From a8fe8ac85c1e74369e7cfe1284bab8fb69169928 Mon Sep 17 00:00:00 2001 From: Evan Pratten Date: Fri, 1 Oct 2021 23:02:38 -0400 Subject: [PATCH] spea --- game/src/scenes/ingame_scene/update.rs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/game/src/scenes/ingame_scene/update.rs b/game/src/scenes/ingame_scene/update.rs index efb8c27..268bd7a 100644 --- a/game/src/scenes/ingame_scene/update.rs +++ b/game/src/scenes/ingame_scene/update.rs @@ -23,14 +23,14 @@ impl FrameUpdate for InGameScreen { // Check the only possible keyboard inputs let is_jump = raylib.is_key_pressed(KeyboardKey::KEY_SPACE); - let is_dash = raylib.is_key_down(KeyboardKey::KEY_LEFT_SHIFT); - let is_pause = raylib.is_key_down(KeyboardKey::KEY_ESCAPE); + let is_dash = raylib.is_key_pressed(KeyboardKey::KEY_LEFT_SHIFT); + let is_pause = raylib.is_key_pressed(KeyboardKey::KEY_ESCAPE); if is_jump { self.player.apply_force(Vector2::new(0.0, -30.0)); self.player.set_state(CharacterState::Jumping); } else if is_dash { - self.player.apply_force(Vector2::new(20.0, -10.0)); + self.player.apply_force(Vector2::new(40.0, -10.0)); self.player.set_state(CharacterState::Dashing); } else { if self.player.current_state != CharacterState::Jumping {