else {
|
||||||
|
return 1.0;
|
||||||
|
}
|
||||||
|
}
|
@ -1,3 +1,4 @@
|
|||||||
|
use raylib::math::Vector2;
|
||||||
use serde_json::json;
|
use serde_json::json;
|
||||||
use serialstudio::{
|
use serialstudio::{
|
||||||
data::{DataGroup, DataSet, TelemetryFrame},
|
data::{DataGroup, DataSet, TelemetryFrame},
|
||||||
@ -21,7 +22,8 @@ pub struct ProfilerData {
|
|||||||
// Player
|
// Player
|
||||||
pub player_coins: u32,
|
pub player_coins: u32,
|
||||||
pub player_boost_percent: f32,
|
pub player_boost_percent: f32,
|
||||||
pub player_breath_percent: f32
|
pub player_breath_percent: f32,
|
||||||
|
pub player_pose: Vector2
|
||||||
}
|
}
|
||||||
|
|
||||||
/// The development profiler
|
/// The development profiler
|
||||||
@ -147,6 +149,20 @@ impl GameProfiler {
|
|||||||
unit: Some("%".to_string()),
|
unit: Some("%".to_string()),
|
||||||
w_type: None,
|
w_type: None,
|
||||||
},
|
},
|
||||||
|
DataSet {
|
||||||
|
title: Some("X".to_string()),
|
||||||
|
value: json!(self.data.player_pose.x),
|
||||||
|
graph: Some(false),
|
||||||
|
unit: Some("pixels".to_string()),
|
||||||
|
w_type: None,
|
||||||
|
},
|
||||||
|
DataSet {
|
||||||
|
title: Some("Y".to_string()),
|
||||||
|
value: json!(self.data.player_pose.y),
|
||||||
|
graph: Some(false),
|
||||||
|
unit: Some("pixels".to_string()),
|
||||||
|
w_type: None,
|
||||||
|
},
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
|
@ -2,7 +2,7 @@ use raylib::{core::color::Color, math::{Rectangle, Vector2}, prelude::{RaylibDra
|
|||||||
|
|
||||||
/// A wrapper around an animation spritesheet
|
/// A wrapper around an animation spritesheet
|
||||||
pub struct FrameAnimationWrapper {
|
pub struct FrameAnimationWrapper {
|
||||||
sprite_sheet: Texture2D,
|
pub sprite_sheet: Texture2D,
|
||||||
size: Vector2,
|
size: Vector2,
|
||||||
frame_count: u32,
|
frame_count: u32,
|
||||||
frames_per_second: u8,
|
frames_per_second: u8,
|
||||||
|
@ -8,13 +8,7 @@ pub fn render_hud(
|
|||||||
window_center: Vector2,
|
window_center: Vector2,
|
||||||
) {
|
) {
|
||||||
// Get the relevant data
|
// Get the relevant data
|
||||||
let dist_from_player_to_end = game_core
|
let progress = game_core.player.calculate_depth_percent(&game_core.world);
|
||||||
.player
|
|
||||||
.position
|
|
||||||
.distance_to(game_core.world.end_position);
|
|
||||||
let dist_from_start_to_end = Vector2::zero().distance_to(game_core.world.end_position);
|
|
||||||
let progress = ((dist_from_start_to_end - dist_from_player_to_end) / dist_from_start_to_end)
|
|
||||||
.clamp(0.0, 1.0);
|
|
||||||
|
|
||||||
// Determine the progress slider position
|
// Determine the progress slider position
|
||||||
let slider_bound_height = 20.0;
|
let slider_bound_height = 20.0;
|
||||||
|
@ -4,6 +4,7 @@ mod playerlogic;
|
|||||||
use raylib::prelude::*;
|
use raylib::prelude::*;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
|
entities::enemy::base::EnemyBase,
|
||||||
gamecore::{GameCore, GameState},
|
gamecore::{GameCore, GameState},
|
||||||
lib::wrappers::audio::player::AudioPlayer,
|
lib::wrappers::audio::player::AudioPlayer,
|
||||||
pallette::{SKY, WATER},
|
pallette::{SKY, WATER},
|
||||||
@ -31,6 +32,7 @@ impl InGameScreen {
|
|||||||
&mut self,
|
&mut self,
|
||||||
context_2d: &mut RaylibMode2D<RaylibDrawHandle>,
|
context_2d: &mut RaylibMode2D<RaylibDrawHandle>,
|
||||||
game_core: &mut GameCore,
|
game_core: &mut GameCore,
|
||||||
|
dt: f64
|
||||||
) {
