clean up the rest of the files

This commit is contained in:
Evan Pratten 2021-04-25 19:15:02 -04:00
parent 5e1ae73b2b
commit 733839ca10
8 changed files with 49 additions and 97 deletions

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@ -2,7 +2,6 @@ use raylib::{
color::Color, color::Color,
math::{Rectangle, Vector2}, math::{Rectangle, Vector2},
prelude::{RaylibDraw, RaylibDrawHandle}, prelude::{RaylibDraw, RaylibDrawHandle},
texture::Texture2D,
}; };
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};

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@ -3,7 +3,6 @@ use raylib::prelude::*;
use crate::{ use crate::{
gamecore::{GameCore, GameState}, gamecore::{GameCore, GameState},
lib::wrappers::audio::player::AudioPlayer, lib::wrappers::audio::player::AudioPlayer,
pallette::WATER_DARK,
}; };
use super::screen::Screen; use super::screen::Screen;
@ -20,8 +19,8 @@ impl Screen for MainMenuScreen {
fn render( fn render(
&mut self, &mut self,
draw_handle: &mut RaylibDrawHandle, draw_handle: &mut RaylibDrawHandle,
thread: &RaylibThread, _thread: &RaylibThread,
audio_system: &mut AudioPlayer, _audio_system: &mut AudioPlayer,
game_core: &mut GameCore, game_core: &mut GameCore,
) -> Option<GameState> { ) -> Option<GameState> {
// Window dimensions // Window dimensions
@ -55,7 +54,7 @@ impl Screen for MainMenuScreen {
draw_handle.draw_text( draw_handle.draw_text(
"Play", "Play",
(win_height / 2) + 120, (win_height / 2) + 120,
(win_width / 4), win_width / 4,
60, 60,
match hovering_play_button { match hovering_play_button {
true => Color::BLUE, true => Color::BLUE,
@ -96,7 +95,7 @@ impl Screen for MainMenuScreen {
return Some(GameState::InGame); return Some(GameState::InGame);
} else if hovering_shop_button { } else if hovering_shop_button {
return Some(GameState::InShop); return Some(GameState::InShop);
}else if hovering_quit_button { } else if hovering_quit_button {
return Some(GameState::GameQuit); return Some(GameState::GameQuit);
} }
} }

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@ -22,8 +22,8 @@ impl Screen for WinScreen {
fn render( fn render(
&mut self, &mut self,
draw_handle: &mut RaylibDrawHandle, draw_handle: &mut RaylibDrawHandle,
thread: &RaylibThread, _thread: &RaylibThread,
audio_system: &mut AudioPlayer, _audio_system: &mut AudioPlayer,
game_core: &mut GameCore, game_core: &mut GameCore,
) -> Option<GameState> { ) -> Option<GameState> {
let win_height = draw_handle.get_screen_height(); let win_height = draw_handle.get_screen_height();
@ -57,7 +57,8 @@ impl Screen for WinScreen {
// Render message // Render message
draw_handle.draw_text( draw_handle.draw_text(
"You can use the transponder to \ncontact help!", "You can use the transponder to \ncontact help!",
((win_width / 2) - ((SCREEN_PANEL_SIZE.x as i32 + 6) / 2)) + (0.15 * SCREEN_PANEL_SIZE.x)as i32, ((win_width / 2) - ((SCREEN_PANEL_SIZE.x as i32 + 6) / 2))
+ (0.15 * SCREEN_PANEL_SIZE.x) as i32,
(win_height / 2) - (SCREEN_PANEL_SIZE.y as i32 / 2) + 80, (win_height / 2) - (SCREEN_PANEL_SIZE.y as i32 / 2) + 80,
15, 15,
Color::BLACK, Color::BLACK,

