Merge branch 'master' into levels
This commit is contained in:
commit
beedf7d336
162
game/src/scenes/cheater_screen.rs
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162
game/src/scenes/cheater_screen.rs
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@ -0,0 +1,162 @@
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use std::ops::{Div, Sub};
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use chrono::{DateTime, Utc};
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use dirty_fsm::{Action, ActionFlag};
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use discord_sdk::activity::{ActivityBuilder, Assets};
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use pkg_version::pkg_version_major;
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use raylib::prelude::*;
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use crate::{GameConfig, context::{ControlFlag, GameContext}, utilities::{
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datastore::{load_texture_from_internal_data, ResourceLoadError},
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game_version::get_version_string,
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math::interpolate_exp,
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non_ref_raylib::HackedRaylibHandle,
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render_layer::ScreenSpaceRender,
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}};
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use super::{Scenes, ScreenError};
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use tracing::{debug, error, info, trace};
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#[derive(Debug)]
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pub struct CheaterScreen {
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is_menu_pressed: bool, //Is menu button pressed
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counter: i32,
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}
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impl CheaterScreen {
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/// Construct a new `CheaterScreen`
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pub fn new() -> Self {
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Self {
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is_menu_pressed: false,
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counter: 0,
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}
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}
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}
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impl Action<Scenes, ScreenError, GameContext> for CheaterScreen {
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fn on_register(&mut self) -> Result<(), ScreenError> {
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debug!("Registered");
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Ok(())
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}
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fn on_first_run(&mut self, context: &GameContext) -> Result<(), ScreenError> {
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debug!("Running CheaterScreen for the first time");
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if let Err(e) = context.discord_rpc_send.send(Some(
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ActivityBuilder::default()
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.details("somehow won the game")
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.assets(
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Assets::default().large("game-logo-small", Some(context.config.name.clone())),
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),
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)) {
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error!("Failed to update discord: {}", e);
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}
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Ok(())
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}
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fn execute(
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&mut self,
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_delta: &chrono::Duration,
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context: &GameContext,
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) -> Result<dirty_fsm::ActionFlag<Scenes>, ScreenError> {
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trace!("execute() called on CheaterScreen");
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self.render_screen_space(&mut context.renderer.borrow_mut(), &context.config);
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self.counter += 1;
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if self.is_menu_pressed {
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context
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.flag_send
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.send(Some(ControlFlag::SoundTrigger("button-press".to_string())))
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.unwrap();
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Ok(ActionFlag::SwitchState(Scenes::MainMenuScreen))
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} else {
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Ok(ActionFlag::Continue)
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}
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}
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fn on_finish(&mut self, _interrupted: bool) -> Result<(), ScreenError> {
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debug!("Finished CheaterScreen");
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self.is_menu_pressed = false;
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self.counter = 0;
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Ok(())
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}
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}
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impl ScreenSpaceRender for CheaterScreen {
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fn render_screen_space(
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&mut self,
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raylib: &mut crate::utilities::non_ref_raylib::HackedRaylibHandle,
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config: &GameConfig,
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) {
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let screen_size = raylib.get_screen_size();
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// Render the background
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raylib.clear_background(Color::BLACK);
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raylib.draw_rectangle_lines(
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0,
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0,
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screen_size.x as i32,
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screen_size.y as i32,
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config.colors.white,
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);
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//Mouse Position
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let mouse_position: Vector2 = raylib.get_mouse_position();
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let mouse_pressed: bool = raylib.is_mouse_button_pressed(MouseButton::MOUSE_LEFT_BUTTON);
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raylib.draw_rgb_split_text(
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Vector2::new(100.0, screen_size.y as f32 / 2.0 - 120.0),
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"what are you doing.",
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30,
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false,
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Color::WHITE,
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);
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if self.counter > 100 {
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raylib.draw_rgb_split_text(
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Vector2::new(100.0, screen_size.y as f32 / 2.0 - 60.0),
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"don't cheat.",
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30,
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false,
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Color::WHITE,
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);
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}
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if self.counter > 300 {
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raylib.draw_rgb_split_text(
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Vector2::new(100.0, screen_size.y as f32 / 2.0 + 50.0),
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"get good.",
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30,
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false,
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Color::WHITE,
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);
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};
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//Return to Main Menu
