Merge pull request #57 from Ewpratten/master

Pull up to date
This commit is contained in:
Evan Pratten 2021-10-03 12:39:37 -07:00 committed by GitHub
commit 31182e7b6d
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GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 97 additions and 17 deletions

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</layer>
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</data>
</layer>
</map>

View File

@ -40,13 +40,13 @@ impl MainCharacter {
movement_force: Vector2::zero(),
velocity: Vector2::zero(),
base_velocity: Vector2::new(0.0, GRAVITY_PPS),
size: Vector2::new(60.0, 100.0),
size: Vector2::new(85.0, 100.0),
sprite_sheet: AnimatedSpriteSheet::new(
sprite_sheet,
Vector2::new(300.0, 300.0),
3,
8,
6,
Vector2::new(258.0, 277.0),
4,
15,
0,
),
current_state: CharacterState::default(),
state_set_timestamp: Utc::now(),

View File

@ -22,7 +22,7 @@ pub fn render_character_in_camera_space(
// Calculate the frame ID to render
let frame_id = match player.current_state {
crate::character::CharacterState::Jumping => 4,
crate::character::CharacterState::Jumping => 6,
_ => (frames_since_state_change % player.sprite_sheet.sprite_count as f32).floor() as usize,
};
@ -35,7 +35,7 @@ pub fn render_character_in_camera_space(
raylib,
player
.position
.sub(Vector2::new(player.size.y, player.size.y).div(4.0)),
.sub(Vector2::new(player.size.y, player.size.y).div(3.0)),
Some(Vector2::new(player.size.y, player.size.y)),
Some(frame_id),
);

View File

@ -27,7 +27,8 @@ pub struct MainMenuScreen {
is_htp_pressed: bool, //Is how to play button pressed
is_options_pressed: bool, //Is options button pressed
is_quit_pressed: bool, //Is quit button pressed
level_times: Option<Vec<(usize, (usize, i64))>>
level_times: Option<Vec<(usize, (usize, i64))>>,
counter: i32,
}
impl MainMenuScreen {
@ -38,7 +39,8 @@ impl MainMenuScreen {
is_htp_pressed: false,
is_options_pressed: false,
is_quit_pressed: false,
level_times: None
level_times: None,
counter: 0,
}
}
}
@ -72,6 +74,7 @@ impl Action<Scenes, ScreenError, GameContext> for MainMenuScreen {
trace!("execute() called on MainMenuScreen");
self.render_screen_space(&mut context.renderer.borrow_mut(), &context.config);
self.counter += 1;
self.level_times = Some(context.player_progress.level_best_times.iter().map(|x| (*x.0, *x.1)).collect::<Vec<(_,_)>>().iter().map(|x| *x).enumerate().collect());
@ -111,6 +114,7 @@ impl Action<Scenes, ScreenError, GameContext> for MainMenuScreen {
self.is_htp_pressed = false;
self.is_options_pressed = false;
self.is_quit_pressed = false;
self.counter = 0;
Ok(())
}
}
@ -178,6 +182,8 @@ impl ScreenSpaceRender for MainMenuScreen {
);
// Render the title
let timer: i32 = get_random_value(50, 400);
if self.counter > timer {
raylib.draw_rgb_split_text(
Vector2::new(37.0, 80.0),
&format!("[{}]", config.name),
@ -186,6 +192,20 @@ impl ScreenSpaceRender for MainMenuScreen {
Color::WHITE,
);
if self.counter > timer + 20 {
self.counter = 0;
}
}else{
raylib.draw_rgb_split_text(
Vector2::new(37.0, 80.0),
&format!("[{}]", config.name),
70,
false,
Color::WHITE,
);
}
// Start Game
let hovering_start_game =
Rectangle::new(80.0, 300.0, 170.0, 20.0).check_collision_point_rec(mouse_position);