fix fish render layer
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f9957f57ea
commit
81126975a1
@ -32,6 +32,7 @@ impl InGameScreen {
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&mut self,
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&mut self,
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context_2d: &mut RaylibMode2D<RaylibDrawHandle>,
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context_2d: &mut RaylibMode2D<RaylibDrawHandle>,
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game_core: &mut GameCore,
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game_core: &mut GameCore,
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dt: f64
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) {
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) {
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// Build source bounds
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// Build source bounds
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let source_bounds = Rectangle {
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let source_bounds = Rectangle {
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@ -50,6 +51,13 @@ impl InGameScreen {
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// Clear the background
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// Clear the background
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context_2d.draw_rectangle_rec(world_bounds, WATER);
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context_2d.draw_rectangle_rec(world_bounds, WATER);
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// Render fish
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let fish_clone = game_core.world.fish.clone();
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for fish in game_core.world.fish.iter_mut() {
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fish.update_position(&mut game_core.player, dt, &fish_clone);
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fish.render(context_2d);
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}
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// Render the world texture
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// Render the world texture
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context_2d.draw_texture_rec(
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context_2d.draw_texture_rec(
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&game_core.resources.cave_mid_layer,
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&game_core.resources.cave_mid_layer,
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@ -110,17 +118,12 @@ impl Screen for InGameScreen {
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let mut context_2d = draw_handle.begin_mode2D(game_core.master_camera);
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let mut context_2d = draw_handle.begin_mode2D(game_core.master_camera);
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// Render the world
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// Render the world
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self.render_world(&mut context_2d, game_core);
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self.render_world(&mut context_2d, game_core, dt);
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if game_core.show_simple_debug_info {
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if game_core.show_simple_debug_info {
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self.render_colliders(&mut context_2d, game_core);
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self.render_colliders(&mut context_2d, game_core);
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}
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}
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// Render entities
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// Render entities
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let fish_clone = game_core.world.fish.clone();
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for fish in game_core.world.fish.iter_mut() {
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fish.update_position(&mut game_core.player, dt, &fish_clone);
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fish.render(&mut context_2d);
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}
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for jellyfish in game_core.world.jellyfish.iter_mut() {
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for jellyfish in game_core.world.jellyfish.iter_mut() {
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jellyfish.handle_logic(&mut game_core.player, dt);
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jellyfish.handle_logic(&mut game_core.player, dt);
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jellyfish.render(&mut context_2d, &mut game_core.resources, dt);
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jellyfish.render(&mut context_2d, &mut game_core.resources, dt);
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