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This commit is contained in:
Evan Pratten 2021-10-02 23:38:28 -04:00
parent f31a32c7ec
commit e61f67ee30

View File

@ -12,7 +12,7 @@ use raylib::prelude::*;
use tracing::trace;
pub const WORLD_LEVEL_X_OFFSET: f32 = 200.0;
pub const APPEAR_FADE_DISTANCE: f32 = 15.0;
pub const APPEAR_FADE_DISTANCE: f32 = 16.0;
impl WorldSpaceRender for InGameScreen {
fn render_world_space(
@ -44,7 +44,7 @@ impl WorldSpaceRender for InGameScreen {
.iter()
.map(|zone| {
Vector2::new(
zone.x + WORLD_LEVEL_X_OFFSET,
zone.x + WORLD_LEVEL_X_OFFSET + (zone.width / 2.0),
zone.y - cur_level.platform_tex.height as f32,
)
.distance_to(self.player.position) as i32