forgot comments

This commit is contained in:
rsninja722 2021-04-24 00:09:36 -04:00
parent 1c34ba9058
commit e5a5fb86dc

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@ -44,13 +44,16 @@ impl InGameScreen {
normalized_movement_direction.normalize();
let tau: f32 = PI as f32 * 2.0;
// get angles as floats
let mut player_angle: f32 = Vector2::zero().angle_to(game_core.player.direction);
let mut desired_angle: f32 = Vector2::zero().angle_to(normalized_movement_direction);
// make angle positive
if desired_angle < 0.0 {
desired_angle += tau;
}
// turn towards mouse at turn speed
if player_angle % tau > desired_angle {
if (player_angle % tau) - desired_angle > PI as f32 {
player_angle += TURN_SPEED;
@ -65,6 +68,7 @@ impl InGameScreen {
}
}
// snap to mouse if close enough
if f32::abs(player_angle - desired_angle) < (TURN_SPEED * 1.1) {
player_angle = desired_angle;
}
@ -75,7 +79,7 @@ impl InGameScreen {
player_angle += tau;
}
// set angle
game_core.player.direction = Vector2::new(f32::cos(player_angle), f32::sin(player_angle));
// In the case the player is in "null", just jump the camera to them