fix transponder positioning

This commit is contained in:
Evan Pratten 2021-04-25 16:48:55 -04:00
parent 2014ad42c8
commit e759e0ddbe
2 changed files with 15 additions and 16 deletions

View File

@ -1,7 +1,7 @@
{
"end_position": {
"x": 350.0,
"y": 2100.0
"y": 2050.0
},
"player_spawn": {
"x": 220.0,

View File

@ -179,11 +179,9 @@ impl Screen for InGameScreen {
{
let mut context_2d = draw_handle.begin_mode2D(game_core.master_camera);
// Clear frame
context_2d.clear_background(Color::BLACK);
// Render the world
self.render_world(&mut context_2d, game_core, dt);
if game_core.show_simple_debug_info {
@ -210,16 +208,12 @@ impl Screen for InGameScreen {
);
}
// Render transponder
game_core.resources.transponder.draw(&mut context_2d, game_core.world.end_position + Vector2::new(0.0, -50.0), 0.0);
// Render transponder
game_core.resources.transponder.draw(
&mut context_2d,
game_core.world.end_position,
0.0,
);
// Render Player
game_core
@ -261,9 +255,14 @@ impl Screen for InGameScreen {
return Some(GameState::GameEnd);
}
if game_core.world.end_position.distance_to(game_core.player.position) <= 70.0{
return Some(GameState::WinGame);
}
if game_core
.world
.end_position
.distance_to(game_core.player.position)
<= 70.0
{
return Some(GameState::WinGame);
}
return None;
}