commit
c207966b75
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assets/img/map/fish.aseprite
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assets/img/map/fish.aseprite
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26
assets/img/map/fish.json
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26
assets/img/map/fish.json
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assets/img/map/fish.png
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assets/img/map/fish.png
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After Width: | Height: | Size: 2.0 KiB |
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assets/img/map/fishIdle.aseprite
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assets/img/map/fishIdle.aseprite
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assets/img/map/fishStill.json
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assets/img/map/fishStill.json
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"duration": 100
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},
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"rotated": false,
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"sourceSize": { "w": 13, "h": 9 },
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"duration": 100
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}
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},
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"meta": {
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"app": "http://www.aseprite.org/",
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"version": "1.2.27-x64",
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"image": "fishIdle.png",
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"format": "RGBA8888",
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"size": { "w": 182, "h": 9 },
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"scale": "1",
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"frameTags": [
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],
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"layers": [
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{ "name": "Layer 1", "opacity": 255, "blendMode": "normal" }
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],
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"slices": [
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]
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}
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}
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BIN
assets/img/map/fishStill.png
Normal file
BIN
assets/img/map/fishStill.png
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Binary file not shown.
After Width: | Height: | Size: 2.0 KiB |
@ -2,7 +2,11 @@ use rand::{prelude::ThreadRng, Rng};
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use raylib::prelude::*;
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use crate::{
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gamecore::GameCore, lib::utils::triangles::rotate_vector, player::Player, world::World,
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gamecore::{self, GameCore},
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lib::utils::triangles::rotate_vector,
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player::Player,
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resources::GlobalResources,
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world::World,
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};
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const FISH_FOLLOW_PLAYER_DISTANCE: f32 = 30.0;
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@ -25,9 +29,11 @@ pub struct FishEntity {
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direction: Vector2,
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velocity: Vector2,
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pub following_player: bool,
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current_frame: u8,
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animation_counter: u32,
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size: Vector2,
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color: u8,
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rng: ThreadRng,
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color: Color,
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}
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impl FishEntity {
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@ -35,16 +41,16 @@ impl FishEntity {
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let mut rng = rand::thread_rng();
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Self {
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position: position,
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direction: Vector2::zero(),
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direction: Vector2 {
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x: rng.gen_range(0.0..1.0),
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y: rng.gen_range(0.0..1.0),
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},
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velocity: Vector2::zero(),
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following_player: false,
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animation_counter: 0,
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current_frame: 0,
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size: Vector2 { x: 5.0, y: 8.0 },
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color: Color {
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r: rng.gen_range(128..225),
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g: rng.gen_range(128..225),
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b: rng.gen_range(128..225),
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a: 140,
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},
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color: rng.gen_range(0..6),
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rng,
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}
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}
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@ -138,21 +144,17 @@ impl FishEntity {
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// Distance and direction to player
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let dist_to_player = player.position - self.position;
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let dist_to_player_lin = self.position.distance_to(player.position);
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let mut direction_to_player = dist_to_player;
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direction_to_player.normalize();
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// Handle player picking up fish
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if player.position.distance_to(self.position).abs() <= player.size.y * 2.2 {
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self.following_player = true;
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self.velocity = self.direction.normalized();
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self.current_frame = 0;
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self.animation_counter = 0;
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// Add currency to the player
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player.coins += 1;
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}
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// Look at the player;
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self.position = self.position;
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self.direction = direction_to_player;
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}
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pub fn update_position(&mut self, player: &mut Player, dt: f64, other_fish: &Vec<FishEntity>) {
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@ -163,40 +165,45 @@ impl FishEntity {
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}
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}
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pub fn render(&self, context_2d: &mut RaylibMode2D<RaylibDrawHandle>) {
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pub fn render(
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&mut self,
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context_2d: &mut RaylibMode2D<RaylibDrawHandle>,
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resources: &mut GlobalResources,
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) {
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// Direction
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let direction =
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Vector2::zero().angle_to(self.direction.normalized()) + (90.0 as f32).to_radians();
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let direction = (Vector2::zero().angle_to(self.direction.normalized())).to_degrees();
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// Get the corners of the fish
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let fish_front = rotate_vector(
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Vector2 {
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x: 0.0,
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y: (self.size.y / 2.0) * -1.0,
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},
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direction,
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);
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let fish_bl = rotate_vector(
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Vector2 {
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x: (self.size.x / 2.0) * -1.0,
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y: (self.size.y / 2.0),
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},
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direction,
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);
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let fish_br = rotate_vector(
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Vector2 {
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x: (self.size.x / 2.0),
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y: (self.size.y / 2.0),
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},
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direction,
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);
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self.animation_counter += 1;
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// Draw the fish as a triangle with rotation
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context_2d.draw_triangle(
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self.position + fish_front,
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self.position + fish_bl,
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self.position + fish_br,
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self.color,
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);
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// swimming
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if self.following_player {
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if self.animation_counter % 3 == 0 {
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self.current_frame += 1;
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if self.current_frame == 8 {
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self.current_frame = 0;
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}
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}
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resources.fish_animation_swim.draw_frame(
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context_2d,
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self.position,
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direction,
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(self.current_frame + self.color * 9) as u32,
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);
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// idle
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} else {
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if self.animation_counter % 10 == 0 {
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if self.current_frame == 0 {
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self.current_frame = 1;
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} else {
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self.current_frame = 0;
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}
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}
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resources.fish_animation_idle.draw_frame(
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context_2d,
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self.position,
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direction,
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(self.current_frame + self.color * 2) as u32,
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);
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}
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}
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}
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@ -62,7 +62,7 @@ impl InGameScreen {
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let fish_clone = game_core.world.fish.clone();
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for fish in game_core.world.fish.iter_mut() {
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fish.update_position(&mut game_core.player, dt, &fish_clone);
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fish.render(context_2d);
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fish.render(context_2d, &mut game_core.resources);
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}
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// Render the world texture
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@ -17,6 +17,10 @@ pub struct GlobalResources {
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pub player_animation_boost_charge: FrameAnimationWrapper,
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pub player_animation_boost: FrameAnimationWrapper,
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pub player_animation_stunned: FrameAnimationWrapper,
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// Fish
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pub fish_animation_idle: FrameAnimationWrapper,
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pub fish_animation_swim: FrameAnimationWrapper,
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// Cave
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pub cave_mid_layer: Texture2D,
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@ -80,6 +84,24 @@ impl GlobalResources {
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4,
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100 / 8,
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),
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fish_animation_idle: FrameAnimationWrapper::new(
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raylib.load_texture_from_image(
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&thread,
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&Image::load_image("./assets/img/map/fishStill.png")?,
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)?,
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Vector2 { x: 13.0, y: 9.0 },
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14,
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30,
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),
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fish_animation_swim: FrameAnimationWrapper::new(
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raylib.load_texture_from_image(
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&thread,
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&Image::load_image("./assets/img/map/fish.png")?,
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)?,
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Vector2 { x: 13.0, y: 9.0 },
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63,
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30,
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),
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cave_mid_layer: raylib.load_texture_from_image(
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&thread,
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&Image::load_image("./assets/img/map/cave.png")?,
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|
Reference in New Issue
Block a user