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|
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|
||||||
|
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|
||||||
|
</data>
|
||||||
|
</layer>
|
||||||
|
<layer id="3" name="Disappearing" width="180" height="12">
|
||||||
|
<data encoding="csv">
|
||||||
|
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|
||||||
|
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|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||||
|
</data>
|
||||||
|
</layer>
|
||||||
|
</map>
|
@ -40,13 +40,13 @@ impl MainCharacter {
|
|||||||
movement_force: Vector2::zero(),
|
movement_force: Vector2::zero(),
|
||||||
velocity: Vector2::zero(),
|
velocity: Vector2::zero(),
|
||||||
base_velocity: Vector2::new(0.0, GRAVITY_PPS),
|
base_velocity: Vector2::new(0.0, GRAVITY_PPS),
|
||||||
size: Vector2::new(60.0, 100.0),
|
size: Vector2::new(85.0, 100.0),
|
||||||
sprite_sheet: AnimatedSpriteSheet::new(
|
sprite_sheet: AnimatedSpriteSheet::new(
|
||||||
sprite_sheet,
|
sprite_sheet,
|
||||||
Vector2::new(300.0, 300.0),
|
Vector2::new(258.0, 277.0),
|
||||||
3,
|
4,
|
||||||
8,
|
15,
|
||||||
6,
|
0,
|
||||||
),
|
),
|
||||||
current_state: CharacterState::default(),
|
current_state: CharacterState::default(),
|
||||||
state_set_timestamp: Utc::now(),
|
state_set_timestamp: Utc::now(),
|
||||||
|
@ -22,7 +22,7 @@ pub fn render_character_in_camera_space(
|
|||||||
|
|
||||||
// Calculate the frame ID to render
|
// Calculate the frame ID to render
|
||||||
let frame_id = match player.current_state {
|
let frame_id = match player.current_state {
|
||||||
crate::character::CharacterState::Jumping => 4,
|
crate::character::CharacterState::Jumping => 6,
|
||||||
_ => (frames_since_state_change % player.sprite_sheet.sprite_count as f32).floor() as usize,
|
_ => (frames_since_state_change % player.sprite_sheet.sprite_count as f32).floor() as usize,
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -35,7 +35,7 @@ pub fn render_character_in_camera_space(
|
|||||||
raylib,
|
raylib,
|
||||||
player
|
player
|
||||||
.position
|
.position
|
||||||
.sub(Vector2::new(player.size.y, player.size.y).div(4.0)),
|
.sub(Vector2::new(player.size.y, player.size.y).div(3.0)),
|
||||||
Some(Vector2::new(player.size.y, player.size.y)),
|
Some(Vector2::new(player.size.y, player.size.y)),
|
||||||
Some(frame_id),
|
Some(frame_id),
|
||||||
);
|
);
|
||||||
|
@ -27,7 +27,8 @@ pub struct MainMenuScreen {
|
|||||||
is_htp_pressed: bool, //Is how to play button pressed
|
is_htp_pressed: bool, //Is how to play button pressed
|
||||||
is_options_pressed: bool, //Is options button pressed
|
is_options_pressed: bool, //Is options button pressed
|
||||||
is_quit_pressed: bool, //Is quit button pressed
|
is_quit_pressed: bool, //Is quit button pressed
|
||||||
level_times: Option<Vec<(usize, (usize, i64))>>
|
level_times: Option<Vec<(usize, (usize, i64))>>,
|
||||||
|
counter: i32,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl MainMenuScreen {
|
impl MainMenuScreen {
|
||||||
@ -38,7 +39,8 @@ impl MainMenuScreen {
|
|||||||
is_htp_pressed: false,
|
is_htp_pressed: false,
|
||||||
is_options_pressed: false,
|
is_options_pressed: false,
|
||||||
is_quit_pressed: false,
|
is_quit_pressed: false,
|
||||||
level_times: None
|
level_times: None,
|
||||||
|
counter: 0,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -72,6 +74,7 @@ impl Action<Scenes, ScreenError, GameContext> for MainMenuScreen {
|
|||||||
trace!("execute() called on MainMenuScreen");
|
trace!("execute() called on MainMenuScreen");
|
||||||
self.render_screen_space(&mut context.renderer.borrow_mut(), &context.config);
|
self.render_screen_space(&mut context.renderer.borrow_mut(), &context.config);
|
||||||
|
|
||||||
|
self.counter += 1;
|
||||||
|
|
||||||
self.level_times = Some(context.player_progress.level_best_times.iter().map(|x| (*x.0, *x.1)).collect::<Vec<(_,_)>>().iter().map(|x| *x).enumerate().collect());
|
self.level_times = Some(context.player_progress.level_best_times.iter().map(|x| (*x.0, *x.1)).collect::<Vec<(_,_)>>().iter().map(|x| *x).enumerate().collect());
|
||||||
|
|
||||||
@ -111,6 +114,7 @@ impl Action<Scenes, ScreenError, GameContext> for MainMenuScreen {
|
|||||||
self.is_htp_pressed = false;
|
self.is_htp_pressed = false;
|
||||||
self.is_options_pressed = false;
|
self.is_options_pressed = false;
|
||||||
self.is_quit_pressed = false;
|
self.is_quit_pressed = false;
|
||||||
|
self.counter = 0;
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -178,13 +182,29 @@ impl ScreenSpaceRender for MainMenuScreen {
|
|||||||
);
|
);
|
||||||
|
|
||||||
// Render the title
|
// Render the title
|
||||||
raylib.draw_rgb_split_text(
|
let timer: i32 = get_random_value(50, 400);
|
||||||
Vector2::new(37.0, 80.0),
|
if self.counter > timer {
|
||||||
&format!("[{}]", config.name),
|
raylib.draw_rgb_split_text(
|
||||||
70,
|
Vector2::new(37.0, 80.0),
|
||||||
true,
|
&format!("[{}]", config.name),
|
||||||
Color::WHITE,
|
70,
|
||||||
);
|
true,
|
||||||
|
Color::WHITE,
|
||||||
|
);
|
||||||
|
|
||||||
|
if self.counter > timer + 20 {
|
||||||
|
self.counter = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
}else{
|
||||||
|
raylib.draw_rgb_split_text(
|
||||||
|
Vector2::new(37.0, 80.0),
|
||||||
|
&format!("[{}]", config.name),
|
||||||
|
70,
|
||||||
|
false,
|
||||||
|
Color::WHITE,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
// Start Game
|
// Start Game
|
||||||
let hovering_start_game =
|
let hovering_start_game =
|
||||||
|
Reference in New Issue
Block a user