|
) {
|
||||||
// Build source bounds
|
// Build source bounds
|
||||||
let source_bounds = Rectangle {
|
let source_bounds = Rectangle {
|
||||||
@ -49,6 +51,13 @@ impl InGameScreen {
|
|||||||
// Clear the background
|
// Clear the background
|
||||||
context_2d.draw_rectangle_rec(world_bounds, WATER);
|
context_2d.draw_rectangle_rec(world_bounds, WATER);
|
||||||
|
|
||||||
|
// Render fish
|
||||||
|
let fish_clone = game_core.world.fish.clone();
|
||||||
|
for fish in game_core.world.fish.iter_mut() {
|
||||||
|
fish.update_position(&mut game_core.player, dt, &fish_clone);
|
||||||
|
fish.render(context_2d);
|
||||||
|
}
|
||||||
|
|
||||||
// Render the world texture
|
// Render the world texture
|
||||||
context_2d.draw_texture_rec(
|
context_2d.draw_texture_rec(
|
||||||
&game_core.resources.cave_mid_layer,
|
&game_core.resources.cave_mid_layer,
|
||||||
@ -68,11 +77,7 @@ impl InGameScreen {
|
|||||||
) {
|
) {
|
||||||
// Render every collider
|
// Render every collider
|
||||||
for collider in game_core.world.colliders.iter() {
|
for collider in game_core.world.colliders.iter() {
|
||||||
context_2d.draw_rectangle_lines_ex(
|
context_2d.draw_rectangle_lines_ex(collider, 1, Color::RED);
|
||||||
collider,
|
|
||||||
1,
|
|
||||||
Color::RED,
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -110,23 +115,24 @@ impl Screen for InGameScreen {
|
|||||||
|
|
||||||
// Open a 2D context
|
// Open a 2D context
|
||||||
{
|
{
|
||||||
let mut context_2d = draw_handle.begin_mode2D(game_core.master_camera);
|
let mut context_2d = draw_handle.begin_mode2D(game_core.master_camera);
|
||||||
|
|
||||||
// Render the world
|
// Render the world
|
||||||
self.render_world(&mut context_2d, game_core);
|
self.render_world(&mut context_2d, game_core, dt);
|
||||||
if game_core.show_simple_debug_info{
|
if game_core.show_simple_debug_info {
|
||||||
self.render_colliders(&mut context_2d, game_core);
|
self.render_colliders(&mut context_2d, game_core);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render entities
|
// Render entities
|
||||||
let fish_clone = game_core.world.fish.clone();
|
for jellyfish in game_core.world.jellyfish.iter_mut() {
|
||||||
for fish in game_core.world.fish.iter_mut() {
|
jellyfish.handle_logic(&mut game_core.player, dt);
|
||||||
fish.update_position(&mut game_core.player, dt, &fish_clone);
|
jellyfish.render(&mut context_2d, &mut game_core.resources, dt);
|
||||||
fish.render(&mut context_2d);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render Player
|
// Render Player
|
||||||
playerlogic::render_player(&mut context_2d, game_core);
|
game_core
|
||||||
|
.player
|
||||||
|
.render(&mut context_2d, &mut game_core.resources, dt);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render the hud
|
// Render the hud
|
||||||
|
@ -5,13 +5,13 @@ use crate::{
|
|||||||
pallette::{TRANSLUCENT_WHITE_128, TRANSLUCENT_WHITE_64, TRANSLUCENT_WHITE_96},
|
pallette::{TRANSLUCENT_WHITE_128, TRANSLUCENT_WHITE_64, TRANSLUCENT_WHITE_96},
|
||||||
};
|
};
|
||||||
|
|
||||||
const NORMAL_PLAYER_SPEED: i32 = 3;
|
const NORMAL_PLAYER_SPEED: i32 = 1;
|
||||||
const BOOST_PLAYER_SPEED: i32 = NORMAL_PLAYER_SPEED * 2;
|
const BOOST_PLAYER_SPEED: i32 = NORMAL_PLAYER_SPEED * 2;
|
||||||
const CAMERA_FOLLOW_SPEED: f32 = 0.7;
|
const CAMERA_FOLLOW_SPEED: f32 = 0.7;
|
||||||
const TURN_SPEED: f32 = 0.15;
|
const TURN_SPEED: f32 = 0.15;
|
||||||
const BOOST_DECREASE_PER_SECOND: f32 = 0.65;
