diff --git a/README.md b/README.md index 6e8e4c7..fc9ba6d 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ -# \[Game Name\] +# Deep Breath [![Build](https://github.com/Ewpratten/ludum-dare-48/actions/workflows/build.yml/badge.svg)](https://github.com/Ewpratten/ludum-dare-48/actions/workflows/build.yml) @@ -9,7 +9,9 @@ [![Rust 1.51](https://img.shields.io/badge/Rust-1.51-orange)](https://www.rust-lang.org/) [![Made with Raylib](https://img.shields.io/badge/Made%20With-raylib-blue)](https://www.raylib.com/) -*\[Game Name\]* is a ... +**Deep Breath** is an exploration game where you explore an underwater cave in hopes of finding your lost transponder. Items and upgrades can be acquired along the way to assist your search. + +This game was written in [Rust](https://www.rust-lang.org/), on top of **[@raysan5](https://github.com/raysan5/)**'s [`raylib`](https://github.com/raysan5/raylib) graphics library. For most of our team, this has been our first big Rust project. ## Development Resources diff --git a/src/logic/mainmenu.rs b/src/logic/mainmenu.rs index 421105c..475e9bc 100644 --- a/src/logic/mainmenu.rs +++ b/src/logic/mainmenu.rs @@ -34,8 +34,8 @@ impl Screen for MainMenuScreen { // Render title draw_handle.draw_text( - "ONE BREATH", - (win_height / 2) - 80, + "DEEP BREATH", + (win_height / 2) - 100, win_width / 8, 80, Color::BLACK, diff --git a/src/main.rs b/src/main.rs index cbf7e65..27cabe3 100644 --- a/src/main.rs +++ b/src/main.rs @@ -23,7 +23,7 @@ const DEFAULT_WINDOW_DIMENSIONS: Vector2 = Vector2 { x: 1080.0, y: 720.0, }; -const WINDOW_TITLE: &str = r"One Breath"; +const WINDOW_TITLE: &str = r"Deep Breath"; const MAX_FPS: u32 = 60; fn main() {