Give the game a name

This commit is contained in:
Evan Pratten 2021-10-02 17:41:02 -04:00
parent 2c6ef49060
commit c988944e3d
3 changed files with 3 additions and 3 deletions
README.md
game
assets/configs
src

@ -1,4 +1,4 @@
# ludum-dare-49 [WIP]
# [data::loss]
[![Build](https://github.com/Ewpratten/ludum-dare-49/actions/workflows/build.yml/badge.svg)](https://github.com/Ewpratten/ludum-dare-49/actions/workflows/build.yml)
[![Clippy check](https://github.com/Ewpratten/ludum-dare-49/actions/workflows/clippy.yml/badge.svg)](https://github.com/Ewpratten/ludum-dare-49/actions/workflows/clippy.yml)
[![Ludum Dare 49](https://img.shields.io/badge/Ludum%20Dare-49-orange)](https://ldjam.com/events/ludum-dare/49/$261521)

@ -1,5 +1,5 @@
{
"name": "Unnamed game",
"name": "data::loss",
"base_window_size": [
1080,
720

@ -154,7 +154,7 @@ pub async fn game_begin(game_config: &mut GameConfig) -> Result<(), Box<dyn std:
game_config.base_window_size.0,
game_config.base_window_size.1,
)
.title(&game_config.name)
.title(&format!("[{}]", game_config.name))
.vsync()
.msaa_4x()
.resizable()