Merge pull request #37 from Ewpratten/assets

Assets
This commit is contained in:
Evan Pratten 2021-04-25 16:21:36 -04:00 committed by GitHub
commit b954e79287
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 198 additions and 16 deletions

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@ -1,4 +1,9 @@
use raylib::{math::Rectangle, prelude::RaylibDrawHandle, texture::Texture2D};
use raylib::{
color::Color,
math::{Rectangle, Vector2},
prelude::{RaylibDraw, RaylibDrawHandle},
texture::Texture2D,
};
use serde::{Deserialize, Serialize};
use crate::resources::GlobalResources;
@ -8,7 +13,12 @@ pub trait ItemBase {
fn get_level(&self) -> u8;
fn get_name(&self) -> String;
fn get_description(&self) -> String;
fn get_texture(&self, draw_handle: &RaylibDrawHandle, resources: &GlobalResources, dest: Rectangle);
fn get_texture(
&self,
draw_handle: &mut RaylibDrawHandle,
resources: &GlobalResources,
dest: Rectangle,
);
}
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
@ -59,8 +69,31 @@ impl ItemBase for StunGun {
return "Stun your enemies!\nJust don't point it at yourself.".to_string();
}
fn get_texture(&self, draw_handle: &RaylibDrawHandle, resources: &GlobalResources, dest: Rectangle) {
todo!()
fn get_texture(
&self,
draw_handle: &mut RaylibDrawHandle,
resources: &GlobalResources,
dest: Rectangle,
) {
let texture = match self.get_level() {
1 => (&resources.stun_gun_one),
2 => (&resources.stun_gun_two),
3 | _ => (&resources.stun_gun_three),
};
draw_handle.draw_texture_pro(
texture,
Rectangle {
x: 0.0,
y: 0.0,
width: texture.width as f32,
height: texture.height as f32,
},
dest,
Vector2 { x: 0.0, y: 0.0 },
0.0,
Color::WHITE,
);
}
fn get_level(&self) -> u8 {
self.level
@ -111,8 +144,31 @@ impl ItemBase for AirBag {
return "Its.. a bag.\nFilled with air. Duh".to_string();
}
fn get_texture(&self, draw_handle: &RaylibDrawHandle, resources: &GlobalResources, dest: Rectangle) {
todo!()
fn get_texture(
&self,
draw_handle: &mut RaylibDrawHandle,
resources: &GlobalResources,
dest: Rectangle,
) {
let texture = match self.get_level() {
1 => (&resources.air_one),
2 => (&resources.air_two),
3 | _ => (&resources.air_three),
};
draw_handle.draw_texture_pro(
texture,
Rectangle {
x: 0.0,
y: 0.0,
width: texture.width as f32,
height: texture.height as f32,
},
dest,
Vector2 { x: 0.0, y: 0.0 },
0.0,
Color::WHITE,
);
}
fn get_level(&self) -> u8 {
self.level
@ -163,8 +219,31 @@ impl ItemBase for Flashlight {
return "See better for longer".to_string();
}
fn get_texture(&self, draw_handle: &RaylibDrawHandle, resources: &GlobalResources, dest: Rectangle) {
todo!()
fn get_texture(
&self,
draw_handle: &mut RaylibDrawHandle,
resources: &GlobalResources,
dest: Rectangle,
) {
let texture = match self.get_level() {
1 => (&resources.flashlight_one),
2 => (&resources.flashlight_two),
3 | _ => (&resources.flashlight_three),
};
draw_handle.draw_texture_pro(
texture,
Rectangle {
x: 0.0,
y: 0.0,
width: texture.width as f32,
height: texture.height as f32,
},
dest,
Vector2 { x: 0.0, y: 0.0 },
0.0,
Color::WHITE,
);
}
fn get_level(&self) -> u8 {
self.level
@ -215,8 +294,31 @@ impl ItemBase for Flippers {
return "Swim faster, and look stupid\nat the same time!".to_string();
}
fn get_texture(&self, draw_handle: &RaylibDrawHandle, resources: &GlobalResources, dest: Rectangle) {
todo!()
fn get_texture(
&self,
draw_handle: &mut RaylibDrawHandle,
resources: &GlobalResources,
dest: Rectangle,
) {
let texture = match self.get_level() {
1 => (&resources.flippers_one),
2 => (&resources.flippers_two),
3 | _ => (&resources.flippers_three),
};
draw_handle.draw_texture_pro(
texture,
Rectangle {
x: 0.0,
y: 0.0,
width: texture.width as f32,
height: texture.height as f32,
},
dest,
Vector2 { x: 0.0, y: 0.0 },
0.0,
Color::WHITE,
);
}
fn get_level(&self) -> u8 {
self.level

