Fixing collider Issue
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@ -131,15 +131,14 @@ pub fn update_player_movement(
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if raw_movement_direction.distance_to(Vector2::zero()) > game_core.player.size.y / 2.0 {
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game_core.player.is_moving = true;
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//game_core.player.position += player_real_movement;
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if game_core.player.collides_with_rec(collider){
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game_core.player.position - player_real_movement;
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game_core.player.is_moving = true;
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}
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// Check for any collisions
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for collider in game_core.world.colliders.iter() {
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if game_core.player.collides_with_rec(collider) {
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game_core.player.is_moving = false;
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if game_core.player.collides_with_rec(collider) {
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game_core.player.position - player_real_movement;
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game_core.player.is_moving = true;
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break;
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}
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}
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