diff --git a/src/logic/ingame/playerlogic.rs b/src/logic/ingame/playerlogic.rs index 99d7a65..56e7d81 100644 --- a/src/logic/ingame/playerlogic.rs +++ b/src/logic/ingame/playerlogic.rs @@ -130,7 +130,7 @@ pub fn update_player_movement( let player_real_movement = game_core.player.direction * speed_multiplier; if raw_movement_direction.distance_to(Vector2::zero()) > game_core.player.size.y / 2.0 { game_core.player.is_moving = true; - //game_core.player.position += player_real_movement; + game_core.player.position += player_real_movement; // Check for any collisions