Merge pull request #39 from Ewpratten/next_level_screen
created next level screen
This commit is contained in:
commit
0c96c1ac35
@ -3,7 +3,8 @@ use self::{
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fsm_error_screen::FsmErrorScreen,
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fsm_error_screen::FsmErrorScreen,
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ingame_scene::{level::loader::load_all_levels, InGameScreen},
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ingame_scene::{level::loader::load_all_levels, InGameScreen},
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main_menu_screen::MainMenuScreen, options_screen::OptionsScreen, how_to_play_screen::HowToPlayScreen,
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main_menu_screen::MainMenuScreen, options_screen::OptionsScreen, how_to_play_screen::HowToPlayScreen,
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death_screen::DeathScreen, win_screen::WinScreen
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death_screen::DeathScreen, win_screen::WinScreen,
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next_level_screen::NextLevelScreen
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};
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};
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use crate::{
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use crate::{
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context::GameContext,
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context::GameContext,
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@ -23,6 +24,7 @@ pub mod options_screen;
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pub mod pause_screen;
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pub mod pause_screen;
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pub mod death_screen;
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pub mod death_screen;
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pub mod win_screen;
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pub mod win_screen;
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pub mod next_level_screen;
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/// Defines all scenes
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/// Defines all scenes
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default, Hash)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default, Hash)]
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@ -36,6 +38,7 @@ pub enum Scenes {
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PauseScreen,
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PauseScreen,
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DeathScreen,
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DeathScreen,
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WinScreen,
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WinScreen,
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NextLevelScreen,
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}
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}
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/// Contains any possible errors thrown while rendering
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/// Contains any possible errors thrown while rendering
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@ -74,6 +77,7 @@ pub fn build_screen_state_machine(
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)?;
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)?;
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machine.add_action(Scenes::DeathScreen, DeathScreen::new())?;
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machine.add_action(Scenes::DeathScreen, DeathScreen::new())?;
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machine.add_action(Scenes::WinScreen, WinScreen::new())?;
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machine.add_action(Scenes::WinScreen, WinScreen::new())?;
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machine.add_action(Scenes::NextLevelScreen, NextLevelScreen::new())?;
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Ok(machine)
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Ok(machine)
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}
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}
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126
game/src/scenes/next_level_screen.rs
Normal file
126
game/src/scenes/next_level_screen.rs
Normal file
@ -0,0 +1,126 @@
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use std::ops::{Div, Sub};
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use chrono::{DateTime, Utc};
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use dirty_fsm::{Action, ActionFlag};
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use pkg_version::pkg_version_major;
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use raylib::prelude::*;
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use crate::{
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context::GameContext,
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utilities::{
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datastore::{load_texture_from_internal_data, ResourceLoadError},
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game_version::get_version_string,
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math::interpolate_exp,
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non_ref_raylib::HackedRaylibHandle,
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render_layer::ScreenSpaceRender,
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},
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GameConfig,
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};
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use super::{Scenes, ScreenError};
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use tracing::{debug, info, trace};
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#[derive(Debug)]
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pub struct NextLevelScreen {
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is_next_pressed: bool,
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}
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impl NextLevelScreen {
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/// Construct a new `NextLevelScreen`
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pub fn new() -> Self {
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Self {
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is_next_pressed: false,
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}
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}
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}
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impl Action<Scenes, ScreenError, GameContext> for NextLevelScreen {
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fn on_register(&mut self) -> Result<(), ScreenError> {
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debug!("Registered");
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Ok(())
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}
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fn on_first_run(&mut self, _context: &GameContext) -> Result<(), ScreenError> {
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debug!("Running NextLevelScreen for the first time");
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Ok(())
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}
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fn execute(
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&mut self,
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_delta: &chrono::Duration,
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context: &GameContext,
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) -> Result<dirty_fsm::ActionFlag<Scenes>, ScreenError> {
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trace!("execute() called on NextLevelScreen");
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self.render_screen_space(&mut context.renderer.borrow_mut(), &context.config);
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if self.is_next_pressed {
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Ok(ActionFlag::SwitchState(Scenes::InGameScene))
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} else {
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Ok(ActionFlag::Continue)
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}
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}
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fn on_finish(&mut self, _interrupted: bool) -> Result<(), ScreenError> {
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debug!("Finished NextLevelScreen");
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self.is_next_pressed = false;
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Ok(())
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}
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}
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impl ScreenSpaceRender for NextLevelScreen {
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fn render_screen_space(
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&mut self,
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raylib: &mut crate::utilities::non_ref_raylib::HackedRaylibHandle,
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config: &GameConfig,
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) {
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let screen_size = raylib.get_screen_size();
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// Render the background
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raylib.clear_background(Color::BLACK);
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raylib.draw_rectangle_lines(
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0,
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0,
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screen_size.x as i32,
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screen_size.y as i32,
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config.colors.white,
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);
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let screen_size = raylib.get_screen_size();
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//Mouse Position
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let mouse_position: Vector2 = raylib.get_mouse_position();
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let mouse_pressed: bool = raylib.is_mouse_button_pressed(MouseButton::MOUSE_LEFT_BUTTON);
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//Render the title
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raylib.draw_rgb_split_text(
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Vector2::new(80.0, screen_size.y / 2.0 - 100.0),
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"LEVEL COMPLETE",
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50,
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true,
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Color::WHITE,
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);
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//Time
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raylib.draw_rgb_split_text(
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Vector2::new(80.0, screen_size.y / 2.0 - 40.0),
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"YOUR TIME: ",
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20,
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false,
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Color::WHITE,
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);
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//Next Level
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let hovering_next_button = Rectangle::new(80.0, screen_size.y as f32 / 2.0 + 50.0, 200.0, 40.0)
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.check_collision_point_rec(mouse_position);
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raylib.draw_rgb_split_text(
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Vector2::new(80.0, screen_size.y / 2.0 + 50.0),
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">> Next Level",
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25,
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hovering_next_button,
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Color::WHITE,
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);
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self.is_next_pressed = hovering_next_button && mouse_pressed;
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}
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}
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