commit
a271875d73
@ -1,6 +1,6 @@
|
||||
<img src="./assets/img/logos/readme.png" width="100%">
|
||||
|
||||
# \[Game Name\]
|
||||
# Deep Breath
|
||||
|
||||
|
||||
[](https://github.com/Ewpratten/ludum-dare-48/actions/workflows/build.yml)
|
||||
@ -9,7 +9,11 @@
|
||||
[](https://www.rust-lang.org/)
|
||||
[](https://www.raylib.com/)
|
||||
|
||||
*\[Game Name\]* is a ...
|
||||
**Deep Breath** is an exploration game where you explore an underwater cave in hopes of finding your lost transponder. Items and upgrades can be acquired along the way to assist your search.
|
||||
|
||||
This game was written in [Rust](https://www.rust-lang.org/), on top of [Rust bindings](https://github.com/deltaphc/raylib-rs) to the [`raylib`](https://github.com/raysan5/raylib) graphics library. For most of the team, this has been our first big Rust project.
|
||||
|
||||
This has been our second game produced for Ludum Dare. Check out the first [here](https://ldjam.com/events/ludum-dare/46/micromanaged-mike).
|
||||
|
||||
## Development Resources
|
||||
|
||||
|
BIN
assets/img/logos/readme-54.png
Normal file
BIN
assets/img/logos/readme-54.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 32 KiB |
Binary file not shown.
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 36 KiB |
@ -34,8 +34,8 @@ impl Screen for MainMenuScreen {
|
||||
|
||||
// Render title
|
||||
draw_handle.draw_text(
|
||||
"ONE BREATH",
|
||||
(win_height / 2) - 80,
|
||||
"DEEP BREATH",
|
||||
(win_height / 2) - 100,
|
||||
win_width / 8,
|
||||
80,
|
||||
Color::BLACK,
|
||||
|
@ -23,7 +23,7 @@ const DEFAULT_WINDOW_DIMENSIONS: Vector2 = Vector2 {
|
||||
x: 1080.0,
|
||||
y: 720.0,
|
||||
};
|
||||
const WINDOW_TITLE: &str = r"One Breath";
|
||||
const WINDOW_TITLE: &str = r"Deep Breath";
|
||||
const MAX_FPS: u32 = 60;
|
||||
|
||||
fn main() {
|
||||
|
Reference in New Issue
Block a user