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if self.counter > 450 {
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if Rectangle::new(100.0, screen_size.y as f32 / 2.0 + 90.0, 270.0, 20.0)
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.check_collision_point_rec(mouse_position)
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{
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raylib.draw_rgb_split_text(
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Vector2::new(100.0, screen_size.y as f32 / 2.0 + 100.0),
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">> RETURN TO MAIN MENU",
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20,
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true,
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Color::WHITE,
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);
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self.is_menu_pressed = mouse_pressed
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} else {
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raylib.draw_rgb_split_text(
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Vector2::new(100.0, screen_size.y as f32 / 2.0 + 100.0),
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">> RETURN TO MAIN MENU",
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20,
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false,
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Color::WHITE,
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);
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}
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}
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}
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}
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@ -102,6 +102,10 @@ impl Action<Scenes, ScreenError, GameContext> for InGameScreen {
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puffin::profile_function!();
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trace!("execute() called on InGameScreen");
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if self.player.position.y < -1200.0{
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return Ok(ActionFlag::SwitchState(Scenes::CheaterScreen));
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}
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if self.current_level_idx != context.current_level {
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self.current_level_idx = context.current_level;
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// self.level_switch_timestamp = Utc::now();
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@ -45,13 +45,14 @@ impl WorldSpaceRender for InGameScreen {
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.appear
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.iter()
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.map(|zone| {
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// Vector2::new(
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// zone.x + WORLD_LEVEL_X_OFFSET + (zone.width / 2.0),
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// zone.y - cur_level.platform_tex.height as f32,
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// )
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// .distance_to(self.player.position) as i32
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((zone.x + WORLD_LEVEL_X_OFFSET + (zone.width / 2.0)) - self.player.position.x)
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.abs() as i32
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let left_edge_dist = (zone.x + WORLD_LEVEL_X_OFFSET) - self.player.position.x;
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let right_edge_dist =
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(zone.x + zone.width + WORLD_LEVEL_X_OFFSET) - self.player.position.x;
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if left_edge_dist < 0.0 && right_edge_dist > 0.0 {
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0
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} else {
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left_edge_dist.abs().min(right_edge_dist.abs()) as i32
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}
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})
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.min()
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.unwrap_or(i32::MAX);
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@ -88,13 +89,14 @@ impl WorldSpaceRender for InGameScreen {
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.disappear
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.iter()
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.map(|zone| {
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// Vector2::new(
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// zone.x + WORLD_LEVEL_X_OFFSET + (zone.width / 2.0),
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// zone.y - cur_level.platform_tex.height as f32,
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// )
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// .distance_to(self.player.position) as i32
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((zone.x + WORLD_LEVEL_X_OFFSET + (zone.width / 2.0)) - self.player.position.x)
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.abs() as i32
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let left_edge_dist = (zone.x + WORLD_LEVEL_X_OFFSET) - self.player.position.x;
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let right_edge_dist =
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(zone.x + zone.width + WORLD_LEVEL_X_OFFSET) - self.player.position.x;
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if left_edge_dist < 0.0 && right_edge_dist > 0.0 {
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0
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} else {
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left_edge_dist.abs().min(right_edge_dist.abs()) as i32
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}
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})
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.min()
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.unwrap_or(i32::MAX);
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@ -1,4 +1,4 @@
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use self::{death_screen::DeathScreen, fsm_error_screen::FsmErrorScreen, how_to_play_screen::HowToPlayScreen, ingame_scene::{InGameScreen, level::{Level, loader::load_all_levels}}, level_select_screen::LevelSelectScreen, main_menu_screen::MainMenuScreen, next_level_screen::NextLevelScreen, options_screen::OptionsScreen, pause_screen::PauseScreen, win_screen::WinScreen};
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use self::{death_screen::DeathScreen, fsm_error_screen::FsmErrorScreen, how_to_play_screen::HowToPlayScreen, ingame_scene::{InGameScreen, level::{Level, loader::load_all_levels}}, level_select_screen::LevelSelectScreen, main_menu_screen::MainMenuScreen, next_level_screen::NextLevelScreen, options_screen::OptionsScreen, pause_screen::PauseScreen, win_screen::WinScreen, cheater_screen::CheaterScreen};
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use crate::{context::GameContext, utilities::{datastore::{ResourceLoadError, load_music_from_internal_data, load_sound_from_internal_data, load_texture_from_internal_data}, non_ref_raylib::HackedRaylibHandle}};
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use dirty_fsm::StateMachine;
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use raylib::{texture::Texture2D, RaylibThread};
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@ -13,6 +13,7 @@ pub mod death_screen;
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pub mod win_screen;
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pub mod next_level_screen;
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pub mod level_select_screen;
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pub mod cheater_screen;
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/// Defines all scenes
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default, Hash)]
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@ -28,6 +29,7 @@ pub enum Scenes {
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WinScreen,
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NextLevelScreen,
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LevelSelectScreen,
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CheaterScreen,
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}
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/// Contains any possible errors thrown while rendering
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@ -68,6 +70,7 @@ pub fn build_screen_state_machine(
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machine.add_action(Scenes::WinScreen, WinScreen::new())?;
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machine.add_action(Scenes::NextLevelScreen, NextLevelScreen::new())?;
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machine.add_action(Scenes::LevelSelectScreen, LevelSelectScreen::new())?;
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machine.add_action(Scenes::CheaterScreen, CheaterScreen::new())?;
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Ok(machine)
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}
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