|
const BOOST_DECREASE_PER_SECOND: f32 = 0.65;
|
||||||
const BOOST_REGEN_PER_SECOND: f32 = 0.25;
|
const BOOST_REGEN_PER_SECOND: f32 = 0.25;
|
||||||
const BREATH_DECREASE_PER_SECOND: f32 = 0.01;
|
const BREATH_DECREASE_PER_SECOND: f32 = 0.02;
|
||||||
|
|
||||||
pub fn update_player_movement(
|
pub fn update_player_movement(
|
||||||
draw_handle: &mut RaylibDrawHandle,
|
draw_handle: &mut RaylibDrawHandle,
|
||||||
@ -65,7 +65,9 @@ pub fn update_player_movement(
|
|||||||
}
|
}
|
||||||
|
|
||||||
// set angle
|
// set angle
|
||||||
game_core.player.direction = Vector2::new(f32::cos(player_angle), f32::sin(player_angle));
|
if !game_core.player.is_stunned() {
|
||||||
|
game_core.player.direction = Vector2::new(f32::cos(player_angle), f32::sin(player_angle));
|
||||||
|
}
|
||||||
|
|
||||||
// In the case the player is in "null", just jump the camera to them
|
// In the case the player is in "null", just jump the camera to them
|
||||||
if game_core.player.position == Vector2::zero() {
|
if game_core.player.position == Vector2::zero() {
|
||||||
@ -76,8 +78,12 @@ pub fn update_player_movement(
|
|||||||
let user_request_boost = draw_handle.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON);
|
let user_request_boost = draw_handle.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON);
|
||||||
let user_request_action = draw_handle.is_mouse_button_pressed(MouseButton::MOUSE_RIGHT_BUTTON);
|
let user_request_action = draw_handle.is_mouse_button_pressed(MouseButton::MOUSE_RIGHT_BUTTON);
|
||||||
|
|
||||||
|
if user_request_action {
|
||||||
|
game_core.player.begin_attack(&mut game_core.world);
|
||||||
|
}
|
||||||
|
|
||||||
// Move the player in their direction
|
// Move the player in their direction
|
||||||
let speed_multiplier;
|
let mut speed_multiplier;
|
||||||
if user_request_boost && game_core.player.boost_percent >= 0.0 {
|
if user_request_boost && game_core.player.boost_percent >= 0.0 {
|
||||||
// Set the speed multiplier
|
// Set the speed multiplier
|
||||||
speed_multiplier = BOOST_PLAYER_SPEED as f32;
|
speed_multiplier = BOOST_PLAYER_SPEED as f32;
|
||||||
@ -122,29 +128,58 @@ pub fn update_player_movement(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Handle flippers doing a speed increase
|
||||||
|
if game_core.player.inventory.flippers.is_some() {
|
||||||
|
speed_multiplier = speed_multiplier
|
||||||
|
* game_core
|
||||||
|
.player
|
||||||
|
.inventory
|
||||||
|
.flippers
|
||||||
|
.as_ref()
|
||||||
|
.unwrap()
|
||||||
|
.speed_increase;
|
||||||
|
}
|
||||||
|
|
||||||
// Update the player's breath
|
// Update the player's breath
|
||||||
game_core.player.breath_percent =
|
game_core.player.breath_percent =
|
||||||
(game_core.player.breath_percent - BREATH_DECREASE_PER_SECOND * dt as f32).clamp(0.0, 1.0);
|
(game_core.player.breath_percent - BREATH_DECREASE_PER_SECOND * dt as f32).clamp(0.0, 1.0);
|
||||||
|
|
||||||
// Only do this if the mouse is far enough away
|
// Only do this if the mouse is far enough away
|
||||||
let player_real_movement = game_core.player.direction * speed_multiplier;
|
let player_stunned = game_core.player.stun_timer > 0.0;
|
||||||
if raw_movement_direction.distance_to(Vector2::zero()) > game_core.player.size.y / 2.0 {
|
let mut player_real_movement = game_core.player.direction * speed_multiplier;
|
||||||
game_core.player.is_moving = true;
|
if raw_movement_direction.distance_to(Vector2::zero()) > game_core.player.size.y / 2.0
