Pause Menu
Pause Menu with the features of Resuming the game and going back to the main menu.
This commit is contained in:
parent
bd1ae248f5
commit
3e027f0259
@ -14,6 +14,7 @@ pub enum CharacterState {
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Running,
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Running,
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Jumping,
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Jumping,
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Dashing,
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Dashing,
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Halt,
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}
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}
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#[derive(Debug)]
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#[derive(Debug)]
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@ -75,9 +75,15 @@ impl Action<Scenes, ScreenError, GameContext> for InGameScreen {
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// Render the HUD
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// Render the HUD
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self.render_screen_space(&mut renderer, &context.config);
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self.render_screen_space(&mut renderer, &context.config);
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if renderer.is_key_pressed(KeyboardKey::KEY_ESCAPE) {
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Ok(ActionFlag::SwitchState(Scenes::PauseScreen))
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} else {
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Ok(ActionFlag::Continue)
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Ok(ActionFlag::Continue)
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}
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}
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}
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fn on_finish(&mut self, _interrupted: bool) -> Result<(), ScreenError> {
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fn on_finish(&mut self, _interrupted: bool) -> Result<(), ScreenError> {
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debug!("Finished InGameScreen");
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debug!("Finished InGameScreen");
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Ok(())
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Ok(())
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@ -25,6 +25,17 @@ impl FrameUpdate for InGameScreen {
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let is_jump = raylib.is_key_pressed(KeyboardKey::KEY_SPACE);
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let is_jump = raylib.is_key_pressed(KeyboardKey::KEY_SPACE);
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let is_dash = raylib.is_key_pressed(KeyboardKey::KEY_LEFT_SHIFT);
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let is_dash = raylib.is_key_pressed(KeyboardKey::KEY_LEFT_SHIFT);
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let is_pause = raylib.is_key_pressed(KeyboardKey::KEY_ESCAPE);
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let is_pause = raylib.is_key_pressed(KeyboardKey::KEY_ESCAPE);
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//let is_left_click = raylib.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON);
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//let mouse_position: Vector2 = raylib.get_mouse_position();
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//Stoping the character.
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if is_pause {
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//println!("Pause : {}", is_pause);
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self.player.set_state(CharacterState::Halt);
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} else if is_pause == false {
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//println!("Pause : {}", is_pause);
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self.player.set_state(CharacterState::Running);
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}
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if is_jump {
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if is_jump {
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self.player.apply_force(Vector2::new(0.0, -30.0));
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self.player.apply_force(Vector2::new(0.0, -30.0));
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@ -37,6 +48,7 @@ impl FrameUpdate for InGameScreen {
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self.player.set_state(CharacterState::Running);
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self.player.set_state(CharacterState::Running);
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}
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}
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}
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}
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self.player.update_gravity();
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self.player.update_gravity();
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}
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}
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}
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}
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@ -1,6 +1,6 @@
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use self::{
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use self::{
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fsm_error_screen::FsmErrorScreen, ingame_scene::InGameScreen, loading_screen::LoadingScreen,
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fsm_error_screen::FsmErrorScreen, ingame_scene::InGameScreen, loading_screen::LoadingScreen,
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main_menu_screen::MainMenuScreen,
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main_menu_screen::MainMenuScreen, pause_screen::PauseScreen
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};
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};
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use crate::{
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use crate::{
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context::GameContext,
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context::GameContext,
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@ -16,6 +16,8 @@ pub mod fsm_error_screen;
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pub mod ingame_scene;
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pub mod ingame_scene;
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pub mod loading_screen;
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pub mod loading_screen;
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pub mod main_menu_screen;
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pub mod main_menu_screen;
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pub mod pause_screen;
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/// Defines all scenes
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/// Defines all scenes
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default, Hash)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default, Hash)]
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@ -25,6 +27,7 @@ pub enum Scenes {
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LoadingScreen,
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LoadingScreen,
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MainMenuScreen,
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MainMenuScreen,
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InGameScene,
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InGameScene,
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PauseScreen,
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}
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}
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/// Contains any possible errors thrown while rendering
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/// Contains any possible errors thrown while rendering
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@ -55,6 +58,7 @@ pub fn build_screen_state_machine(
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LoadingScreen::new(raylib_handle, thread)?,
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LoadingScreen::new(raylib_handle, thread)?,
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)?;
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)?;
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machine.add_action(Scenes::MainMenuScreen, MainMenuScreen::new())?;
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machine.add_action(Scenes::MainMenuScreen, MainMenuScreen::new())?;
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machine.add_action(Scenes::PauseScreen, PauseScreen::new())?;
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machine.add_action(Scenes::InGameScene, InGameScreen::new(player_sprite_sheet))?;
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machine.add_action(Scenes::InGameScene, InGameScreen::new(player_sprite_sheet))?;
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Ok(machine)
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Ok(machine)
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}
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}
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194
game/src/scenes/pause_screen.rs
Normal file
194
game/src/scenes/pause_screen.rs
Normal file
@ -0,0 +1,194 @@
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use std::ops::{Div, Sub};
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use chrono::{DateTime, Utc};
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use dirty_fsm::{Action, ActionFlag};
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use pkg_version::pkg_version_major;
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use raylib::prelude::*;
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use crate::{GameConfig, context::GameContext, utilities::{
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datastore::{load_texture_from_internal_data, ResourceLoadError},
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game_version::get_version_string,
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math::interpolate_exp,
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non_ref_raylib::HackedRaylibHandle,
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render_layer::ScreenSpaceRender,
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}};
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use super::{Scenes, ScreenError};
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use tracing::{debug, info, trace};
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#[derive(Debug)]
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pub struct PauseScreen {}
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impl PauseScreen {
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/// Construct a new `PauseScreen`
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pub fn new() -> Self {
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Self {}