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@ -12,14 +12,9 @@ use gamecore::{GameCore, GameProgress, GameState};
use lib::{utils::profiler::GameProfiler, wrappers::audio::player::AudioPlayer}; use lib::{utils::profiler::GameProfiler, wrappers::audio::player::AudioPlayer};
use log::info; use log::info;
use logic::{ use logic::{
gameend::GameEndScreen, gameend::GameEndScreen, ingame::InGameScreen, loadingscreen::LoadingScreen,
ingame::InGameScreen, mainmenu::MainMenuScreen, pausemenu::PauseMenuScreen, screen::Screen, shop::ShopScreen,
loadingscreen::LoadingScreen, winscreen::WinScreen,
mainmenu::MainMenuScreen,
pausemenu::PauseMenuScreen,
screen::Screen,
shop::ShopScreen,
winscreen::{self, WinScreen},
}; };
use raylib::prelude::*; use raylib::prelude::*;
use world::{load_world_colliders, World}; use world::{load_world_colliders, World};

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@ -21,27 +21,6 @@ pub const TRANSLUCENT_WHITE_64: Color = Color {
a: 64, a: 64,
}; };
pub const SKY: Color = Color {
r: 15,
g: 193,
b: 217,
a: 255
};
pub const WATER: Color = Color {
r: 24,
g: 66,
b: 143,
a: 255
};
pub const WATER_DARK: Color = Color {
r: 8,
g: 24,
b: 54,
a: 255
};
pub const TRANSLUCENT_RED_64: Color = Color { pub const TRANSLUCENT_RED_64: Color = Color {
r: 230, r: 230,
g: 41, g: 41,

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@ -10,9 +10,6 @@ use crate::{
use raylib::prelude::*; use raylib::prelude::*;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
const AOE_RING_MAX_RADIUS: f32 = 60.0;
const STUN_ATTACK_TIME: f64 = 0.75;
#[derive(Debug, Serialize, Deserialize, Default, Clone)] #[derive(Debug, Serialize, Deserialize, Default, Clone)]
pub struct PlayerInventory { pub struct PlayerInventory {
pub stun_gun: Option<StunGun>, pub stun_gun: Option<StunGun>,
@ -74,33 +71,6 @@ impl Player {
} }
pub fn collides_with_rec(&self, rectangle: &Rectangle) -> bool { pub fn collides_with_rec(&self, rectangle: &Rectangle) -> bool {
// // Build a bounding box of the player by their corners
// let top_left_corner = self.position - (self.size / 2.0);
// let bottom_right_corner = self.position + (self.size / 2.0);
// let top_right_corner = Vector2 {
// x: bottom_right_corner.x,
// y: top_left_corner.y,
// };
// let bottom_left_corner = Vector2 {
// x: top_left_corner.x,
// y: bottom_right_corner.y,
// };
// // Get the rotation
// let rotation = Vector2::zero().angle_to(self.direction);
// // Rotate the bounds
// let top_left_corner = rotate_vector(top_left_corner, rotation);
// let bottom_right_corner = rotate_vector(bottom_right_corner, rotation);
// let top_right_corner = rotate_vector(top_right_corner, rotation);
// let bottom_left_corner = rotate_vector(bottom_left_corner, rotation);
// // Check for collisions
// return rectangle.check_collision_point_rec(top_left_corner)
// || rectangle.check_collision_point_rec(bottom_right_corner)
// || rectangle.check_collision_point_rec(top_right_corner)
// || rectangle.check_collision_point_rec(bottom_left_corner);
return rectangle.check_collision_circle_rec(self.position, self.radius); return rectangle.check_collision_circle_rec(self.position, self.radius);
} }