|
||||||
game_core.player.position += player_real_movement;
|
&& !game_core.player.is_stunned()
|
||||||
|
{
|
||||||
|
if game_core.player.is_moving {
|
||||||
|
// move in x
|
||||||
|
game_core.player.position.x += player_real_movement.x;
|
||||||
|
|
||||||
// Check for any collisions
|
// Check for any collisions
|
||||||
for collider in game_core.world.colliders.iter() {
|
for collider in game_core.world.colliders.iter() {
|
||||||
if game_core.player.collides_with_rec(collider) {
|
if game_core.player.collides_with_rec(collider) {
|
||||||
game_core.player.is_moving = false;
|
game_core.player.position.x -= player_real_movement.x;
|
||||||
break;
|
player_real_movement.x = 0.0;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// move in y
|
||||||
|
game_core.player.position.y += player_real_movement.y;
|
||||||
|
|
||||||
|
// Check for any collisions
|
||||||
|
for collider in game_core.world.colliders.iter() {
|
||||||
|
if game_core.player.collides_with_rec(collider) {
|
||||||
|
game_core.player.position.y -= player_real_movement.y;
|
||||||
|
player_real_movement.y = 0.0;
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if !game_core.player.is_moving {
|
// Handle updating the stun timer
|
||||||
game_core.player.position -= player_real_movement;
|
if player_stunned {
|
||||||
}
|
game_core.player.stun_timer -= dt;
|
||||||
} else {
|
|
||||||
game_core.player.is_moving = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Move the camera to follow the player
|
// Move the camera to follow the player
|
||||||
@ -168,61 +203,3 @@ pub fn update_player_movement(
|
|||||||
// game_core.master_camera.target.y = -100.0;
|
// game_core.master_camera.target.y = -100.0;
|
||||||
// }
|
// }
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn render_player(context_2d: &mut RaylibMode2D<RaylibDrawHandle>, game_core: &mut GameCore) {
|
|
||||||
// Get the player
|
|
||||||
let player = &game_core.player;
|
|
||||||
|
|
||||||
// Convert the player direction to a rotation
|
|
||||||
let player_rotation = Vector2::zero().angle_to(player.direction);
|
|
||||||
|
|
||||||
// Render the player's boost ring
|
|
||||||
// This functions both as a breath meter, and as a boost meter
|
|
||||||
let boost_ring_max_radius = player.size.x + 5.0;
|
|
||||||
context_2d.draw_circle(
|
|
||||||
player.position.x as i32,
|
|
||||||
player.position.y as i32,
|
|
||||||
boost_ring_max_radius * player.boost_percent,
|
|
||||||
TRANSLUCENT_WHITE_64,
|
|
||||||
);
|
|
||||||
context_2d.draw_ring(
|
|
||||||
Vector2 {
|
|
||||||
x: player.position.x as i32 as f32,
|
|
||||||
y: player.position.y as i32 as f32,
|
|
||||||
},
|
|
||||||
boost_ring_max_radius,
|
|
||||||
boost_ring_max_radius + 1.0,
|
|
||||||
0,
|
|
||||||
(360.0 * player.breath_percent) as i32,
|
|
||||||
0,
|
|
||||||
TRANSLUCENT_WHITE_96,
|
|
||||||
);
|
|
||||||
|
|
||||||
// Render the player based on what is happening
|
|
||||||
if player.is_boost_charging {
|
|
||||||
game_core.resources.player_animation_boost_charge.draw(
|
|
||||||
context_2d,
|
|
||||||
player.position,
|
|
||||||
player_rotation.to_degrees() - 90.0,
|
|
||||||
);
|
|
||||||
} else if player.is_boosting {
|
|
||||||
game_core.resources.player_animation_boost.draw(
|
|
||||||
context_2d,
|
|
||||||
player.position,
|
|
||||||
player_rotation.to_degrees() - 90.0,
|
|
||||||
);
|
|
||||||
} else if player.is_moving {
|
|
||||||
