diff --git a/src/entities/fish.rs b/src/entities/fish.rs
index 7d994bc..452d9ed 100644
--- a/src/entities/fish.rs
+++ b/src/entities/fish.rs
@@ -1,7 +1,7 @@
 use rand::{Rng, prelude::ThreadRng};
 use raylib::prelude::*;
 
-use crate::{gamecore::GameCore, lib::utils::triangles::rotate_vector, player::Player};
+use crate::{gamecore::GameCore, lib::utils::triangles::rotate_vector, player::Player, world::World};
 
 const FISH_FOLLOW_PLAYER_DISTANCE: f32 = 30.0;
 const FISH_FOLLOW_PLAYER_SPEED: f32 = 1.8;
@@ -36,7 +36,7 @@ impl FishEntity {
         return output;
     }
 
-    pub fn handle_follow_player(&mut self, player: &Player, dt: f64) {
+    pub fn handle_follow_player(&mut self, player: &Player, dt: f64, other_fish: &Vec<FishEntity>) {
         // Distance and direction to player
         let dist_to_player = player.position - self.position;
         let dist_to_player_lin = self.position.distance_to(player.position);
@@ -86,9 +86,9 @@ impl FishEntity {
         self.direction = direction_to_player;
     }
 
-    pub fn update_position(&mut self, player: &mut Player, dt: f64) {
+    pub fn update_position(&mut self, player: &mut Player, dt: f64, other_fish: &Vec<FishEntity>) {
         if self.following_player {
-            self.handle_follow_player(player, dt);
+            self.handle_follow_player(player, dt, other_fish);
         } else {
             self.handle_free_movement(player, dt);
         }
diff --git a/src/logic/ingame/mod.rs b/src/logic/ingame/mod.rs
index f64c488..f584351 100644
--- a/src/logic/ingame/mod.rs
+++ b/src/logic/ingame/mod.rs
@@ -122,9 +122,9 @@ impl Screen for InGameScreen {
             self.render_colliders(&mut context_2d, game_core);
 
             // Render entities
-            let mut fish = &mut game_core.world.fish;
-            for fish in fish.iter_mut() {
-                fish.update_position(&mut game_core.player, dt);
+            let fish_clone = game_core.world.fish.clone();
+            for fish in game_core.world.fish.iter_mut() {
+                fish.update_position(&mut game_core.player, dt, &fish_clone);
                 fish.render(&mut context_2d);
             }
 
diff --git a/src/logic/pausemenu.rs b/src/logic/pausemenu.rs
index 64daf35..30c91f4 100644
--- a/src/logic/pausemenu.rs
+++ b/src/logic/pausemenu.rs
@@ -7,7 +7,7 @@ use crate::{
 
 use super::screen::Screen;
 
-const SCREEN_PANEL_SIZE: Vector2 = Vector2 { x: 300.0, y: 300.0 };
+const SCREEN_PANEL_SIZE: Vector2 = Vector2 { x: 300.0, y: 380.0 };
 
 pub struct PauseMenuScreen {}
 
@@ -118,6 +118,15 @@ impl Screen for PauseMenuScreen {
             }
         }
 
+        // Render credits
+        draw_handle.draw_text(
+            "Credits:\n\t- @ewpratten\n\t- @rsninja722\n\t- @wm-c\n\t- @catarinaburghi",
+            (win_width / 2) - (SCREEN_PANEL_SIZE.x as i32 / 2) + 10,
+            (win_height / 2) - (SCREEN_PANEL_SIZE.y as i32 / 2) + 120,
+            20,
+            Color::BLACK,
+        );
+
         // Close and quit buttons
         let bottom_left_button_dimensions = Rectangle {
             x: (win_width as f32 / 2.0) - (SCREEN_PANEL_SIZE.x / 2.0) + 5.0,