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@ -1,5 +1,9 @@
use failure::Error; use raylib::{
use raylib::{RaylibHandle, RaylibThread, math::Vector2, shaders::Shader, texture::{Image, RenderTexture2D, Texture2D}}; math::Vector2,
shaders::Shader,
texture::{Image, RenderTexture2D, Texture2D},
RaylibHandle, RaylibThread,
};
use crate::lib::wrappers::animation::FrameAnimationWrapper; use crate::lib::wrappers::animation::FrameAnimationWrapper;
@ -39,25 +43,24 @@ pub struct GlobalResources {
// Shop & items // Shop & items
pub shop_background: Texture2D, pub shop_background: Texture2D,
pub flashlight_one: Texture2D, pub flashlight_one: Texture2D,
pub flashlight_two: Texture2D, pub flashlight_two: Texture2D,
pub flashlight_three: Texture2D, pub flashlight_three: Texture2D,
pub stun_gun_one: Texture2D, pub stun_gun_one: Texture2D,
pub stun_gun_two: Texture2D, pub stun_gun_two: Texture2D,
pub stun_gun_three: Texture2D, pub stun_gun_three: Texture2D,
pub air_one: Texture2D, pub air_one: Texture2D,
pub air_two: Texture2D, pub air_two: Texture2D,
pub air_three: Texture2D, pub air_three: Texture2D,
pub flippers_one: Texture2D, pub flippers_one: Texture2D,
pub flippers_two: Texture2D, pub flippers_two: Texture2D,
pub flippers_three: Texture2D, pub flippers_three: Texture2D,
// Treasure
pub transponder: FrameAnimationWrapper,
// Treasure
pub transponder: FrameAnimationWrapper,
} }
impl GlobalResources { impl GlobalResources {
@ -130,7 +133,11 @@ impl GlobalResources {
&Image::load_image("./assets/img/map/cave.png")?, &Image::load_image("./assets/img/map/cave.png")?,
)?, )?,
pixel_shader: raylib.load_shader(&thread, None, Some("./assets/shaders/pixel.fs"))?, pixel_shader: raylib.load_shader(&thread, None, Some("./assets/shaders/pixel.fs"))?,
shader_texture: raylib.load_render_texture(&thread, raylib.get_screen_width() as u32, raylib.get_screen_height() as u32)?, shader_texture: raylib.load_render_texture(
&thread,
raylib.get_screen_width() as u32,
raylib.get_screen_height() as u32,
)?,
jellyfish_animation_regular: FrameAnimationWrapper::new( jellyfish_animation_regular: FrameAnimationWrapper::new(
raylib.load_texture_from_image( raylib.load_texture_from_image(
&thread, &thread,
@ -240,7 +247,6 @@ impl GlobalResources {
6, 6,
2, 2,
), ),
}) })
} }
} }

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@ -1,11 +1,16 @@
use std::{fs::File, io::BufReader}; use std::{fs::File, io::BufReader};
use failure::Error;
use raylib::math::{Rectangle, Vector2}; use raylib::math::{Rectangle, Vector2};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use std::io::Read;
use failure::Error;
use crate::{entities::{enemy::{jellyfish::JellyFish, octopus::Octopus}, fish::FishEntity}, player::Player}; use crate::{
entities::{
enemy::{jellyfish::JellyFish, octopus::Octopus},
fish::FishEntity,
},
player::Player,
};
#[derive(Debug, Serialize, Deserialize, Clone)] #[derive(Debug, Serialize, Deserialize, Clone)]
pub struct World { pub struct World {
@ -23,7 +28,6 @@ pub struct World {
pub jellyfish: Vec<JellyFish>, pub jellyfish: Vec<JellyFish>,
pub octopus: Vec<Octopus>, pub octopus: Vec<Octopus>,
} }
impl World { impl World {
@ -40,7 +44,7 @@ impl World {
// Init colliders // Init colliders
result.colliders = Vec::new(); result.colliders = Vec::new();
for collider in colliders.iter(){ for collider in colliders.iter() {
result.colliders.push(Rectangle { result.colliders.push(Rectangle {
x: collider.x - (collider.width / 2.0), x: collider.x - (collider.width / 2.0),
y: collider.y - (collider.height / 2.0), y: collider.y - (collider.height / 2.0),
@ -67,7 +71,6 @@ impl World {
} }
} }
pub fn load_world_colliders(file: String) -> Result<Vec<Rectangle>, Error> { pub fn load_world_colliders(file: String) -> Result<Vec<Rectangle>, Error> {
// Load the file // Load the file
let file = File::open(file)?; let file = File::open(file)?;