game_core.resources.player_animation_regular.draw(
|
|
||||||
context_2d,
|
|
||||||
player.position,
|
|
||||||
player_rotation.to_degrees() - 90.0,
|
|
||||||
);
|
|
||||||
} else {
|
|
||||||
game_core.resources.player_animation_regular.draw_frame(
|
|
||||||
context_2d,
|
|
||||||
player.position,
|
|
||||||
player_rotation.to_degrees() - 90.0,
|
|
||||||
0,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
@ -1,9 +1,6 @@
|
|||||||
use raylib::prelude::*;
|
use raylib::prelude::*;
|
||||||
|
|
||||||
use crate::{
|
use crate::{gamecore::{GameCore, GameState}, lib::{utils::calculate_linear_slide, wrappers::audio::player::AudioPlayer}};
|
||||||
gamecore::{GameCore, GameState},
|
|
||||||
lib::wrappers::audio::player::AudioPlayer,
|
|
||||||
};
|
|
||||||
|
|
||||||
use super::screen::Screen;
|
use super::screen::Screen;
|
||||||
|
|
||||||
@ -32,14 +29,7 @@ impl LoadingScreen {
|
|||||||
|
|
||||||
fn get_logo_mask(&self, playthrough_percent: f64) -> Color {
|
fn get_logo_mask(&self, playthrough_percent: f64) -> Color {
|
||||||
// Determine the alpha
|
// Determine the alpha
|
||||||
let alpha;
|
let alpha = calculate_linear_slide(playthrough_percent);
|
||||||
if playthrough_percent < 0.25 {
|
|
||||||
alpha = playthrough_percent / 0.25
|
|
||||||
} else if playthrough_percent > 0.75 {
|
|
||||||
alpha = 1.0 - ((playthrough_percent - 0.75) / 0.25);
|
|
||||||
} else {
|
|
||||||
alpha = 1.0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Build a color mask
|
// Build a color mask
|
||||||
Color {
|
Color {
|
||||||
|
@ -134,6 +134,7 @@ fn main() {
|
|||||||
profiler.data.player_coins = game_core.player.coins;
|
profiler.data.player_coins = game_core.player.coins;
|
||||||
profiler.data.player_boost_percent = game_core.player.boost_percent;
|
profiler.data.player_boost_percent = game_core.player.boost_percent;
|
||||||
profiler.data.player_breath_percent = game_core.player.breath_percent;
|
profiler.data.player_breath_percent = game_core.player.breath_percent;
|
||||||
|
profiler.data.player_pose = game_core.player.position;
|
||||||
|
|
||||||
// Send telemetry data
|
// Send telemetry data
|
||||||
profiler.update();
|
profiler.update();
|
||||||
|
@ -33,4 +33,11 @@ pub const WATER: Color = Color {
|
|||||||
g: 66,
|
g: 66,
|
||||||
b: 143,
|
b: 143,
|
||||||
a: 255
|
a: 255
|
||||||
|
};
|
||||||
|
|
||||||
|
pub const TRANSLUCENT_RED_64: Color = Color {
|
||||||
|
r: 230,
|
||||||
|
g: 41,
|
||||||
|
b: 55,
|
||||||
|
a: 64,
|
||||||
};
|
};
|
180
src/player.rs
180
src/player.rs
@ -1,18 +1,50 @@
|
|||||||
use raylib::math::{Rectangle, Vector2};
|
use crate::{
|
||||||
|
entities::enemy::base::EnemyBase,
|
||||||
|
gamecore::{GameCore, GameProgress},
|
||||||
|
items::{AirBag, Flashlight, Flippers, StunGun},
|
||||||
|
lib::utils::calculate_linear_slide,
|
||||||
|
pallette::{TRANSLUCENT_WHITE_64, TRANSLUCENT_WHITE_96},
|
||||||
|
resources::GlobalResources,
|
||||||
|
world::World,
|
||||||
|
};
|
||||||
|
use raylib::prelude::*;
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
use crate::lib::utils::triangles::rotate_vector;
|
const AOE_RING_MAX_RADIUS: f32 = 60.0;
|
||||||
|
const STUN_ATTACK_TIME: f64 = 0.75;
|
||||||
|
|
||||||
|
#[derive(Debug, Serialize, Deserialize, Default, Clone)]
|
||||||
|
pub struct PlayerInventory {
|
||||||
|
pub stun_gun: Option<StunGun>,
|
||||||
|
pub air_bag: Option<AirBag>,
|
||||||
|
pub flashlight: Option<Flashlight>,
|
||||||
|
