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ludum-dare-48/src/items.rs
2021-04-24 22:52:40 -04:00

162 lines
2.9 KiB
Rust

use serde::{Deserialize, Serialize};
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
pub struct StunGun {
pub range: f32,
pub duration: f64,
}
impl StunGun {
pub fn lvl1() -> Self {
Self {
range: 30.0,
duration: 0.5,
}
}
pub fn lvl2() -> Self {
Self {
range: 60.0,
duration: 0.75,
}
}
pub fn lvl3() -> Self {
Self {
range: 80.0,
duration: 1.0,
}
}
}
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
pub struct AirBag{
extra_oxygen: u32,
}
impl AirBag {
pub fn lvl1() -> Self {
Self {
extra_oxygen: 15,
}
}
pub fn lvl2() -> Self {
Self {
extra_oxygen: 30,
}
}
pub fn lvl3() -> Self {
Self {
extra_oxygen: 45,
}
}
}
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
pub struct Flashlight{
power_level: f32,
}
impl Flashlight{
pub fn lvl1() -> Self {
Self {
power_level: 0.25,
}
}
pub fn lvl2() -> Self {
Self {
power_level: 0.5,
}
}
pub fn lvl3() -> Self {
Self {
power_level: 1.0,
}
}
}
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
pub struct Flippers {
pub speed_increase: f32,
}
impl Flippers {
pub fn lvl1() -> Self {
Self {
speed_increase: 1.2
}
}
pub fn lvl2() -> Self {
Self {
speed_increase: 1.5
}
}
pub fn lvl3() -> Self {
Self {
speed_increase: 1.8
}
}
}
#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
#[serde(tag = "t", content = "c")]
pub enum ShopItems {
StunGun(u8, u8, String),
AirBag(u8, u8, String),
Flashlight(u8, u8, String),
Flippers(u8, u8, String)
}
impl ShopItems{
pub fn get_inital_items() -> [ShopItems; 4]{
[ShopItems::StunGun(0, 5, String::from("Stun Gun")), ShopItems::AirBag(0, 5, String::from("Air Bag")),
ShopItems::Flashlight(0, 5, String::from("Flash Light")), ShopItems::Flippers(0, 5, String::from("Flippers"))]
}
pub fn get_level(item: &ShopItems) -> u8{
match item {
ShopItems::StunGun(x, _, _) => *x,
ShopItems::AirBag(x, _, _) => *x,
ShopItems::Flashlight(x, _, _) => *x,
ShopItems::Flippers(x, _, _) => *x
}
}
pub fn get_cost(item: &ShopItems) -> u8{
match item {
ShopItems::StunGun(_, x, _) => *x,
ShopItems::AirBag(_, x, _) => *x,
ShopItems::Flashlight(_, x, _) => *x,
ShopItems::Flippers(_, x, _) => *x
}
}
pub fn get_name(item: &ShopItems) -> String{
match item {
ShopItems::StunGun(_, _, x) => x.to_string(),
ShopItems::AirBag(_, _, x) => x.to_string(),
ShopItems::Flashlight(_, _, x) => x.to_string(),
ShopItems::Flippers(_, _, x) => x.to_string()
}
}
}