Give the game a name
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# ludum-dare-49 [WIP]
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# [data::loss]
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[](https://github.com/Ewpratten/ludum-dare-49/actions/workflows/build.yml)
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[](https://github.com/Ewpratten/ludum-dare-49/actions/workflows/build.yml)
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[](https://github.com/Ewpratten/ludum-dare-49/actions/workflows/clippy.yml)
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[](https://github.com/Ewpratten/ludum-dare-49/actions/workflows/clippy.yml)
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[](https://ldjam.com/events/ludum-dare/49/$261521)
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[](https://ldjam.com/events/ludum-dare/49/$261521)
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@ -1,5 +1,5 @@
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{
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{
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"name": "Unnamed game",
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"name": "data::loss",
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"base_window_size": [
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"base_window_size": [
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1080,
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1080,
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720
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720
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@ -154,7 +154,7 @@ pub async fn game_begin(game_config: &mut GameConfig) -> Result<(), Box<dyn std:
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game_config.base_window_size.0,
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game_config.base_window_size.0,
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game_config.base_window_size.1,
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game_config.base_window_size.1,
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)
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)
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.title(&game_config.name)
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.title(&format!("[{}]", game_config.name))
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.vsync()
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.vsync()
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.msaa_4x()
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.msaa_4x()
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.resizable()
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.resizable()
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