pub flippers: Option<Flippers>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl PlayerInventory {
|
||||||
|
pub fn new() -> Self {
|
||||||
|
Self {
|
||||||
|
stun_gun: Some(StunGun::lvl1()), //TMP
|
||||||
|
..Default::default()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Debug, Default)]
|
#[derive(Debug, Default)]
|
||||||
pub struct Player {
|
pub struct Player {
|
||||||
pub position: Vector2,
|
pub position: Vector2,
|
||||||
pub direction: Vector2,
|
pub direction: Vector2,
|
||||||
pub size: Vector2,
|
pub size: Vector2,
|
||||||
|
pub radius: f32,
|
||||||
pub coins: u32,
|
pub coins: u32,
|
||||||
pub boost_percent: f32,
|
pub boost_percent: f32,
|
||||||
pub breath_percent: f32,
|
pub breath_percent: f32,
|
||||||
pub is_moving: bool,
|
pub is_moving: bool,
|
||||||
pub is_boosting: bool,
|
pub is_boosting: bool,
|
||||||
pub is_boost_charging: bool,
|
pub is_boost_charging: bool,
|
||||||
|
pub inventory: PlayerInventory,
|
||||||
|
pub stun_timer: f64,
|
||||||
|
pub attacking_timer: f64,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Player {
|
impl Player {
|
||||||
@ -21,7 +53,10 @@ impl Player {
|
|||||||
boost_percent: 1.0,
|
boost_percent: 1.0,
|
||||||
size: Vector2 { x: 11.0, y: 21.0 },
|
size: Vector2 { x: 11.0, y: 21.0 },
|
||||||
breath_percent: 1.0,
|
breath_percent: 1.0,
|
||||||
|
is_moving: true,
|
||||||
|
radius: 4.5,
|
||||||
position: spawn.clone(),
|
position: spawn.clone(),
|
||||||
|
inventory: PlayerInventory::new(),
|
||||||
..Default::default()
|
..Default::default()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -54,6 +89,145 @@ impl Player {
|
|||||||
// || rectangle.check_collision_point_rec(top_right_corner)
|
// || rectangle.check_collision_point_rec(top_right_corner)
|
||||||
// || rectangle.check_collision_point_rec(bottom_left_corner);
|
// || rectangle.check_collision_point_rec(bottom_left_corner);
|
||||||
|
|
||||||
return rectangle.check_collision_circle_rec(self.position, (self.size.y * 0.5) / 2.0);
|
return rectangle.check_collision_circle_rec(self.position, self.radius);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Stun the player
|
||||||
|
pub fn set_stun_seconds(&mut self, seconds: f64) {
|
||||||
|
self.stun_timer = seconds;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Try to attack with the stun gun
|
||||||
|
pub fn begin_attack(&mut self, world: &mut World) {
|
||||||
|
if self.inventory.stun_gun.is_some() && !self.is_stunned() {
|
||||||
|
self.attacking_timer = self.inventory.stun_gun.as_ref().unwrap().duration;
|
||||||
|
|
||||||
|
// Stun everything in reach
|
||||||
|
let stun_reach = self.inventory.stun_gun.as_ref().unwrap().range;
|
||||||
|
|
||||||
|
for jellyfish in world.jellyfish.iter_mut() {
|
||||||
|
if jellyfish.position.distance_to(self.position).abs() <= stun_reach {
|
||||||
|
jellyfish.handle_getting_attacked(self.attacking_timer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn is_stun_gun_active(&self) -> bool {
|
||||||
|
return self.attacking_timer != 0.0 && self.inventory.stun_gun.is_some();
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn is_stunned(&self) -> bool {
|
||||||
|
return self.stun_timer > 0.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Calculate how far the player is
|
||||||
|
pub fn calculate_depth_percent(&self, world: &World) -> f32 {
|
||||||
|
let dist_from_player_to_end = self.position.distance_to(world.end_position);
|
||||||
|
