diff --git a/game/assets/character/player_run.png b/game/assets/character/player_run.png index 87b5997..d06842a 100644 Binary files a/game/assets/character/player_run.png and b/game/assets/character/player_run.png differ diff --git a/game/assets/character/player_run_old.png b/game/assets/character/player_run_old.png new file mode 100644 index 0000000..87b5997 Binary files /dev/null and b/game/assets/character/player_run_old.png differ diff --git a/game/src/character/mod.rs b/game/src/character/mod.rs index f35e5ab..6fe758c 100644 --- a/game/src/character/mod.rs +++ b/game/src/character/mod.rs @@ -35,7 +35,7 @@ impl MainCharacter { movement_force: Vector2::zero(), velocity: Vector2::zero(), base_velocity: Vector2::new(0.0, GRAVITY_PPS), - size: Vector2::new(100.0, 130.0), + size: Vector2::new(100.0, 100.0), sprite_sheet: AnimatedSpriteSheet::new( sprite_sheet, Vector2::new(300.0, 300.0),