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@ -151,15 +151,18 @@ pub fn render_shop(
draw_handle.draw_rectangle_rec(box_bounds, Color::WHITE);
draw_handle.draw_rectangle_lines_ex(box_bounds, 3, Color::BLACK);
// TODO: draw item sprite
draw_handle.draw_rectangle_v(
Vector2 {
hovered_item.get_texture(
draw_handle,
&game_core.resources,
Rectangle {
x: box_bounds.x + (box_bounds.width / 2.0) - 40.0,
y: box_bounds.y + 10.0,
},
Vector2 { x: 80.0, y: 80.0 },
Color::BLACK,
width: (80.0),
height: (80.0),
}
);
// Render item description
draw_handle.draw_text(

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@ -35,6 +35,25 @@ pub struct GlobalResources {
// Shop & items
pub shop_background: Texture2D,
pub flashlight_one: Texture2D,
pub flashlight_two: Texture2D,
pub flashlight_three: Texture2D,
pub stun_gun_one: Texture2D,
pub stun_gun_two: Texture2D,
pub stun_gun_three: Texture2D,
pub air_one: Texture2D,
pub air_two: Texture2D,
pub air_three: Texture2D,
pub flippers_one: Texture2D,
pub flippers_two: Texture2D,
pub flippers_three: Texture2D,
// Treasure
pub transponder: FrameAnimationWrapper,
}
impl GlobalResources {
@ -152,6 +171,64 @@ impl GlobalResources {
&thread,
&Image::load_image("./assets/img/map/shopHighRes.png")?,
)?,
flashlight_one: (raylib.load_texture_from_image(
&thread,
&Image::load_image("./assets/img/items/flashlight1.png")?,
)?),
flashlight_two: (raylib.load_texture_from_image(
&thread,
&Image::load_image("./assets/img/items/flashlight2.png")?,
)?),
flashlight_three: (raylib.load_texture_from_image(
&thread,
&Image::load_image("./assets/img/items/flashlight3.png")?,
)?),
stun_gun_one: (raylib.load_texture_from_image(
&thread,
&Image::load_image("./assets/img/items/stun1.png")?,
)?),
stun_gun_two: (raylib.load_texture_from_image(
&thread,
&Image::load_image("./assets/img/items/stun2.png")?,
)?),
stun_gun_three: (raylib.load_texture_from_image(
&thread,
&Image::load_image("./assets/img/items/stun3.png")?,
)?),
air_one: (raylib.load_texture_from_image(
&thread,
&Image::load_image("./assets/img/items/air1.png")?,
)?),
air_two: (raylib.load_texture_from_image(
&thread,
&Image::load_image("./assets/img/items/air2.png")?,
)?),
air_three: (raylib.load_texture_from_image(
&thread,
&Image::load_image("./assets/img/items/air3.png")?,
)?),
flippers_one: (raylib.load_texture_from_image(
&thread,
&Image::load_image("./assets/img/items/flippers1.png")?,
)?),
flippers_two: (raylib.load_texture_from_image(
&thread,
&Image::load_image("./assets/img/items/flippers2.png")?,
)?),
flippers_three: (raylib.load_texture_from_image(
&thread,
&Image::load_image("./assets/img/items/flippers3.png")?,
)?),
transponder: FrameAnimationWrapper::new(
raylib.load_texture_from_image(
&thread,
&Image::load_image("./assets/img/map/transponder.png")?,
)?,
Vector2 { x: 10.0, y: 20.0 },
6,
1,
),
})
}
}