let dist_from_start_to_end = Vector2::zero().distance_to(world.end_position);
|
||||||
|
return ((dist_from_start_to_end - dist_from_player_to_end) / dist_from_start_to_end)
|
||||||
|
.clamp(0.0, 1.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Create GameProgress from the current life
|
||||||
|
pub fn create_statistics(&self, game_core: &GameCore, current_time: f64) -> GameProgress {
|
||||||
|
GameProgress {
|
||||||
|
coins: self.coins,
|
||||||
|
inventory: self.inventory.clone(),
|
||||||
|
max_depth: self.calculate_depth_percent(&game_core.world),
|
||||||
|
fastest_time: Some(current_time - game_core.last_state_change_time),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Render the player
|
||||||
|
pub fn render(
|
||||||
|
&mut self,
|
||||||
|
context_2d: &mut RaylibMode2D<RaylibDrawHandle>,
|
||||||
|
resources: &mut GlobalResources,
|
||||||
|
dt: f64,
|
||||||
|
) {
|
||||||
|
// Convert the player direction to a rotation
|
||||||
|
let player_rotation = Vector2::zero().angle_to(self.direction);
|
||||||
|
|
||||||
|
// Render the player's boost ring
|
||||||
|
// This functions both as a breath meter, and as a boost meter
|
||||||
|
let boost_ring_max_radius = self.size.x + 5.0;
|
||||||
|
context_2d.draw_circle(
|
||||||
|
self.position.x as i32,
|
||||||
|
self.position.y as i32,
|
||||||
|
boost_ring_max_radius * self.boost_percent,
|
||||||
|
TRANSLUCENT_WHITE_64,
|
||||||
|
);
|
||||||
|
context_2d.draw_ring(
|
||||||
|
Vector2 {
|
||||||
|
x: self.position.x as i32 as f32,
|
||||||
|
y: self.position.y as i32 as f32,
|
||||||
|
},
|
||||||
|
boost_ring_max_radius,
|
||||||
|
boost_ring_max_radius + 1.0,
|
||||||
|
0,
|
||||||
|
(360.0 * self.breath_percent) as i32,
|
||||||
|
0,
|
||||||
|
TRANSLUCENT_WHITE_96,
|
||||||
|
);
|
||||||
|
|
||||||
|
// Calculate AOE ring
|
||||||
|
if self.is_stun_gun_active() {
|
||||||
|
let animation_progression =
|
||||||
|
self.attacking_timer / self.inventory.stun_gun.as_ref().unwrap().duration;
|
||||||
|
let aoe_ring = calculate_linear_slide(animation_progression) as f32;
|
||||||
|
self.attacking_timer = (self.attacking_timer - dt).max(0.0);
|
||||||
|
|
||||||
|
// Render attack AOE
|
||||||
|
if animation_progression >= 0.5 {
|
||||||
|
context_2d.draw_circle_lines(
|
||||||
|
self.position.x as i32,
|
||||||
|
self.position.y as i32,
|
||||||
|
self.inventory.stun_gun.as_ref().unwrap().range * aoe_ring,
|
||||||
|
TRANSLUCENT_WHITE_64.fade(aoe_ring),
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
context_2d.draw_circle_lines(
|
||||||
|
self.position.x as i32,
|
||||||
|
self.position.y as i32,
|
||||||
|
self.inventory.stun_gun.as_ref().unwrap().range,
|
||||||
|
TRANSLUCENT_WHITE_64.fade(aoe_ring),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render the player based on what is happening
|
||||||
|
if self.is_stunned() {
|
||||||
|
resources.player_animation_stunned.draw(
|
||||||
|
context_2d,
|
||||||
|
self.position,
|
||||||
|
player_rotation.to_degrees() - 90.0,
|
||||||
|
);
|
||||||
|
} else if self.is_boost_charging {
|
||||||
|
resources.player_animation_boost_charge.draw(
|
||||||
|
context_2d,
|
||||||
|
self.position,
|
||||||
|
player_rotation.to_degrees() - 90.0,
|
||||||
|
);
|
||||||
|
} else if self.is_boosting {
|
||||||
|
resources.player_animation_boost.draw(
|
||||||
|
context_2d,
|
||||||
|
self.position,
|
||||||
|
player_rotation.to_degrees() - 90.0,
|
||||||
|
);
|
||||||
|
