templating
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[package]
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name = "pink-man-swim"
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name = "ldgame"
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version = "0.1.0"
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authors = ["Evan Pratten <ewpratten@gmail.com>"]
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edition = "2018"
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<img src="./assets/img/logos/readme.png" width="100%">
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# Pink Man Swim
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# \[Game Name\]
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[](https://github.com/Ewpratten/ludum-dare-48/actions/workflows/build.yml)
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[](https://www.rust-lang.org/)
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[](https://www.raylib.com/)
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*\[Game Name\]* is a ...
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## Development Resources
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Documentation:
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# Make a uni-bundle
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echo "Creating a fat bundle for all platforms"
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rm -rf ./bundle/release
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rm -rf ./bundle/pink-man-swim.zip
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rm -rf ./bundle/ldgame.zip
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mkdir -p ./bundle/release
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cp -r ./assets ./bundle/release
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cp ./bundle/linux/release/pink-man-swim ./bundle/release/pink-man-swim
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cp ./bundle/windows/release/pink-man-swim.exe ./bundle/release/pink-man-swim.exe
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cp ./bundle/linux/release/ldgame ./bundle/release/ldgame
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cp ./bundle/windows/release/ldgame.exe ./bundle/release/ldgame.exe
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cd ./bundle/release
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zip -r ../pink-man-swim.zip ./
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zip -r ../ldgame.zip ./
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mkdir -p ./bundle/linux/release
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echo "Copying binary"
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cp ./target/x86_64-unknown-linux-gnu/release/pink-man-swim ./bundle/linux/release
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cp ./target/x86_64-unknown-linux-gnu/release/ldgame ./bundle/linux/release
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echo "Copying assets"
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cp -r ./assets ./bundle/linux/release
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mkdir -p ./bundle/windows/release
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echo "Copying binary"
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cp ./target/x86_64-pc-windows-gnu/release/pink-man-swim.exe ./bundle/windows/release
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cp ./target/x86_64-pc-windows-gnu/release/ldgame.exe ./bundle/windows/release
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echo "Copying assets"
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cp -r ./assets ./bundle/windows/release
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