diff --git a/game/assets/levels/level_1/background.png b/game/assets/levels/level_1/background.png index 140b63e..f5caed4 100644 Binary files a/game/assets/levels/level_1/background.png and b/game/assets/levels/level_1/background.png differ diff --git a/game/assets/levels/level_2/background.png b/game/assets/levels/level_2/background.png index 140b63e..1a0b441 100644 Binary files a/game/assets/levels/level_2/background.png and b/game/assets/levels/level_2/background.png differ diff --git a/game/assets/levels/level_3/background.png b/game/assets/levels/level_3/background.png index 140b63e..28d6024 100644 Binary files a/game/assets/levels/level_3/background.png and b/game/assets/levels/level_3/background.png differ diff --git a/game/assets/levels/level_4/background.png b/game/assets/levels/level_4/background.png index 140b63e..4520765 100644 Binary files a/game/assets/levels/level_4/background.png and b/game/assets/levels/level_4/background.png differ diff --git a/game/assets/logos/game-logo-small-new.png b/game/assets/logos/game-logo-small-new.png new file mode 100644 index 0000000..09fa76e Binary files /dev/null and b/game/assets/logos/game-logo-small-new.png differ diff --git a/game/src/utilities/datastore.rs b/game/src/utilities/datastore.rs index b10dbcd..1038bac 100644 --- a/game/src/utilities/datastore.rs +++ b/game/src/utilities/datastore.rs @@ -14,6 +14,10 @@ use tracing::debug; /// file so we only have to distribute a single file, instead of a game and its assets separately #[derive(rust_embed::RustEmbed)] #[folder = "assets"] +#[exclude = "*.psd"] +#[exclude = "*.xcf"] +#[exclude = "*.tsx"] +#[exclude = "*.tmx"] pub struct StaticGameData; #[derive(Debug, Error)]