} else if self.is_moving {
|
||||||
|
resources.player_animation_regular.draw(
|
||||||
|
context_2d,
|
||||||
|
self.position,
|
||||||
|
player_rotation.to_degrees() - 90.0,
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
resources.player_animation_regular.draw_frame(
|
||||||
|
context_2d,
|
||||||
|
self.position,
|
||||||
|
player_rotation.to_degrees() - 90.0,
|
||||||
|
0,
|
||||||
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,9 +16,14 @@ pub struct GlobalResources {
|
|||||||
pub player_animation_regular: FrameAnimationWrapper,
|
pub player_animation_regular: FrameAnimationWrapper,
|
||||||
pub player_animation_boost_charge: FrameAnimationWrapper,
|
pub player_animation_boost_charge: FrameAnimationWrapper,
|
||||||
pub player_animation_boost: FrameAnimationWrapper,
|
pub player_animation_boost: FrameAnimationWrapper,
|
||||||
|
pub player_animation_stunned: FrameAnimationWrapper,
|
||||||
|
|
||||||
// Cave
|
// Cave
|
||||||
pub cave_mid_layer: Texture2D
|
pub cave_mid_layer: Texture2D,
|
||||||
|
|
||||||
|
// Enemies
|
||||||
|
pub jellyfish_animation_regular: FrameAnimationWrapper,
|
||||||
|
pub jellyfish_animation_attack: FrameAnimationWrapper,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl GlobalResources {
|
impl GlobalResources {
|
||||||
@ -59,10 +64,37 @@ impl GlobalResources {
|
|||||||
21,
|
21,
|
||||||
30,
|
30,
|
||||||
),
|
),
|
||||||
|
player_animation_stunned: FrameAnimationWrapper::new(
|
||||||
|
raylib.load_texture_from_image(
|
||||||
|
&thread,
|
||||||
|
&Image::load_image("./assets/img/character/stunned.png")?,
|
||||||
|
)?,
|
||||||
|
Vector2 { x: 12.0, y: 22.0 },
|
||||||
|
4,
|
||||||
|
100 / 8,
|
||||||
|
),
|
||||||
cave_mid_layer: raylib.load_texture_from_image(
|
cave_mid_layer: raylib.load_texture_from_image(
|
||||||
&thread,
|
&thread,
|
||||||
&Image::load_image("./assets/img/map/cave.png")?,
|
&Image::load_image("./assets/img/map/cave.png")?,
|
||||||
)?,
|
)?,
|
||||||
|
jellyfish_animation_regular: FrameAnimationWrapper::new(
|
||||||
|
raylib.load_texture_from_image(
|
||||||
|
&thread,
|
||||||
|
&Image::load_image("./assets/img/enemies/jelly.png")?,
|
||||||
|
)?,
|
||||||
|
Vector2 { x: 10.0, y: 10.0 },
|
||||||
|
6,
|
||||||
|
4,
|
||||||
|
),
|
||||||
|
jellyfish_animation_attack: FrameAnimationWrapper::new(
|
||||||
|
raylib.load_texture_from_image(
|
||||||
|
&thread,
|
||||||
|
&Image::load_image("./assets/img/enemies/jellyAttack.png")?,
|
||||||
|
)?,
|
||||||
|
Vector2 { x: 20.0, y: 20.0 },
|
||||||
|
15,
|
||||||
|
4,
|
||||||
|
),
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,7 +5,7 @@ use serde::{Deserialize, Serialize};
|
|||||||
use std::io::Read;
|
use std::io::Read;
|
||||||
use failure::Error;
|
use failure::Error;
|
||||||
|
|
||||||
use crate::entities::fish::FishEntity;
|
use crate::entities::{enemy::jellyfish::JellyFish, fish::FishEntity};
|
||||||
|
|
||||||
#[derive(Debug, Serialize, Deserialize, Clone)]
|
#[derive(Debug, Serialize, Deserialize, Clone)]
|
||||||
pub struct World {
|
pub struct World {
|
||||||
@ -19,7 +19,9 @@ pub struct World {
|
|||||||
pub fish: Vec<FishEntity>,
|
pub fish: Vec<FishEntity>,
|
||||||
|
|
||||||
#[serde(skip)]
|
#[serde(skip)]
|
||||||
pub colliders: Vec<Rectangle>
|
pub colliders: Vec<Rectangle>,
|
||||||
|
|
||||||
|
pub jellyfish: Vec<JellyFish>
|
||||||
}
|
}
|
||||||
|
|
||||||
impl World {
|
impl World {
|
||||||
|
Reference in New Issue
Block a user