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}
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}
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impl Action<Scenes, ScreenError, GameContext> for PauseScreen {
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fn on_register(&mut self) -> Result<(), ScreenError> {
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debug!("Registered");
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Ok(())
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}
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fn on_first_run(&mut self, _context: &GameContext) -> Result<(), ScreenError> {
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debug!("Running PauseScreen for the first time");
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Ok(())
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}
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fn execute(
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&mut self,
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_delta: &chrono::Duration,
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context: &GameContext,
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) -> Result<dirty_fsm::ActionFlag<Scenes>, ScreenError> {
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trace!("execute() called on PauseScreen");
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self.render_screen_space(&mut context.renderer.borrow_mut(), &context.config);
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//Mouse Position
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let mouse_position: Vector2 = context.renderer.borrow_mut().get_mouse_position();
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//Mouse Input
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let is_left_click = context.renderer.borrow_mut().is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON);
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//"Hitboxes" for the resume and Main menu buttons
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if is_left_click && Rectangle::new(322.0,321.0,435.0,80.0).check_collision_point_rec(mouse_position) {
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return Ok(ActionFlag::SwitchState(Scenes::InGameScene));
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}
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if is_left_click && Rectangle::new(390.0,464.0,200.0,50.0).check_collision_point_rec(mouse_position) {
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return Ok(ActionFlag::SwitchState(Scenes::MainMenuScreen));
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}
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if context.renderer.borrow_mut().is_key_pressed(KeyboardKey::KEY_ESCAPE) {
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Ok(ActionFlag::SwitchState(Scenes::InGameScene))
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} else {
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Ok(ActionFlag::Continue)
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}
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}
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fn on_finish(&mut self, _interrupted: bool) -> Result<(), ScreenError> {
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debug!("Finished PauseScreen");
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Ok(())
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}
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}
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impl ScreenSpaceRender for PauseScreen {
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fn render_screen_space(
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&self,
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raylib: &mut crate::utilities::non_ref_raylib::HackedRaylibHandle,
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config: &GameConfig
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) {
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let screen_size = raylib.get_screen_size();
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// Render the background
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raylib.clear_background(Color::BLACK.fade(50.0));
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//Mouse Position
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let mouse_position: Vector2 = raylib.get_mouse_position();
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//Mouse Input
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let is_left_click = raylib.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON);
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//Pause Menu Texts With Glitchy Effect
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raylib.draw_text(
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"Paused",
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(screen_size.x as i32 / 2) - 223,
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(screen_size.y as i32 / 2) - 40,
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120,
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Color::RED
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);
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raylib.draw_text(
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"Paused",
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(screen_size.x as i32 / 2) - 217,
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(screen_size.y as i32 / 2) - 40,
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120,
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Color::BLUE
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);
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raylib.draw_text(
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"Paused",
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(screen_size.x as i32 / 2) - 220,
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(screen_size.y as i32 / 2) - 40,
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120,
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Color::WHITE
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);
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raylib.draw_text(
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"Click To Resume",
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(screen_size.x as i32 / 2) - 80,
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(screen_size.y as i32 / 2) + 60,
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20,
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Color::RED
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);
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raylib.draw_text(
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"Click To Resume",
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(screen_size.x as i32 / 2) - 80,
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(screen_size.y as i32 / 2) + 60,
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20,
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Color::BLUE
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);
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raylib.draw_text(
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"Click To Resume",
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(screen_size.x as i32 / 2) - 80,
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(screen_size.y as i32 / 2) + 60,
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20,
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Color::WHITE
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);
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raylib.draw_text(
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"Main Menu",
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(screen_size.x as i32 / 2) - 123,
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(screen_size.y as i32 / 2) + 100,
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50,
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Color::RED
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);
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raylib.draw_text(
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"Main Menu",
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(screen_size.x as i32 / 2) - 117,
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(screen_size.y as i32 / 2) + 100,
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50,
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Color::BLUE
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);
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raylib.draw_text(
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"Main Menu",
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(screen_size.x as i32 / 2) - 120,
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(screen_size.y as i32 / 2) + 100,
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50,
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Color::WHITE
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);
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raylib.draw_text(
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&format!(
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"Position x: {} Position y: {}",
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mouse_position.x,
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mouse_position.y
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),
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screen_size.x as i32 / 30,
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screen_size.y as i32 / 30,
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20,
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Color::WHITE
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);
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if Rectangle::new(390.0,464.0,200.0,50.0).check_collision_point_rec(mouse_position) {
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raylib.draw_text(
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"Main Menu",
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(screen_size.x as i32 / 2) - 120,
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(screen_size.y as i32 / 2) + 100,
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50,
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Color::YELLOW
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);
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}
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if Rectangle::new(322.0,321.0,435.0,80.0).check_collision_point_rec(mouse_position) {
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raylib.draw_text(
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"Paused",
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(screen_size.x as i32 / 2) - 220,
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(screen_size.y as i32 / 2) - 40,
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120,
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Color::DARKBLUE
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);
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}
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}
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}
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