added item assests
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4073923edf
commit
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122
src/items.rs
122
src/items.rs
@ -1,4 +1,9 @@
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use raylib::{math::Rectangle, prelude::RaylibDrawHandle, texture::Texture2D};
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use raylib::{
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color::Color,
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math::{Rectangle, Vector2},
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prelude::{RaylibDraw, RaylibDrawHandle},
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texture::Texture2D,
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};
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use serde::{Deserialize, Serialize};
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use crate::resources::GlobalResources;
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@ -8,7 +13,12 @@ pub trait ItemBase {
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fn get_level(&self) -> u8;
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fn get_name(&self) -> String;
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fn get_description(&self) -> String;
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fn get_texture(&self, draw_handle: &RaylibDrawHandle, resources: &GlobalResources, dest: Rectangle);
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fn get_texture(
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&self,
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draw_handle: &mut RaylibDrawHandle,
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resources: &GlobalResources,
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dest: Rectangle,
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);
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}
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#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
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@ -59,8 +69,31 @@ impl ItemBase for StunGun {
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return "Stun your enemies!\nJust don't point it at yourself.".to_string();
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}
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fn get_texture(&self, draw_handle: &RaylibDrawHandle, resources: &GlobalResources, dest: Rectangle) {
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todo!()
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fn get_texture(
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&self,
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draw_handle: &mut RaylibDrawHandle,
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resources: &GlobalResources,
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dest: Rectangle,
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) {
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let texture = match self.get_level() {
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1 => (&resources.stun_gun_one),
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2 => (&resources.stun_gun_two),
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3 | _ => (&resources.stun_gun_three),
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};
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draw_handle.draw_texture_pro(
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texture,
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Rectangle {
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x: 0.0,
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y: 0.0,
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width: texture.width as f32,
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height: texture.height as f32,
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},
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dest,
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Vector2 { x: 0.0, y: 0.0 },
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0.0,
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Color::WHITE,
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);
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}
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fn get_level(&self) -> u8 {
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self.level
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@ -111,8 +144,31 @@ impl ItemBase for AirBag {
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return "Its.. a bag.\nFilled with air. Duh".to_string();
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}
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fn get_texture(&self, draw_handle: &RaylibDrawHandle, resources: &GlobalResources, dest: Rectangle) {
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todo!()
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fn get_texture(
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&self,
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draw_handle: &mut RaylibDrawHandle,
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resources: &GlobalResources,
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dest: Rectangle,
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) {
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let texture = match self.get_level() {
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1 => (&resources.air_one),
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2 => (&resources.air_two),
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3 | _ => (&resources.air_three),
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};
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draw_handle.draw_texture_pro(
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texture,
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Rectangle {
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x: 0.0,
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y: 0.0,
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width: texture.width as f32,
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height: texture.height as f32,
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},
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dest,
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Vector2 { x: 0.0, y: 0.0 },
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0.0,
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Color::WHITE,
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);
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}
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fn get_level(&self) -> u8 {
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self.level
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@ -163,8 +219,31 @@ impl ItemBase for Flashlight {
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return "See better for longer".to_string();
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}
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fn get_texture(&self, draw_handle: &RaylibDrawHandle, resources: &GlobalResources, dest: Rectangle) {
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todo!()
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fn get_texture(
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&self,
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draw_handle: &mut RaylibDrawHandle,
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resources: &GlobalResources,
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dest: Rectangle,
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) {
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let texture = match self.get_level() {
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1 => (&resources.flashlight_one),
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2 => (&resources.flashlight_two),
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3 | _ => (&resources.flashlight_three),
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};
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draw_handle.draw_texture_pro(
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texture,
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Rectangle {
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x: 0.0,
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y: 0.0,
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width: texture.width as f32,
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height: texture.height as f32,
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},
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dest,
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Vector2 { x: 0.0, y: 0.0 },
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0.0,
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Color::WHITE,
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);
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}
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fn get_level(&self) -> u8 {
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self.level
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@ -215,8 +294,31 @@ impl ItemBase for Flippers {
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return "Swim faster, and look stupid\nat the same time!".to_string();
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}
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fn get_texture(&self, draw_handle: &RaylibDrawHandle, resources: &GlobalResources, dest: Rectangle) {
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todo!()
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fn get_texture(
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&self,
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draw_handle: &mut RaylibDrawHandle,
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resources: &GlobalResources,
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dest: Rectangle,
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) {
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let texture = match self.get_level() {
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1 => (&resources.flippers_one),
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2 => (&resources.flippers_two),
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3 | _ => (&resources.flippers_three),
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};
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draw_handle.draw_texture_pro(
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texture,
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Rectangle {
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x: 0.0,
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y: 0.0,
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width: texture.width as f32,
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height: texture.height as f32,
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},
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dest,
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Vector2 { x: 0.0, y: 0.0 },
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0.0,
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Color::WHITE,
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);
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}
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fn get_level(&self) -> u8 {
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self.level
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@ -151,15 +151,18 @@ pub fn render_shop(
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draw_handle.draw_rectangle_rec(box_bounds, Color::WHITE);
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draw_handle.draw_rectangle_lines_ex(box_bounds, 3, Color::BLACK);
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// TODO: draw item sprite
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draw_handle.draw_rectangle_v(
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Vector2 {
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hovered_item.get_texture(
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draw_handle,
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&game_core.resources,
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Rectangle {
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x: box_bounds.x + (box_bounds.width / 2.0) - 40.0,
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y: box_bounds.y + 10.0,
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},
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Vector2 { x: 80.0, y: 80.0 },
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Color::BLACK,
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width: (80.0),
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height: (80.0),
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}
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);
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// Render item description
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draw_handle.draw_text(
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