Some small touch-ups
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b96d9e4ef4
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@ -17,7 +17,6 @@ pub enum CharacterState {
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Running,
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Jumping,
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Dashing,
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Halt,
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}
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#[derive(Debug)]
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@ -1,5 +1,5 @@
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use self::{
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pause_screen::PauseScreen
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pause_screen::PauseScreen,
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fsm_error_screen::FsmErrorScreen,
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ingame_scene::{level::loader::load_all_levels, InGameScreen},
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loading_screen::LoadingScreen,
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@ -157,18 +157,6 @@ impl ScreenSpaceRender for PauseScreen {
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Color::WHITE
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);
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raylib.draw_text(
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&format!(
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"Position x: {} Position y: {}",
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mouse_position.x,
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mouse_position.y
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),
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screen_size.x as i32 / 30,
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screen_size.y as i32 / 30,
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20,
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Color::WHITE
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);
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if Rectangle::new(390.0,464.0,200.0,50.0).check_collision_point_rec(mouse_position) {
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raylib.draw_text(
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"Main Menu",
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